When the "Pie Menu on Drag" is active in the preferences, pressing "I"
and then moving the mouse will open a pie menu where the user can
select which keying set to key.
Pull Request: https://projects.blender.org/blender/blender/pulls/144573
Tree view elements can be deleted by the remove operator located on the
right side with `-` icon. But these operators are different for every
type. Now introduced `UI_OT_view_item_delete`. With that it is possible
to delete elements with X key when mouse is over tree view. In future
maybe we could remove type specific operators (for example: `GREASE_PENCIL_OT_layer_remove`).
See video in PR description
Pull Request: https://projects.blender.org/blender/blender/pulls/144045
This adds the `Pen` tool to Grease Pencil Edit Mode.
With the pen tool you can:
- Extrude points by `Left Click`.
- Move the handles by dragging the mouse.
- Snap handles to 45 degree increments with `Shift`.
- Cycle through the handle types by `Double Clicking`.
- Add new point on segments by `Ctrl Clicking`.
- Remove existing point by `Ctrl Clicking`.
- Close a curve by clicking on one end while having the other selected.
- Move existing segment by clicking and dragging on the edge.
- Move points by clicking and dragging the mouse.
Some changes have been made compared to the legacy
curve object's pen tool:
- `Angle locking` with `Alt` was replaced with `Angle Snapping`
using `Shift`. This was done to match the behavior of Grease Pencil
primitive tools.
- `Move Entire Point` was changed from the `Space` key to `Alt`. This
was done because some laptops can't move the mouse while
`Space` is held.
- `Link Handles` and `Free Align Toggle` were not implemented.
- `Toggle Vector` and `Close Spline Method` were removed.
- `Close Spline` was removed and set to always be true.
- `Extrude Handle` type was removed as a option and was replaced
by the `shift` modifier key when clicking.
- Newly created points are placed on the drawing plane, instead of
the view plane.
When a new curve is created, the material will be the active material
and the radius will be set from the `radius` property.
Note: This tool is added to edit mode because it uses handle selection
and bézier overlays which currently don't exist in draw mode.
A future PR will implement a draw mode version.
Pull Request: https://projects.blender.org/blender/blender/pulls/142646
This feature allows the user to use `ctrl + C`, `ctrl + V` and
`ctrl + shift + V` directly in the sequencer preview. It adds these
operators also to the preview Strip menu.
It works the same as in the sequencer timeline.
Pull Request: https://projects.blender.org/blender/blender/pulls/143371
Duplicating a strip that references an ID like the scene strip would not
duplicate the scene. This is wanted in some workflows.
To align with the rest of Blender, this changes the behavior for how
strips are duplicated:
* `Shift + D` ("duplicate"): Duplicate the strip and also duplicate the
IDs referenced by the strip. Currently this only affects `Scene`,
`MovieClip`, and `Mask` strips.
* `Alt + D` ("duplicate linked"): Duplicate the strip, but reference the
same IDs. This is the current behavior in `main`.
Part of #144063.
Pull Request: https://projects.blender.org/blender/blender/pulls/144138
Expose existing mask operators as tools in the toolbar.
The primitive tools are commented out since interactively placement
isn't currently supported by the operators.
Ref !136086
This PR makes it easier to delete strip keyframes from the preview.
It works similarly to the 3D viewport and also works with keying sets.
Pressing "alt + I" deletes the keyframe on the current frame of the
selected strips, when a keyset is active it only deletes the keyframes
of the selected keyset.
Pull Request: https://projects.blender.org/blender/blender/pulls/140385
This adds "use_occlude_geometry=True" and "only_selected=False" to the
keymap entry for K, mesh.knife_tool, even though these are the default
values for this operator. This fixes the complaint. And these same
props are set for "Knife Topology Tool" on the VIEW3D_MT_edit_mesh
menu so that it displays the shortcut correctly (#139393 remains
corrected).
Pull Request: https://projects.blender.org/blender/blender/pulls/143673
This initial commit properly clamps handles for video/audio strips, and
provides functionality to enable/disable the behavior for all strip types
(addresses #90280).
Toggling handle clamping is done with "C",
just like with the redesigned slip operator (#137072).
If a strip is not already clamped when you start moving its handles,
then clamping behavior is disabled starting out. This means no abrupt
clamp until you explicitly ask for it.
Transform logic was altered, fixing a few bugs:
- When initializing a transform, `createTransSeqData` would already
create some clamping data for channels. This patch replaces it with
`offset_clamp` (for unconditional clamping which cannot be disabled)
and `handle_xmin/xmax` (for hold offset clamping, which is optional).
