Commit Graph

6174 Commits

Author SHA1 Message Date
Hans Goudey
da5d3c11b6 UI: Consistent capitalization in operator description
The HIG mentions that these descriptions and messages
generally don't capitalize names of specific concepts or things.
2024-01-15 13:30:35 -05:00
Hans Goudey
3e76a1a6c2 Cleanup: Move BKE_lib_id.h to C++ 2024-01-15 12:44:14 -05:00
Hans Goudey
ca560cd15e Cleanup: Move BKE_undo_system.h to C++ 2024-01-15 12:44:13 -05:00
Campbell Barton
cc8c1f882a Cleanup: remove redundant call to set the paint brush 2024-01-13 08:00:16 +11:00
Damien Picard
3bd41cf9bc I18n: Go over TIP_ and IFACE_ usages, change to RPT_ when relevant
The previous commit introduced a new `RPT_()` macro to translate
strings which are not tooltips or regular interface elements, but
longer reports or statuses.

This commit uses the new macro to translate many strings all over the
UI.

Most of it is a simple replace from `TIP_()` or `IFACE_()` to
`RPT_()`, but there are some additional changes:
- A few translations inside `BKE_report()` are removed altogether
  because they are already handled by the translation system.
- Messages inside `UI_but_disable()` are no longer translated
  manually, but they are handled by a new regex in the translation
  system.

Pull Request: https://projects.blender.org/blender/blender/pulls/116804

Pull Request: https://projects.blender.org/blender/blender/pulls/116804
2024-01-12 13:37:32 +01:00
Hans Goudey
6438d0ad1f Cleanup: Grammar in comments 2024-01-11 11:01:50 -05:00
Harley Acheson
5680ea2986 Refactor: "Warning" -> "Confirm" for Custom Confirmations
As suggested by Campbell, this changes structure, variable, and
callback names to use "confirm" terminology rather than "warning"
for code related to custom confirmations.

Pull Request: https://projects.blender.org/blender/blender/pulls/116992
2024-01-10 18:41:42 +01:00
Philipp Oeser
a7f4f86fe5 Fix: Node Editor overlay settings cannot be added to Quick Favourites
Add support for the needed node editor "spacedata.overlay" in
WM_context_path_resolve_full.

Part of #113489 (VSE overlay settings require a bit more work, this is
for a later commit).

Pull Request: https://projects.blender.org/blender/blender/pulls/116604
2024-01-09 12:29:28 +01:00
Campbell Barton
8c2222b8d9 Fix #116687: Crash on reload scripts and dropping blend files
Reloading scripts lead to wmDropBox::ot pointing to freed operators.
Resolve by following the logic of key-map operator initialization
to ensure changes to registered operator triggers a refresh of the
operator pointer & properties.
2024-01-08 15:24:08 +11:00
Campbell Barton
7fa88241a8 WM: ensure operator context isn't used for drop operator properties
Since wmDropBox are setup with the editors and aren't re-initialized
when the file is reloaded for e.g. it doesn't make sense to use the
current context when setting up their properties.

