Commit Graph

16886 Commits

Author SHA1 Message Date
Campbell Barton
dc434bc273 Cleanup: correct use of term 'split' 2019-08-24 12:06:58 +10:00
Campbell Barton
67d9647ae4 Cleanup: use eval as a suffix
Follow conversion already used in most places.
2019-08-24 12:06:58 +10:00
mano-wii
a68e8ac993 BKE bvhutils: create and use new BKE_bvhtree_from_editmesh_get
With this function it is easier to create and have control over editmeshes `BHVtree`s.
2019-08-23 19:51:18 -03:00
Campbell Barton
acdb14d264 Transform: option to transform origins in object mode
Currently supports mesh, armature, lattice, curve & metaballs.

Access from pivot popover.
2019-08-24 07:34:43 +10:00
Campbell Barton
71c43e9225 Cleanup: unused args 2019-08-24 07:34:43 +10:00
Antonio Vazquez
ee4ec69b28 Fix T66924 : Move GPencil Modifiers evaluation to Depsgraph
Before, the evaluation of modifers were done in draw manager. The reason of the old design was grease pencil was designed before depsgraph was in place.

This commit moves this logic to depsgraph to follow general design and reduce Draw Manager complexity. Also, this is required in order to use modifiers in Edit modes.

Really, there is nothing really new in the creation of derived data, only the logic has been moved to depsgraph, but the main logic is the same. In order to get a reference to the original stroke and points, a pointer is added to Runtime data as part of the evaluated data. These pointers allow to know and use the original data.

As the modifiers now are evaluated in Depsgraph, the evaluated stroke is usable in Edit modes, so now it's possible to work with the evaluated version instead to use a "ghost" of the final image over the original geometry as work today.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5470
2019-08-23 23:10:48 +02:00
EitanSomething
8eb2296872 UI: use consistent "Color Burn" name for blend mode
Previously it was named just "Burn" in some places.

Differential Revision: https://developer.blender.org/D5186
2019-08-23 13:14:15 +02:00
Jacques Lucke
a1aa4a2597 RNA: Cleanup PointerRNA struct
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
  struct {
    void *data;
  } id;