- Collecting this data ahead of time is necessary for the double
handle tweak case -- `flushTransSeq` only works one strip at a
time, so we can't clamp post-hoc.
- In `applySeqSlideValue`, we apply `transform_convert_sequencer_clamp`
before values are printed to the header, but let the unclamped values
get flushed to the strips themselves. This is so that we can have the
data later at the individual strip level to recalculate clamps.
Otherwise, if transform values are clamped preemptively, then we have
no idea whether strips are clamped vs. merely resting at their
boundaries.
Note that currently, handle clamping is drawn identically to overlaps.
More information in PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/134319
Add support to select multiple tree view elements (similar to outliner/anim channels)
`Ctrl + LMB` to select+activate element under the mouse
`Shift + LMB` to select all items between active and clicked item.
As of now, only Shape key has support for multi-select. (straightforward to include
other views). `KEYBLOCK_SEL` flag is used for storing selection state.
Pull Request: https://projects.blender.org/blender/blender/pulls/138979
Our keymap, when pressing Ctrl-Tab in Graph Editor, currently changes
the space type to "Dope Sheet" with "wm.context_set_enum". But this
method is not aware of subtypes. This PR instead changes the space type
using "screen.space_type_set_or_cycle". While in Timeline it will go to
Graph Editor, press again to go back to Timeline. While in Dope Sheet
you go to Graph Editor, press again to go to Dope Sheet.
Pull Request: https://projects.blender.org/blender/blender/pulls/141360
This replaces the Move/Link to Collection operator popup with a menu,
allowing this to be able to search collection to move and to expand
this menu from other menus.
This removes the expected memory leak of using the popup.
Move to Collection operator now uses `session_uid` to identify
target collection, this now allows to target a collection from another
scene, however, is not exposed throw UI)
Resolves#133772
Pull Request: https://projects.blender.org/blender/blender/pulls/140883
Move number shortcut keys for isolating collection to outliner space.
Resolves#140651
Same operator is also used in the collection list from the view3d N-panel,
video demonstration includes that part as well to ensure it is unaffected.
Pull Request: https://projects.blender.org/blender/blender/pulls/140653
This PR makes it easier to add keyframes for strips in preview.
This works same way as in 3D viewport, using keying sets. Pressing I
key adds keyframe to default keying set, pressing K dhows menu with
available keying sets. For VSE, location, rotation and scale properties
are available for now. Other existing keying sets are not valid for
VSE.
Deleting keyframes and potentially adding more keying sets will be
handled in separate PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/140107
Historically, the `UnifiedPaintSettings` struct has been used to
provide users the ability to set brush values at a scene level. Examples
of such attributes are the brush size, strength, and color, to name a
few.
Instead of these values being shared across all of the grease pencil,
mesh painting, and curves sculpting modes. This commit migrates the
data to the `Paint` struct, meaning that each individual mode (e.g.
Sculpt, Vertex Paint, Grease Pencil Draw) now has the ability to change
these values without affecting other modes.
While this change is large, the majority of the work is simply
refactoring access to the `UnifiedPaintSetting` struct. to ensure the
correct property is being retrieved.
Resolves#134077
Pull Request: https://projects.blender.org/blender/blender/pulls/139766
Clarify the terms for NDOF translation & rotation sensitivity.
Previously translation was named: "ndof_sensitivity" making it
sound like it would control rotation as well.
Change island selection from being it's own selection mode,
along side vertex/edge & face modes, to a separate toggle.
This makes it possible to use sync-select without loosing functionality
as previously island selection didn't work when sync-select was enabled.
Now island selection supports sync-select although at the moment this
only works in face-select mode, when !138197 is merged this limitation
will be removed.
In practice this change is subtle, making it possible to toggle island
selection no matter which selection mode is currently active.
Details:
- The UI is mostly unchanged, this option is available
in the same location in the header & menu as a toggle.
- The shortcut 4-key is kept, toggling instead of switching modes.
- Enabling island selection no longer isolates islands,
it just acts on selection actions made after being enabled.
Prior to this commit, the `object.subdivision_set` would prevent
actually applying a subdivision to a multires modifier when the relative
option was set. This is commonly accessed via Alt-1 / Alt-2 or D / Shift
D in Sculpt mode.
However, when the multires modifier did not already exist, pressing
these keybinds would still create the modifier and further subdivide the
mesh.
To fix this, this commit adds a hidden property to the operator:
`ensure_modifier` to indicate if the keybind should create the modifier
or not.
Pull Request: https://projects.blender.org/blender/blender/pulls/130254
Currently, jump to next/previous strip use page up and page down,
respectively. This seems backwards, as up should go back and down
should go forward, same as in a text editor.
