It was sometimes set before reading preferences, now it's passed to GHOST every
time preferences are read.
Differential Revision: https://developer.blender.org/D5641
Resolves the following issues:
- For the first time you save a .blend file, there was no feedback.
- If the file fails to save (eg "No space left on device") the status
bar message replaces the error with an invalid "Saved" message.
While there is a popup, the user may cancel it with mouse motion
and be left with the status bar message saying the file saved.
D7371 by @XDroid with edits.
Removal of 'Translation' checkbox. Enable translation options when selecting non-English languages.
Differential Revision: https://developer.blender.org/D7210
Reviewed by Brecht Van Lommel
The behavior for subpanels was incorrect, and the ideal behavior isn't even clear.
This disables the "collapse all" ctrl click feature for panels that have parents.
Differential Revision: https://developer.blender.org/D7355
These changes only have an effect when the experimental Undo Speedup preference
is enabled.
* For DEG_id_tag_update, accumulate recalc flags immediately before the undo
push happens instead of afterwards. Otherwise the undo state does not
contain enough flags, and the current state may contain too many flags.
This also means we call DEG_id_tag_update after undo with the accumulated
flags to ensure they are flushed to other datablocks.
* For undo, accumulate recalc flags in id->recalc and clear accumulated flags
immediately. Not clearing would cause circular behavior where accumulated
flags may never end up being cleared.
This matches what happens after an undo push where these are also cleared,
indicating that the undo state and current in-memory state match exactly.
* Don't change id->recalc of identical datablocks, it should not be needed.
There is one exception for armatures where pointers across datablocks
exist which otherwise would cause problems. There may be a better solution
to this but it seems to work in agent 327 production files.
* This contains a change in undofile.c to avoid detecting all datablocks as
changed for the first of the two undo steps, where we restore to the state
of the last undo push before going to the one before.
Without this the whole system is much less efficient. However this is unsafe
in the sense that if an app handler or operators edits a datablock after an
undo push, that change will not be undone.
It can be argued that this is acceptable behavior, since a following undo push
will include that change and this may already have unexpected side effects.
Ref T60695
Differential Revision: https://developer.blender.org/D7339
There is no garuantee 'outliner_find_id()' can find those corresponding
TreeElements, safeguard against failure now.
note: not sure why this was no problem in Release builds? (could only
reproduce crashes in Debug builds...)
Maniphest Tasks: T75471
Differential Revision: https://developer.blender.org/D7365
Since rBcf258b02f449, only wires and edges that are mapped to the
original mesh were drawn if the mesh was modified by modifiers.
Above commit was only meant for showing orig wires for paint mask
overlays [where final wireframe is not desired], so now only use
MR_EXTRACT_MAPPED when we are in a paint mode.
Maniphest Tasks: T75343
Differential Revision: https://developer.blender.org/D7333
Issue was that the noise simulation was trying to bake with a minimized domain size (adaptive domain initializes domain with size (1,1,1)). Similarly to the base resolution bake, there should be no noise baking happening at those domain sizes - a domain at this size is considered empty.
This reverts commit 58e20b432a.
Was calling discard twice, tsk.
Although for some reason it did quiet the leak.
Reverting because this is causing a crash.
The symmetrize operator now tries to make sure that the armature
constraints are correctly mirrored.
Before it would only mirror the subtargets for the constraints (and that
failed too in some cases).
Reviewed By: Sybren
Differential Revision: http://developer.blender.org/D6009
Other types of datablocks pointing to UI datablocks is unsupported, so
there is no need to store them in fd->libmap. With the experimental undo
speedup enabled preserving such pointers was done. But it didn't work in
2.82 and such pointers are easily lost in cases other than undo.
Differential Revision: https://developer.blender.org/D7329
The issue was that the code tried to use the bones transformation matrix
as a rotation matrix. This works fine as long as the scale is 1.
Now we simply make sure that we only get a pure rotation matrix when
extracting it for the bone's transformation matrix.
The root of the issue was caused by mesh which was a result of to_mesh()
had the same edit_mesh pointer as the input object, causing double-free
error.
This fix makes it so result mesh does not have edit mesh pointer.
Motivation part behind this is to make the result of to_mesh() to be
somewhat independent from the input.
Differential Revision: https://developer.blender.org/D7361
Starting select linked failed when the selected vertex or edge
was it's self delimiting.
Support using these elements for linked select
as long as they're part of an isolated selection.
When the modal operator passes events, free the internal state of
the operator as we can't be sure those events don't cause the mesh data
to be re-allocated or removed.
Longer term it might be best to make this into a tool since
the main purpose of this operator is to run other actions.
The 10g Intel/Win driver doesn't work well with our emulated
intermediate mode. This patch alters the drawing of the drag widget of
the panels to reduce unneeded drawing.
The previous method would draw 16 boxes per widget. This new way would
cache this drawing in a GPU batch and just move the matrix around.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7345