This renames the mode identifiers to be consistent with e.g. the context mode identifiers and other names used for the new Grease Pencil.
For `object.mode`:
* `PAINT_GPENCIL` -> `PAINT_GREASE_PENCIL`
* `SCULPT_GPENCIL` -> `SCULPT_GREASE_PENCIL`
* `VERTEX_GPENCIL` -> `VERTEX_GREASE_PENCIL`
* `WEIGHT_GPENCIL` -> `WEIGHT_GREASE_PENCIL`
For the internal `ob->mode` flag:
* `OB_MODE_PAINT_GPENCIL_LEGACY` -> `OB_MODE_PAINT_GREASE_PENCIL`
* `OB_MODE_SCULPT_GPENCIL_LEGACY` -> `OB_MODE_SCULPT_GREASE_PENCIL`
* `OB_MODE_VERTEX_GPENCIL_LEGACY` -> `OB_MODE_VERTEX_GREASE_PENCIL`
* `OB_MODE_WEIGHT_GPENCIL_LEGACY` -> `OB_MODE_WEIGHT_GREASE_PENCIL`
Resolves#127374.
Pull Request: https://projects.blender.org/blender/blender/pulls/128604
The `paint.brush_colors_flip` option was not exposed in the vertex color
panel.
This adds the toggle in the panel and also adds the keymap `X` to flip
the colors.
The tint color and panel was not used consistently.
In Vertex Paint mode we're using the unified paint settings,
but in Draw mode, we only use the brush color for tinting.
This fixes the issue by using the unified paint settings
for all the uses of the vertex color.
Removes many of the operators, panels, and menus used exclusively by Grease Pencil v2 that are no longer needed in v3.
No functional changes are expected.
Some operators are still used by the annotations system and have to be kept around. These may be renamed in future.
Pull Request: https://projects.blender.org/blender/blender/pulls/128521
Hides the brush asset shelf by default in weight paint, grease pencil
weight paint and grease pencil vertex paint mode. These only have one
bundled brush per tool available.
After bringing back some tools for brushes in certain modes
(3798852071), we want to hide the asset shelf in modes where there's
only one brush bundled per tool. While having these tools support
brushes can be useful, we don't expect to bundle more brushes soon. So
avoid a mostly empty asset shelf for a single brush by hiding it by
default and keeping it hidden until the user expands it (bf52f6f723 made
it possible to remember the visibility per mode).
Part of #128066 and #116337.
This adds feature parity with Cycles regarding light and shadow liking.
Technically, this extends the GBuffer header to 32 bits, and uses
the top bits to store the object's light set membership index.
The same index is also added to `ObjectInfo` in place of padding bytes.
For shadow linking, the shadow blocker sets bitmask is stored per
tilemap. It is then used during the GPU culling phase to cull objects
that do not belong to the shadow's sets.
Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/127514
The paint, sculpt, and vertex-paint modes already have separate context
menu classes from GPv2. The GPv2 classes will be removed, this is just
a small refactor to prevent this change from getting lost in a big
cleanup PR. No functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/128530
The UI code assumed that either a layer or a group is always
active which is not always the case. It can happen that nothing
is active.
The fix makes sure the this case is handled correctly.
Move the Layer selector to the header, centered, with icons and
without labels, to match other modes that display the source
there (such as Vertex Groups, Color Attributes, etc).
Additionally, move the tool settings from the header to the right
hand side of the toolbar. Matching mesh and other modes.
Pull Request: https://projects.blender.org/blender/blender/pulls/128439
Some important operators & menus (like gesture select & animation)
were missing from grease pencil menus, and some of them had
inconsistent labels/placements.
Pull Request: https://projects.blender.org/blender/blender/pulls/128427
Implements the "Select Similar" operator for Grease Pencil v3.
Several modes are available. Each mode has a dedicated "distance" metric:
- layer, material: compared by index
- radius, opacity: simple value difference
- vertex color: euclidian float4 distance metric
The implementation uses a `Set` to find selected values first, then compare each point attribute value to each value in the set until a distance below the threshold is found. This could be optimized by using a KD-Tree in the future. Layer comparison is a special case because points are already separated into drawings by layer, so any drawing in a "selected" layer is becomes fully selected.
Co-authored-by: Lukas Tönne <lukas@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/111410
This commit adds the Mask from Boundary operator, which creates or
otherwise modifies a mask based on the the mesh boundary or the face
set boundaries of the mesh.
Conceptually, it behaves similarly to the corresponding automasking
options and the existing Mask from Cavity operator. When applying this
setting, it either uses the global scene value, the brush specific
value, or the operator-defined values. As such, it is exposed in the
existing automasking menus and inside the main Mask menu in Sculpt mode.
Based on this [1] RCS request.
[1] https://blender.community/c/rightclickselect/DYKy/
Pull Request: https://projects.blender.org/blender/blender/pulls/127787
Integrate an existing implementation of the SLIM unwrapping algorithm
into Blender. More info about SLIM here:
https://igl.ethz.ch/projects/slim/
This commit is based on the integration code written by Aurel Gruber
for Blender 2.7x (unfinished and never merged with the main branch).
This commit is based on Aurel's code, rebased and further improved.
Details:
- Unwrap has been moved into a sub-menu,
slim unwrapping is exposed as: "Minimum Stretch".
- Live unwrap with SLIM refines the solutions using a timer.
- When using SLIM there are options to:
- Set the number of iterations.
- Weight the influence using vertex weights.