  struct StructRNA *type;
  void *data;
} PointerRNA;
```

This patch updates it to:
```
typedef struct PointerRNA {
  struct ID *owner_id;
  struct StructRNA *type;
  void *data;
} PointerRNA;
```

Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5558
2019-08-23 09:52:12 +02:00
Campbell Barton
30582c59cc Armature: add BKE_armature_transform
ED_armature_transform uses edit-mode conversion which re-creates bones.
Needed for efficiently transforming object-data in object-mode.
2019-08-23 11:53:28 +10:00
Campbell Barton
adfb9ec87c Cleanup: const args, naming, doxy groups, clang-format 2019-08-23 09:09:38 +10:00
mano-wii
7c3bbe93aa Cleanup/Refactor: Simplify/deduplicate bvhutils code
This is a step that allow using `bvh_cache` for `EditMeshe`s.
2019-08-22 14:07:40 -03:00
Bastien Montagne
e6f3d8b3e1 Revert "Fix T68971: Copy As New Driver from Material node creates a bad reference."
This reverts commits 54fd8176d7, 4c5becb6b1 and 8f578150e.

Those kind of commits must be reviewed and approved by project owners.

That one:
* Broke Collada building by not properly updating all calls to modified
function.
* Broke *whole* ID management by not properly updating library_query.c.

And in general, I am strongly against backward ID pointers, those are
*always* a serious PITA for ID management. Sometimes  they cannot be
avoided, but in general other ways to get that kind of info should be
investigated first.
2019-08-22 16:07:36 +02:00
Alexander Gavrilov
54fd8176d7 NodeTree: also assign the owner pointer when copying. 2019-08-22 16:55:02 +03:00
Alexander Gavrilov
8f578150ea Fix T68971: Copy As New Driver from Material node creates a bad reference.
NodeTree structures of materials and some other data blocks are
effectively node group data block objects that are contained inside
the parent block. Thus, direct references to them are only valid
while blender is running, and are lost on save.

Fix Copy As New Driver to create a reference that goes through
the owner data block, by adding a new runtime field to bNodeTree.
2019-08-22 15:46:37 +03:00
Bastien Montagne
e3442c8864 LibOverride: Cleanup: tget rid of G.main usage when we can get it from context. 2019-08-22 14:33:56 +02:00
Bastien Montagne
df5237ec5e LibOverride: Fix broken logic in code checking and adding new override ops.
When we wanted to force all overidable IDs to be checked, code would end
up checking the whole Main DB, instead of only overrideable ones.
2019-08-22 14:33:56 +02:00
Campbell Barton
0356c8f25b Cleanup: remove edit-mode check in vertex coordinate access
This makes the function more predictable since other object
types don't access edit-mode data.
2019-08-22 13:23:27 +10:00
Campbell Barton
c2442541a6 Cleanup: typo in last commit 2019-08-22 09:13:17 +10:00
Campbell Barton
189aa32a3a Cleanup: vertex coordinate access, naming & minor changes
This also splits vertex access and allocation so it's possible
to copy coordinates into an existing array without allocating it.
2019-08-22 06:48:10 +10:00
OmarSquircleArt
e83f092201 Shading: Add Volume Info node.
The Volume Info node provides the Color, Desnity, Flame, and Temperature
of smoke domains.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5551
2019-08-21 20:22:24 +02:00
OmarSquircleArt
133dfdd704 Shading: Add White Noise node.
The White Noise node hashes the input and returns a random number in the
range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5550
2019-08-21 20:04:09 +02:00
OmarSquircleArt
7f4a2fc437 Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.

The patch doesn't include tests for the new operators. Tests will be added
in a later patch.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
Campbell Barton
8ffbe39834 Cleanup: pass lattice directly vertex coord utilities 2019-08-21 15:05:52 +10:00
Campbell Barton
50fdbf3ec0 Cleanup: use const arguments for vertex coords 2019-08-21 11:58:41 +10:00
Campbell Barton
0050a044fa Cleanup: remove unused derived-mesh API calls 2019-08-21 11:41:40 +10:00
Nathan Craddock
2db09212fc Fix T68869: outliner missing subversion bump
The recent commit of synced selection added an active color theme to
the outliner, and synced selection enabled by default. The subversion
bump was missed.
2019-08-20 15:59:22 -06:00
Bastien Montagne
c8e775180b Fix crash when loading a file with existing proxy, and lib has been edited.
Editing a lib char should never, ever be done once you have proxies of
it in your project, that will most certainly break a lot of things...

