Design updates as per #118288:
- Tweak text labels (colors, drop shadows)
- Strip border colors, inset outlines
- Muted strips are mostly gray, and their thumbnails are faded
- Overlapping strips are not semitransparent anymore
- Locked stripes only in content area
- Missing data blocks
- Updates to meta strips w/ missing data blocks
Pull Request: https://projects.blender.org/blender/blender/pulls/118581
Add a simple node to compute the intersection, difference, or union
between SDF grids. This should be the first new use case for the
new volume grid nodes that wasn't possible before.
For naming and multi-inputs, the node uses the same design as the
mesh boolean node. We considered splitting each operation into a
separate node, but though most users considered these different
"modes" of the same operation.
One thing to keep in mind is that it's important for the grids to
have exactly the same transform. If they have different transforms,
the second grid must be resampled to match the first, because the
OpenVDB CSG tools have that requirement. Resampling is expensive
(for SDF grids it means a grid -> mesh -> grid round trip) and should
be avoided.
Pull Request: https://projects.blender.org/blender/blender/pulls/118879
This patch adds the ability to snap strips to markers. Previously, there
only existed options to snap to hold offsets and the current frame.
This snap type works identically to other snapping options by checking
for the relevant bit (here `SEQ_SNAP_TO_MARKERS`) and adding the marker
frame numbers to `snap_data->target_snap_points` within
`seq_snap_target_points_build()`.
To enable `seq_get_snap_target_points_count()` to have access to marker
information, the current Scene object is now passed to the function.
Pull Request: https://projects.blender.org/blender/blender/pulls/120450
This adds clamping at the light combine stage for both direct
and indirect light.
This allows for clamping direct and indirect light separately.
While direct light clamping might not be very desirable in
EEVEE, it might be wanted to reduce the flickering from distant
shiny bumpy surfaces, or for artistic reason.
This happens after applying the BSDF throughput just like cycles.
This is done in order to minimize the performance impact and
allows to split the clamp for direct light and indirect light.
The indirect light clamp value is still used in the ray-tracing
pipeline to clamp the ray intensity. But this differs from cycles
as we clamp the ray without the BSDF throughput here. Sphere probe
have the same issues. Some more energy loss is expected compared
to the direct light clamp.
Note that we still clamp the indirect light after applying BSDF
in case the BSDF is scaling the energy up above the threshold.
This also corrects the clamping for volume that now clamps after
applying the scattering term.
Also adds clamping to volume indirect lighting.
Since we use light probe volumes for both surface and volume
indirect lighting, we need to clamp them at sampling time.
Pull Request: https://projects.blender.org/blender/blender/pulls/120866
This PR implements the Cutter Tool for GPv3. The Cutter tool deletes
points in between intersecting strokes. New points are created at the
exact intersection points, so as a result the cutted strokes will fit
perfectly.
For feature parity, the tool follows the GPv2 behavior:
- The cutter tool works on all editable layers.
- Intersections are only detected for curves on the same layer,
so intersection of curves on _seperate_ layers are not handled.
Technical notes
The implementation uses the `compute_topology_change` function
created for the Hard Eraser. So at intersection points, point
attributes will be interpolated.
Pull Request: https://projects.blender.org/blender/blender/pulls/113953
Compute shaders are required since 4.0. There was one occasion where
an older AMD driver failed and support was turned off. This driver
is now marked unsupported.
This PR includes:
- removing the check in viewport compositing
- remove properties from system info
- always construct draw manager.
- remove unused pass logic in draw hair/curves
- add deprecation warning when accessed from python
Pull Request: https://projects.blender.org/blender/blender/pulls/120909
This PR contains 3 fixes in the tool bar for the Tint tool:
- For the tint color, the general color panel was shown, but it should
be the Grease Pencil color panel (with not just the color wheel, but
also the color palettes).
- The Advanced Brush panel was redundant, because it only showed
Radius and Strength and those are already present in the tool bar.
So the Advanced panel can be removed.
- The 'Active Layer' switch wasn't exposed in the tool bar, so it has
been added.
Pull Request: https://projects.blender.org/blender/blender/pulls/120719
Adds the primitive tools in draw mode to GPv3.
This also adds rotation and scale sub-operators with `r` and `s` keybinds.
Also all control points are editable after extruding.
Pull Request: https://projects.blender.org/blender/blender/pulls/119039
This is just adding a switch for enabling custom range.
Custom range is now optional as we compute a tight bound
to integrate around volume objects by default.
The custom range is only needed for scene with really
thick world volumes.
Pull Request: https://projects.blender.org/blender/blender/pulls/120823
- Reorder panels to match Cycles (and rendering pipeline order)
`Sampling > Objects > Motion Blur / Dof > Film > Performance`
- General reordering of properties to avoid too many panels.
- Make sure panels a disabled if their checkbox is.
- Enabled Freestyle panel for EEVEE-Next.
- Merge some panels into sub-panels.
- Add `Clamping` panel.
- Split Lighprobe panel into `Performance` and `Scene`.
- Move shadow panel to Sampling.
- Generally improve consistency with Cycles.
Pull Request: https://projects.blender.org/blender/blender/pulls/120691
Now that lights are supported for refraction BSDFs,
there is no reason to not add support for it.