- SLIM can be disabled using the `WITH_UV_SLIM` build option.
Co-authored-by: Aurel Gruber <aurel.gruber@infix.ch>
Ref !114545
Design: https://projects.blender.org/blender/blender/issues/126032
The brush assets project merged all brush based tools into a single, "Brush"
tool. After feedback, we want to bring back some of the previous brush based
tools. For example in grease pencil draw mode, not having an eraser or fill tool
available, and having to go through all the brush assets instead made the
workflow more cumbersome, and features less discoverable (an eraser tool in the
toolbar is quite easy to find, a brush deep down in the asset library may not
be).
With this commit we can add back some tools for specific brush types in sculpt &
paint modes. The follow up commit will start with the eraser and fill tools for
grease pencil draw mode, but more tools in other modes are expected to follow.
For every brush type that has a tool in the toolbar, the last used brush is
remembered. This is the biggest part of the changes here.
Brush asset popups will only show the brushes supported by the active tool for
now. The permanent asset shelf region displays all brushes. Activating a brush
that isn't compatible with the current tool will also activate the general
"Brush" tool, but while the brush tool is active we never switch to another one
(e.g. activating an eraser brush will keep the "Brush" tool active). All this
might change after further feedback.
Pull Request: https://projects.blender.org/blender/blender/pulls/125449
This commit ports over the legacy Grease Pencil "Bake Object Transform
to Grease Pencil" (`GPENCIL_OT_bake_grease_pencil_animation`) to GPv3.
It is accessed in the same location as the old operator, via the menu
path Object > Animation > Bake Object Transform to Grease Pencil
Pull Request: https://projects.blender.org/blender/blender/pulls/126581
This commit adds the `Reproject Strokes` operator in the
`Grease Pencil` > `Cleanup` menu in edit mode.
All similar operator settings have been ported over from GPv2.
Pull Request: https://projects.blender.org/blender/blender/pulls/127735
This is a variation of the modal "Interpolate" operator, where a series
of keyframes is generated according in stead of a single keyframe.
The behavior should be the same as the GPv2 operator.
Much of the code is shared between the "Interpolate" and "Interpolate
Sequence" operators now (utility functions section at the top).
Pull Request: https://projects.blender.org/blender/blender/pulls/127709
When switching between tools, layouts starting with the brush asset
selector would jump back and forth for a few pixels. Make sure they use
the same padding to avoid the jumps.
This vertex paint code was just recently added in 942499382d, so the
property wasn't renamed correctly after b64bf66257 (which was created
earlier, just committed later).
Part of blender/blender!125449.
Since brush assets were merged, the brush asset selector and some other brush
UIs wouldn't show up for the primitive tools. This is addressed now. The
primitive tools use the same brush as the brush tool, although only the draw
brushes will work properly. !125449 addresses this so the primitive tools
remember their own draw brush, separate from the brush tool.
Turns out that these primitive tools were never tagged as using brushes by
setting the `data_block` member (or setting the `'USE_BRUSHES'` option since
b64bf66257). The UI was just hardcoded to display things like the brush selector
for primitive tools. So as far as the tool system knew, these tools did not use
brushes.
Tagging the tools properly exposed some issues that are addressed here (see PR
for details).
Pull Request: https://projects.blender.org/blender/blender/pulls/127204
The previous way of considering tools with the `data_block` member set
as using brushes was rather unclear/confusing, but also a bit outdated
with the brush assets changes. Since then most sculpt/paint modes use a
unified brush tool, there was no tool for every brush type (aka brush
tool) anymore. So now the `data_block` member was just set dynamically to
match the active brush type which is otherwise irrelevant to the tool
system now.
Further, this will become important to bring back some of the tools that
use brushes in grease pencil draw mode, see #116337. For that we want to
keep the unified brush tool, but still allow other tools that only use a
specific brush type. So marking a tool as using brushes should be done
separately from indicating a specific brush type.
Removing/replacing the `data_block` member should happen separately
still, pending further developments (e.g. see #125449).
Pull Request: https://projects.blender.org/blender/blender/pulls/125911
This PR implements the Normalize operators in Weight Paint mode for
GPv3:
- Normalize weights of the active vertex group. This operator normalizes
all the vertex weights in the active vertex group to a value between 0.0
and 1.0.
- Normalize All. This operator normalizes the weights of all vertex
groups, so that for each vertex, the sum of the weights is 1.0. Weights
of locked vertex groups are not changed. By default, the active vertex
group also stays unchanged, unless it's necessary to reach a normalized
state.
The operators are added to the 'Weight' menu in Weight Paint mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/126302
This adds the following operators:
* Set Vertex Color
* Reset Vertex Colors
* Invert
* Brightness/Contrast
* HSV
* Levels
Also populates the `Paint` menu with them in vertex paint mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/127572
As per the human interface guidelines, do not use the same icon in
consecutive items within a group in a menu.
* Operator Search in Top Bar's Edit menu
* Viewport Render Keyframes in Viewport's View menu
This PR implements the "Smooth" operator in Weight Paint mode for GPv3.
The Smooth operator smooths the weights in the active vertex group by
applying a gaussian blur to the vertex weights.
The operator has two properties:
- `factor` (0.0 - 1.0): The extent to which the smoothed weight is
applied to the original weight, where 0.0 is 'keep the original weight'
and 1.0 is 'replace fully with the smoothed weight'.
- `repeat`: The number of times the smoothing is executed. A higher
value means more smoothing.
The operator is added to the 'Weight' menu in Weight Paint mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/126429