But at leats let's try no to crash here.
2019-08-19 16:48:04 +02:00
OmarSquircleArt
e5618725fd Shading: Refactor Math node and use dynamic inputs.
- Implement dynamic inputs. The second input is now unavailable in single
operand math operators.
- Reimplemenet the clamp option using graph expansion for Cycles.
- Clean up code and unify naming between Blender and Cycles.
- Remove unused code.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5481
2019-08-18 11:16:04 +02:00
Antonioya
0e1d4dec7a Fix T68722: Improve Smooth algorithm for Thickness and Strength
Now the GPencil smooth algorithm uses a average value instead to use only two points and the interpolated value.

Differential Revision: https://developer.blender.org/D5489
2019-08-17 12:51:05 +02:00
Nathan Craddock
0a903e7ab1 Collections: change active if hidden or excluded
When the active collection is hidden or excluded, change the active
collection to the first visible parent collection. This behavior existed
previously for excluding collections, and is now expanded to also
switch the active collection when viewport hidden or restricted.

This does not prevent viewport hidden or restricted collections from
being reactivated later. This could be added as a separate commit.
Excluded collections cannot be activated, so it may make sense to
extend this behavior to hiding collections.
2019-08-16 12:30:53 -06:00
Campbell Barton
2790740813 Cleanup: spelling 2019-08-17 00:57:05 +10:00
Sybren A. Stüvel
c70f975d5c Fix T67999: calling Mesh.materials.clear() crashes Blender
The `BKE_material_pop_id()` and `BKE_material_clear_id()` functions had
a parameter `update_data` that, when `false`, would cause the mesh polys
to keep their material index, even when the indexed material slots were
removed. This behaviour was never used in the C code and not supported
by the drawing code, making polygons disappear and causing crashes. The
Python binding in RNA, however, defaulted to `update_data=False`.

This commit removes the `update_data` parameter altogether, and makes
the functions always fix up the material indices.

Reviewed by: mont29, brecht
2019-08-16 14:36:57 +02:00
Philipp Oeser
13c9df10a8 Fix T68710: crash on applying modifier after removing all shape keys
This was a mistake in rB87629b2a7443

`BKE_object_shapekey_free` would never return `true`, so DEG updates
would not happen...
So `ob->shapenr` was not up-to-date etc., leading to crash in
`BKE_mesh_nomain_to_mesh` shapekey handling...

Reviewers: brecht

Maniphest Tasks: T68710

Differential Revision: https://developer.blender.org/D5501
2019-08-16 13:58:47 +02:00
Campbell Barton
266e7b67fd Cleanup: use boolean 2019-08-16 06:44:25 +10:00
Campbell Barton
7c258a8ad1 Mesh: bypass legacy tessface conversion step when remeshing 2019-08-15 15:59:58 +10:00
Dalai Felinto
cb7ead2e3b Fix T68658: Text offset makes scale to fit not to work
Differential Revision: https://developer.blender.org/D5484
2019-08-14 19:18:51 -03:00
Brecht Van Lommel
67f49f9c03 Cleanup: fix compiler warnings 2019-08-14 23:40:12 +02:00
Pablo Dobarro
037cf920b4 Sculpt: mesh abstraction API
These functions make possible porting the tools from the sculpt branch, making them compatible with PBVH_FACES and PBVH_BMESH without duplicating the code. They can also help to simplify some existing code.

These functions should not be used when working with PBVH_GRIDS data in SculptSession. PBVH_GRIDS needs to be removed from the sculpt code and converted to PBVH_FACES to be compatible with this API.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5352
2019-08-14 22:59:31 +02:00
Brecht Van Lommel
5489611e53 Compositor: Added denoising node
This node is built on Intel's OpenImageDenoise library.
Other denoisers could be integrated, for example Lukas' Cycles denoiser.

Compositor: Made OpenImageDenoise optional, added CMake and build_env files to find OIDN

Compositor: Fixed some warnings in the denoising operator

build_environment: Updated OpenImageDenoise to 0.8.1

build_environment: Updated OpenImageDenoise in `make deps` for macOS

Reviewers: sergey, jbakker, brecht

Reviewed By: brecht

Subscribers: YAFU, LazyDodo, Zen_YS, slumber, samgreen, tjvoll, yeus, ponomarovmax, getrad, coder.kalyan, vitos1k, Yegor, DeepBlender, kumaran7, Darkfie9825, aliasguru, aafra, ace_dragon, juang3d, pandrodor, cdog, lordodin, jtheninja, mavek, marcog, 5k1n2, Atair, rawalanche, 0o00o0oo, filibis, poor, lukasstockner97

Tags: #compositing