Note that this doesn't fix any user visible bugs and is more a issue of
correctness.
2024-01-08 14:02:32 +11:00
Campbell Barton
8fadc1ca7f Cleanup: early return & avoid duplicate warnings in WM_dropbox_add 2024-01-08 13:58:46 +11:00
Campbell Barton
40444b35d1 Cleanup: various non-functional changes for C++ 2024-01-08 11:31:43 +11:00
Campbell Barton
617f7b76df Cleanup: comment block formatting 2024-01-08 11:31:43 +11:00
Aras Pranckevicius
423e54b000 VSE: Scopes improvements
- Improve the look of them, so they feel less like from year
  1998 (more details and images in the PR).
- Some of the scopes got slightly faster in the process, others
  stayed the same performance (details below).
- Remove VSE Scopes related data from SpaceSeq DNA, move it into
  runtime instead.
2024-01-05 22:03:03 +01:00
Hans Goudey
ecc3656f72 Cleanup: Move remaining draw geometry extraction code to C++ namespace
Overall the transition to C++ in the draw module is awkwardly half
complete, but moving more code to a C++ namespace makes cleaning up
this code in other ways much easier, and the next C++ cleanup steps
are clear anyway.
2024-01-05 13:26:22 -05:00
Hans Goudey
5b55c1dc10 Cleanup: Move five draw headers to C++ 2024-01-05 13:26:22 -05:00
Hans Goudey
d6cfd7d1f4 Cleanup: Remove unnecessary keywords from C++ headers
- Remove unnecessary `struct`
- Use `using` instead of `typedef`
- Remove `void` from `(void)` as function arguments
2024-01-04 15:07:48 -05:00
Hans Goudey
15ae8c3064 Cleanup: Move remaining window manager headers to C++ 2024-01-04 14:30:21 -05:00
Harley Acheson
1ccc958150 UI: Improved Confirmation Dialog for Clear Recent List
Add a nicer, more informative confirmation dialog to the recently-added
operator that clears the Recent File List.

Pull Request: https://projects.blender.org/blender/blender/pulls/116796
2024-01-04 19:31:32 +01:00
Harley Acheson
f40d4e0bda UI: Improved Operator Confirmations
Allow our current simple confirmations to be customized and extended
with callbacks, allowing different behaviors, different icons, and
showing more information. Makes no changes to any existing dialogs.

Pull Request: https://projects.blender.org/blender/blender/pulls/104670
2024-01-04 18:42:21 +01:00
Jonas Holzman
a1bcba0598 UI: Implement a Clear Recent Files List Operator
Add a "Clear Recent Files List" item to the bottom of the File / Open
Recent List.

Pull Request: https://projects.blender.org/blender/blender/pulls/116494
2024-01-03 21:26:15 +01:00
Brecht Van Lommel
364beee159 Tests: add option to build one binary per GTest file
Bundling many tests in a single binary reduces build time and disk space
usage, but is less convenient for running individual tests command line
as filter flags need to be used.

This adds WITH_TESTS_SINGLE_BINARY to generate one executable file per
source file. Note that enabling this option requires a significant amount
of disk space.

Due to refactoring, the resulting ctest names are a bit different than
before. The number of tests is also a bit different depending if this
option is used, as one uses gtests discovery and the other is organized
purely by filename, which isn't always 1:1.

Co-authored-by: Sergey Sharybin <sergey@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/114604
2024-01-03 18:35:50 +01:00
Brecht Van Lommel
f63accd3b6 Cleanup: move CMake test utility functions into testing.cmake
Combining functions from macros.cmake and Modules/GTestTesting.cmake.
It was unusual to have Blender specific code in the Modules folder.

Pull Request: https://projects.blender.org/blender/blender/pulls/116719
2024-01-03 14:49:11 +01:00
Brecht Van Lommel
d377ef2543 Clang Format: bump to version 17
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.

If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
2024-01-03 13:38:14 +01:00
Harley Acheson
cd4328dd82 UI: Dynamic File Browser Tooltips
Show tooltips in File Browser (both in thumbnail and list views) that
provide extra information and vary by type, like video resolution and
frames, etc.

Pull Request: https://projects.blender.org/blender/blender/pulls/104547
2024-01-03 03:56:12 +01:00
Brecht Van Lommel
4ce14a639f Revert "Cleanup: move CMake test utility functions into testing.cmake"
This breaks execution of some Windows tests.

This reverts commit 4190a61020.
2024-01-02 19:06:39 +01:00
Sybren A. Stüvel
631da7a475 WM: document some options of the bpy.ops.wm.read_homefile operator
Add documentation for `bpy.ops.wm.read_homefile` options
`use_factory_startup` and `use_empty`.
2024-01-02 16:55:55 +01:00
Brecht Van Lommel
4190a61020 Cleanup: move CMake test utility functions into testing.cmake
Combining functions from macros.cmake and Modules/GTestTesting.cmake.
It was unusual to have Blender specific code in the Modules folder.
2024-01-02 15:34:52 +01:00
Sybren A. Stüvel
129fb2eab8 Anim: make bone collections hierarchical
Make it possible to nest bone collections. The data structure on the
armature is still a flat array. It is organised as follows:

- Sibling collections (i.e. ones with the same parent) are stored
  sequentially in the array.
- Each bone collection keep track of the number of children, and the
  index of the first child.
- Root collections (i.e. ones without parent) are stored as the first
  elements in the array.
- The number of root collections is stored on the Armature.