Versionning sets it to zero for compatibility with
legacy EEVEE.
This is also needed in order to support per object
ray visibility.
Pull Request: https://projects.blender.org/blender/blender/pulls/120796
Support holding alt while invoking modifier operations for add, apply,
remove, and move to index in the property editor. This affects all selected
editable objects instead of just the active object.
Though the alt key is not that visible, it's consistent with the
existing multi-object property editing shortcut. If/when multi-
object editing is every made the default, the alt key could
be reversed here too.
Changes as part of #120230.
Pull Request: https://projects.blender.org/blender/blender/pulls/120695
Support freedesktop file association on Linux/Unix via the command line
arguments: `--register{-allusers}` `--unregister{-allusers}` as well
registration actions from the user preferences.
Once registered, the "Blender" application is available from launchers
and `*.blend` files are assoisated with the blender binary used for
registration.
The following operations are performed:
- Setup the desktop file.
- Setup the file association & make it default.
- Copy the icon.
- Setup the thumbnailer (`--register-allusers` only).
Notes:
- Registering/unregistering for all users manipulates files under
`/usr/local` and requires running Blender as root.
From the command line this can be done using `sudo`, e.g.
`sudo ./blender --register-allusers`.
From the GUI, the `pkexec` command is used.
- Recent versions of GNOME execute the thumbnailer in a restricted
environment (`bwrap`) requiring `blender-thumbnailer` to be copied
into `/usr/local/bin` (synlinks don't work).
So thumbnailing copies the binary rather than linking and only works
when registering for all users.
Ref !120283
The goal is to support better search experience in the cases where we want to
explicitly influence the ordering instead of relying only on general heuristics.
We used to support this already at some point I think, but not anymore since we
started using menu-search.
The implementation is fairly straight forward. It mainly just forwards the
search weight from the menu definition to the search code through various
required steps. The main annoying thing is that changing the signature of e.g.
`uiItemFullO_ptr` is fairly involved. Even using default parameters for these
functions is a bit annoying and becomes fairly unreadable and error-prone on the
call-site. For now, I worked around this by storing the search weight on the
`uiLayout` and to copy it to the `uiBut` from there. That seems preferable until
we have a better solution for adding parameters to all the `uiItem*` functions.
Pull Request: https://projects.blender.org/blender/blender/pulls/120572
Extract
- Statuses for the external text editor
- Newly created enum node item
- Newly created plane track data
- Newly created custom orientation data
- Operator names in drag and drop menu (need to use operator's
translation context)
- GN attribute statistic node inputs
Disambiguate
- Single-letter colors: A and B can mean Alpha and Blue, or simply A
and B as in two operands in an operation
- Dissolve: issue reported by Tamar Mebonia in #43295
- Translate in the User Preferences. This introduces a new
BLT_I18NCONTEXT_EDITOR_PREFERENCES ("Preferences") translation
context
- Planar (reported by deathblood)
This one is incomplete, because there is currently no way to
disambiguate presets or GN fields. I don't see how either could be
achieved cleanly.
The former would need to define the context inside the preset and
evaluate the file prior to showing it in the presets menu, which
sound bad.
The latter would need to introduce an additional string inside
`FieldInput`s, which would be controversial given how little it
would be used.
Remove
- Unused translation `iface_("%s")` in toolbar
- Remove obsolete N_() tags in a few node descriptions.
Pull Request: https://projects.blender.org/blender/blender/pulls/119065
Add a new keyframe type named 'generated', which is meant to indicate
that the key was set by some automated tool (like an add-on), rather
than manually by an animator.
This is meant for tooling that needs to create keys in a repeatable way.
With this new key type, the tool can know which keys it generated
before, and thus those can be removed and re-generated.
Pull Request: https://projects.blender.org/blender/blender/pulls/120564
Local Cache and module are not related, so they should not be on the
same row. Instead group Local Cache with custom directory.
Designed with Pablo Vazquez.
This PR adds an option to specify custom colors for a
motion path. One for frames before the current frame
and one frame for after. With this it is easier to see
the relation of the motion path to the current frame.
That was already the case with the default colors, but
not with custom colors.
On a technical side note, the colors pre and post the current
frame were already different.
The shader multiplied the custom color by 0.25
for anything pre current frame.
Pull Request: https://projects.blender.org/blender/blender/pulls/119375
In GPv2 there was an option to disable masks during rendering
of a viewlayer. This wasn't implemented for GPv3 yet.
This needs to change the way the draw calls are created,
because we need to skip over drawings at render time.
So to do this, we precompute the drawing offsets,
then check if we need to skip over it and otherwise
create the draw calls.
Pull Request: https://projects.blender.org/blender/blender/pulls/120561
Inherited from previous versions of this feature, by default the Purge
operation from the Outliner would remove all unused IDs, recursively.
The same operation invoked from the File -> Clean Up main menu would by
default only delete directly unused IDs.
Now both will by default remove all (directly or indirectly) unused data.
The recent change in [0] which added a filepath argument to pre/post
callbacks broke adding presets.
Remove the argument from operators as the the filename is sometimes
created based on values set in the pre-callback.
This mostly reverts the change, only keeping the filepath argument
for the static-method callbacks declared on the menu or panels.
[0]: 72e6191c89