This commit swaps the shortcuts for Blender default and
industry-compatible keymaps.
-----
This behaviour was introduced at the same time as the operator in c2f9cfb40a.
Pull Request: https://projects.blender.org/blender/blender/pulls/138339
This implements the "boundary strokes" features (from 4.2 LTS).
To make it a bit more clear, the feature is now called "fill guides".
It uses the same `Alt`+`LMB` shortcut.
Fill guides are denoted by a `".is_fill_guide"` attribute set to `true`.
Otherwise they behave as normal strokes.
There is the `Clean Up` > `Remove Fill Guides` operator to remove
the strokes.
This also adds an option to the Fill tool to automatically remove fill
guides once a fill has been created.
Pull Request: https://projects.blender.org/blender/blender/pulls/139293
e.g. stands for "exempli gratia" in Latin which means "for example".
The best way to make sure it makes sense when writing is to just expand
it to "for example". In these cases where the text was "for e.g.", that
leaves us with "for for example" which makes no sense. This commit fixes
all 110 cases, mostly just just replacing the words with "for example",
but also restructuring the text a bit more in a few cases, mostly by
moving "e.g." to the beginning of a list in parentheses.
Pull Request: https://projects.blender.org/blender/blender/pulls/139596
The menu item for Knife tool and what is bound to the "K" differ by
some properties so it does not show the shortcut on the menu. Those
properties are all defaults, so this PR just removes those from the
keymap. Everything works as now, but it shows the shortcut.
Pull Request: https://projects.blender.org/blender/blender/pulls/139457
With #128051, the default timeline tool changed to
a `sequencer.select` on press with no associated
properties (before, it had `deselect_all`).
This meant that retiming key selection broke (as
reported in #129892) and strips would only deselect
on release if clicking into empty space (due to a separate
keymap item in the global sequencer keymap).
This patch reverts 97e44901b4 while keeping its fix,
in favor of a more robust solution (just add `deselect_all`
to the keymap item properties in the box select tool).
This adds a new modal operator that allows reordering columns interactively.
It's triggered by dragging the column header. Edge panning while dragging the
column to the left or right of the region is supported. Scrolling with a
horizontal scroll wheel works too.
There are three new UI elements to help the user understand what is happening.
These three elements seem to be fairly standard in other spreadsheet software.
* The column that is dragged is highlighted in its original place.
* A "shadow" of that column stays attached to the cursor.
* A line indicates where the column will be inserted.
Note: The column order is not yet persistent when columns disappear temporarily.
That will be worked on separately.
Pull Request: https://projects.blender.org/blender/blender/pulls/139136
This commit adds a toggle functionality to the `brush.asset_activate`
operator that makes it behave similarly to the `paint.brush_select`
parameter of the same name.
When the operator has this option enabled, using the operator or
pressing the relevant key will either:
* Activate the specified brush and store it if the current brush does
not match the specified brush
* Activate the previously stored brush if it exists.
This option is exposed in the keymaps and enabled by default for the
Sculpt Mask brush.
This allows, for example, users to press 'M' to switch to the mask brush
and then press 'M' again to switch back to their previously active
brush.
Partially addresses this RCS submission: [1]
[1] https://blender.community/c/rightclickselect/1VwZ/
---
### Notes
This commit does not currently clear the `AssetWeakReference` when switching paint modes.
Pull Request: https://projects.blender.org/blender/blender/pulls/138845
Use the horizontal scroll wheel for panning left/right in the
3D Viewport. Similar to how it is used in 2D Views.
Also add it to the industry compatible keymap, since it is
a pretty standard/basic navigation gesture.
Pull Request: https://projects.blender.org/blender/blender/pulls/138880
This implements a new operator that automatically fits the width of a column to
its content. It's triggered by double-clicking on the column edge in the header
row. This is common functionality in other spreadsheet software.
Pull Request: https://projects.blender.org/blender/blender/pulls/138924
Currently, removing a node frame a frame is rather annoying. The `alt+P`
shortcut is hard to reach and probably not very intuitive. Furthermore, often
one only notices that one wants to remove a node from a frame after starting to
move the node. So one would have to put the node back down, detach it from the
frame and then start moving again.
This patch simplifies this entire process by adding a new shortcut that can be
used while dragging nodes. When `F` is pressed, the selected nodes are detached
from their parents. Alternatively, if the nodes are detached already, they may
be attached to the frame under the cursor.
Pull Request: https://projects.blender.org/blender/blender/pulls/138650
Currently, the steps required to add a named frame in the node editor are quite
cumbersome:
* Press ctrl+J, which is hard to reach.