This commit also contains the following:

- Replaced the flat UIList of bone collections with a tree view.
- Updated the M/Shift+M operators (move/assign to collection) to work
  with hierarchical bone collections.
- Updated RNA interface to expose only root collections at
  `armature.collections`. All collections are available on
  `armature.collections.all`, and children at `bonecollection.children`.
- Library override support. Only new roots + their subtrees can be added
  via overrides.

See https://projects.blender.org/blender/blender/issues/115934

Co-authored with @nathanvegdahl and @nrupsis.

Pull Request: https://projects.blender.org/blender/blender/pulls/115945
2023-12-28 18:14:55 +01:00
Aras Pranckevicius
fec8461365 Cleanup: move BKE_colorband.h and BKE_colorcools.h to .hh
Also remove includes of those where not needed

Pull Request: https://projects.blender.org/blender/blender/pulls/116416
2023-12-21 10:10:53 +01:00
Harley Acheson
6007838bb2 UI: Set Initial Background Color Darker
With the popularity of dark themes, and the fact that our default theme
is dark, make the initial background color (before the program fully
loads) a darker shade of grey. {0.25f, 0.25f, 0.25f} versus current
{0.55f, 0.55f, 0.55f}. Also set Windows class background brush to the
same color to remove a potential flash.

Pull Request: https://projects.blender.org/blender/blender/pulls/115968
2023-12-20 01:36:11 +01:00
Miguel Pozo
b1e83f8323 Draw: Reuse GPUViewport when doing viewport render animations
Allows supporting motion blur for EEVEE-Next viewport render animations.
It should also provide a slight performance improvement.

Pull Request: https://projects.blender.org/blender/blender/pulls/116199
2023-12-19 16:12:30 +01:00
Jacques Lucke
00eaddbd51 Geometry Nodes: new Bake node
This adds a new `Bake` node which allows saving and loading intermediate geometries.
Typical use cases we want address with this currently are:
* Bake some data for use with a render engine.
* Bake parts of the node tree explicitly for better performance.

For now, the format that is written to disk is not considered to be an import/export format.
It's not guaranteed that data written with one Blender version can be read by another
Blender version. For that it's better to use proper interchange formats. Better support for
those will be added eventually as well. We also plan an `Import Bake` node that allows
reading the blender-specific baked data independent of the Bake node and at different frames.

The baking works very similar to the baking in the simulation zone (UI and implementation
wise). Major differences are:
* The Bake node has a `Bake Still` and `Bake Animation` mode.
* The Bake node doesn't do automatic caching.