Differential Revision: https://developer.blender.org/D4304
2019-08-14 21:40:35 +02:00
Campbell Barton
655f5818a5 Cleanup: use BKE_mesh_ prefix for the remesh API
These functions deal with voxel remeshing of Mesh data,
and aren't related to MOD_remesh.c for e.g.

Name so other kinds of remeshing wont cause confusion.
2019-08-15 04:46:51 +10:00
Campbell Barton
966f4a162b Cleanup: warnings, unnecessary nested header 2019-08-15 03:42:04 +10:00
Clément Foucault
9c010c44f4 Mesh Batch Cache: Refactor + Multithread
For clarity sake, the batch cache now uses exclusively per Loop attributes.
While this is a bit of a waste of VRAM (for the few case where per vert
attribs are enough) it reduces the complexity and amount of overall VBO
to update in general situations.

This patch also makes the VertexBuffers filling multithreaded. This make
the update of dense meshes a bit faster. The main bottleneck is the
IndexBuffers update which cannot be multithreaded efficiently (have to
increment a counter and/or do a final sorting pass).

We introduce the concept of "extract" functions/step.
All extract functions are executed in one thread each and if possible,
using multiple thread for looping over all elements.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D5424
2019-08-14 19:05:26 +02:00
Pablo Dobarro
45a45f7d66 OpenVDB: Voxel Remesher
The voxel remesher introduces a new workflow for sculpting without any of the limitations of Dyntopo (no geometry errors or performance penalty when blocking shapes). It is also useful for simulations and 3D printing.

This commit includes:
- Voxel remesh operator, voxel size mesh property and general remesh flags.
- Paint mask reprojection.
- Geometry undo/redo for sculpt mode. This should support remesh operations as well as future tools that modify the topology of the sculpt in a single step, like trimming tools or mesh insert brushes.
- UI changes in the sculpt topbar and the mesh properties pannel.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5407
2019-08-14 18:58:19 +02:00
Campbell Barton
4b9e05b428 Cleanup: clang-format, sort structs & cmake files 2019-08-15 01:34:58 +10:00
Campbell Barton
9bc10c1f54 Cleanup: remove comment to workaround weak code parsing
This is quite an old comment, recent IDE's/editors
should be able to handle escaped quotes in strings.

If kludges like this are needed, developers should note exactly why.
2019-08-15 01:32:46 +10:00
Campbell Barton
03b2371387 Cleanup: move trailing comments to avoid wrapping code
Some statements were split across multiple lines because of their
trailing comments.

In most cases it's clearer to put the comments above.
2019-08-14 23:32:24 +10:00
Clément Foucault
13d469e6f0 Eevee: Remove Additive & Multiply Blend mode
This commit also provide a compatibility code that will convert old
materials using Additive or Multiply Blend mode to their node equivalent.

This conversion is only done on outputs that are enabled for eevee.
2019-08-14 13:36:56 +02:00
OmarSquircleArt
313b789289 Shading: Add Clamp node to Cycles and EEVEE.
This patch adds a new node that clamps a value between a maximum and
a minimum values.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5476
2019-08-13 22:22:15 +02:00
Sybren A. Stüvel
42798a5ca1 Fix T67516 VSE: Animation evaluated incorrectly when scene strip present
The calls to `BKE_animsys_evaluate_all_animation()` and
`BKE_mask_evaluate_all_masks()` used the wrong timecode to evaluate the
animation system. This happened:

- Sequencer in scene A was rendered at frame X.
- Scene strip for scene B which should be evaluated at frame Y.
- BKE_animsys_evaluate_all_animation() was called with frame Y, which
  also re-evaluated the animation data in scene A.
- Other sequencer strips with animated values were then evaluated for
  frame Y and not frame X.

Since the depsgraph for rendering the scene strip is already OK and does
its job, it's no longer necessary to re-evaluate all the animation in
this way.

Removed `BKE_mask_evaluate_all_masks()` because it's no longer used.

Reviewers: sergey, brecht, iss

Differential Revision: https://developer.blender.org/D5394
2019-08-13 16:38:22 +02:00
OmarSquircleArt
71641ab56d Shading: Add Map Range node to Cycles and EEVEE.
This patch adds a new Map Range node that linearly remaps an input
value from a range to another. This node is similar to the compositor's
Map Range node.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5471
2019-08-13 16:38:56 +02:00