Implementation details:
* Refactored how we create the Python operators for moving socket items so that it also
  makes sense for non-zones.
* The `ModifierCache` stores an independent map of `SimulationNodeCache` and
  `BakeNodeCache`, but both share a common data structure for the actually baked data.
* For baking, the `Bake` node is added as a side-effect-node in the modifier. This will make
  sure that the node is baked even if it's currently not connected to the output.
* Had to add a new `DEG_id_tag_update_for_side_effect_request` function that is used
  during baking. It's necessary because I want to evaluate the object again even though none
  of its inputs changed. The reevaluation is necessary to create the baked data. Using
  `DEG_id_tag_update` technically works as well, but has the problem that it also uses the
  `DEG_UPDATE_SOURCE_USER_EDIT` flag which (rightly) invalidates simulation caches
  which shouldn't happen here.
* Slightly refactored the timeline drawing so that it can also show the baked ranges of
  Bake nodes. It does not show anything for baked nodes with a in Still mode though.
* The bake operator is refactored to bake a list of `NodeBakeRequest` which makes the
  code easier to follow compared to the previous nested
  `ObjectBakeData > ModifierBakeData > NodeBakeData` data structure.
* The bake operators are disabled when the .blend file is not yet saved. This is technically
  only necessary when the bake path depends on the .blend file path but seems ok to force
  the user anyway (otherwise the bake path may be lost as well if it's set explicitly).
* The same operators are used to bake and delete single bakes in `Bake` nodes and
  `Simulation Zones`. On top of that, there are separate operators of baking and deleting all
  simulation bakes (those ignore bake nodes).
* The `Bake` node remembers which inputs have been fields and thus may be baked as attributes.
  For that it uses an `Is Attribute` flag on the socket item. This is needed because the baked data
  may still contain attribute data, even if the inputs to the bake node are disconnected.
* Similar to simulation zones, the behavior of `Bake` nodes is passed into the geometry nodes
  evaluation from the outside (from the modifier only currently). This is done by providing the
  new `GeoNodesBakeParams` in `GeoNodesCallData` when executing geometry nodes.

Next Steps (mostly because they also involve simulations):
* Visualize nodes that have not been evaluated in the last evaluation.
* Fix issue with seemingly loosing baked data after undo.
* Improve error handling when baked data is not found.
* Show bake node in link drag search.
* Higher level tools for managing bakes.

Pull Request: https://projects.blender.org/blender/blender/pulls/115466
2023-12-18 13:01:06 +01:00
Campbell Barton
4fc553191b Cleanup: quite unused variable warning with CMake 2023-12-17 16:04:34 +11:00
Campbell Barton
9097f1c62d Cleanup: unhyphenate track-pad & thumb-stick
Both are typically written without hyphenation, add to local dictionary.
2023-12-15 22:57:34 +11:00
Campbell Barton
d8ffa648eb Cleanup: merge doc-strings, correct comments in WM_api.hh 2023-12-14 11:18:06 +11:00
Harley Acheson
463dc4dbec Fix #116137: Overflow causing event time false positive warnings
The intent of `ghost_event_proc_timestamp_warning` is to give a console
warning when an event time is outside of an expected 5 second window
around the last time. However if an event happens within the first 5
seconds we get an overflow in a calculation and we get warnings for
normal times within the range.

Pull Request: https://projects.blender.org/blender/blender/pulls/116164
2023-12-13 22:45:50 +01:00
Bastien Montagne
b840ba1f59 Fix (unreported) crash when trying to link/append while a linked scene is active.
Link/append code sets the scene pointer to `null` when the active
scene is a linked one, to avoid attempt to instantiate linked data
(objects or collections) into a linked scene, which is forbidden.

However, code was still calling some functions expecting a valid scene
pointer, leading to crash.

It is unclear when exactly this issue was introduced code wise. From a
user perspective, it seems to have been revealed between 3.6 and 4.0
release (bisect points at 00a36cbf24, which does not seem to be
directly related...).

In any case, the fix is trivial and safe, so should we do another 4.0
bugfix release, this commit should be backported.
2023-12-13 18:34:13 +01:00
Bastien Montagne
f01bc93bcf Cleanup: Move BKE_blendfile headers to CPP. 2023-12-13 12:36:45 +01:00
Campbell Barton
c9a810db58 WM: correct error printing for suspicious time-stamps
Future/past were swapped & include the literal uint64 value as it's
useful to know the invalid value when debugging.
2023-12-13 14:58:58 +11:00
Guillermo Venegas
c00c8b1b37 IO: Add support for multiple drag-n-drop files
There are operators in Blender that allow the user to import multiple
files at the same time, however this functionality is only implemented
when importing with blender's file browser, drag and drop files only
takes first selected file.

The patch adds support for drag and drop multiple files.

Notes:
* The files are filtered according to the extension of the first
  selected file.
* Not all operators that import files support importing multiple files,
  so they will still import one.
* Changes must be made to allow importers to read all file paths.

This will be used in upcoming drag & drop import.

Pull Request: https://projects.blender.org/blender/blender/pulls/107230
2023-12-12 18:46:12 +01:00
Campbell Barton
857714ceff WM: warn about suspicious event time-stamps in debug builds
Report suspicious time-stamps as they could cause bugs which are
difficult to troubleshoot.
Currently the time-stamps are only used for double-click detection but
we may want to use them in the future, so ensure they're valid.

Print an error when two events are handled in the last second and the
current event has a time-stamp 5 seconds before or after the current
time.
2023-12-12 14:57:47 +11:00
Campbell Barton
7f64bf482e Cleanup: rename GHOST event processing arguments
Rename `evt` to `ghost_event` since it's too similar to `event`
(used for generated `wmEvent` structs).
2023-12-12 13:21:22 +11:00
Jeroen Bakker
65e58fe574 CMake: Fix Compiling Shader Builder on macOS
Due to changes in the build environment shader_builder wasn't able to
compile on macOs. This patch reverts several recent changes to CMake files.

* dbb2844ed9
* 94817f64b9
* 1b6cd937ff

The idea is that in the near future shader_builder will run on the buildbot as
part of any regular build to ensure that changes to the CMake doesn't break
shader_builder and we only detect it after a few days.

Pull Request: https://projects.blender.org/blender/blender/pulls/115929
2023-12-08 15:47:14 +01:00
Sebastian Parborg
e7f0bb24f7 VSE: Implement file based copy paste
This is a smaller rewrite/refactor of the VSE copy paste code to use the file copy buffer logic that is used in other places of Blender.

This makes Blender able to copy paste between Blender processes.
It can also paste successfully after closing and reopening Blender.

Other than that, the functionally should remain the exact same as the current copy paste operator with one exception: Scene strips does not retain their scene pointer when pasting into the same file.

This is to make it consistent with how it was before when copy pasting between .blend files.
(The scene data for the scene strips were never copied in when doing that)
Logic for pulling in or linking scenes into new or current files are purposely left for later when a proper proposal of how this would work in a nice fashion is done.

Now the strip data gets copied either fully or partially besides for scene strips. There only the script data gets copied and not the scene data.
If there is a audio/video data block of the same name as in the paste data, it will be reused to reduce potential duplication of data.

Pull Request: https://projects.blender.org/blender/blender/pulls/114703
2023-12-07 15:39:51 +01:00
Campbell Barton
9898602e9d Cleanup: clarify #ifndef checks in trailing #endif comments 2023-12-07 10:38:54 +11:00
Brecht Van Lommel
e06561a27a Build: replace Blender specific DEBUG by standard NDEBUG
NDEBUG is part of the C standard and disables asserts. Only this will
now be used to decide if asserts are enabled.

DEBUG was a Blender specific define, that has now been removed.

_DEBUG is a Visual Studio define for builds in Debug configuration.
Blender defines this for all platforms. This is still used in a few
places in the draw code, and in external libraries Bullet and Mantaflow.

Pull Request: https://projects.blender.org/blender/blender/pulls/115774
2023-12-06 16:05:14 +01:00
Sebastian Parborg
4c527b095a Make the preference option "remap relative" apply for all save operations
Before it would only apply for the "Save" but not "Save As" and "Save
Copy" operators.

Pull Request: https://projects.blender.org/blender/blender/pulls/115791
2023-12-05 14:11:15 +01:00
Bastien Montagne
3acb64e7ac BKE_main: move header to be a fully CPP one.
Pull Request: https://projects.blender.org/blender/blender/pulls/115681
2023-12-01 20:38:54 +01:00
Jesse Yurkovich
d304ba7906 Cleanup: Rename GPU_select header to indicate its move to C++
From a prior PR[0] there was a desire to rename this header to more
clearly indicate it's C++ now.

[0] !112491

Pull Request: https://projects.blender.org/blender/blender/pulls/115631
2023-12-01 03:39:03 +01:00