* Press F2, to rename.
This is bad, because frames are a key part of making node trees understandable.
Therefore, we should lower the barrier to adding them as much as possible.
Additionally, named frames help significantly more with readability. Therefore,
it's good to lower the barrier to adding those even more. Of course it's still
possible to click in empty space to avoid having to give a frame a name.
This patch adds a new operator to join nodes in a named frame. When triggered,
it adds the frame and automatically opens the rename menu to set the name.
Keymap changes:
* Remove `ctrl+J` which was creating a frame without label.
* Move existing functionality of `F` key to `J` key
(including `shift+F -> shift+J`).
* Use `F` for this new operator to create a named frame.
Pull Request: https://projects.blender.org/blender/blender/pulls/138390
Some mice have an additional horizontal scroll wheel. This patch adds support
for receiving such events. By default it is used to scroll 2D editors left and right.
I originally developed this because I was missing it in the spreadsheet, but it
seems to be useful in many other editors too.
It's supported on Linux (Wayland), Windows and macos.
Pull Request: https://projects.blender.org/blender/blender/pulls/138758
Currently, there are two main annoying problems with columns widths in the
spreadsheet:
* The initial column width is often too small. This is especially noticeable
with the ID integer attribute.
* There is no way to change the column width.
This patch improves both of these aspects. The initial column width will now be
derived from the content of the spreadsheet. This initial width is then stored
in DNA to make it editable and to avoid having to recompute it on each redraw.
Furthermore, there is a new modal operator to change the width of a column.
Pull Request: https://projects.blender.org/blender/blender/pulls/138657
This feature allows you to change postion of origin/pivot for images
without changing their position.
It is implemented as property of transform operator. It is activated
by pressing `Ctrl + .` shortcut.
Move Origin item was also added to transform menu.
Origin can be snapped to 3x3 grid on strip image. This represents
most usual anchor points.
Ref: #134251
Pull Request: https://projects.blender.org/blender/blender/pulls/134206
Numpad * is being used for grease pencil object to isolate active layer
while inside edit/paint mode and mouse is over viewport. This PR
includes same keyitem into dopesheet keymap, so that shortcut
can be used in dopesheet editor context.
Pull Request: https://projects.blender.org/blender/blender/pulls/132054
This merges the `GRAPH_OT_keyframe_jump` operator into the more generic
`SCREEN_OT_keyframe_jump` operator. (the former introduced with #108549)
The functionality of both operators is retained by running
a `switch/case` based on the editor type.
Doing so, we can filter out the Dope Sheet as well which fixes#93944
The `GRAPH_OT_keyframe_jump` is preserved, but when it is called,
it generates a warning stating it should not be used anymore.
It then calls directly into the `SCREEN_OT_keyframe_jump` to
ensure functionality doesn't drift apart.
Fixes#136176Fixes#93944
Pull Request: https://projects.blender.org/blender/blender/pulls/137542
This pull request adds options to hide and show strips in the Sequencer
Preview, using the same shortcuts. Included "Show/Hide" operators in the Strips
menu of preview mode. It only works on strips that are visible in the preview
at the current frame. The Unmute operator now shows all hidden strips in
the preview at the current frame, since it's not possible to select hidden strips
in sequencer preview.
See video in PR description.
Pull Request: https://projects.blender.org/blender/blender/pulls/137781
This patch completely reworks the slip operator from the ground up,
reorganizing code to be simpler and adding more clarifying documentation.
Major Changes:
- Add modal keymap to the operator along with an interactive status bar.
- Show offset overlays to the left and right of strips whenever slipping.
- Add option to "clamp" slipped strips.
- Rework input to be accumulative, avoiding "jumps" when transitioning in/out
of precision mode.
Fixes:
- Properly draw header when initializing operator before any events have been
sent, and reorganize event flow so that all events have an immediate effect.
- Properly clamp subframe slips.
More information in PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/137072
Add support for a 5th modifier key called "hyper",
this is a modifier supported on Wayland & X11 although
other platforms could support an additional modifier too.
Both GNOME and KDE can map CapsLock to Hyper.
Other compositors can use the XKB_DEFAULT_OPTIONS environment variable.
This allows users to have an additional modifier for their own use
that doesn't conflict with other keys.
Ref !136340
Rename to be more consistent with other Blender keymaps, as well as the
naming convention used in "View Type."
- "SequencerCommon" -> "Video Sequence Editor"
- "SequencerPreview" -> "Preview"
- "Sequencer Timeline Tool" -> "Sequencer Tool"
- "Sequencer Preview Tool" -> "Preview Tool"
There is versioning in place to make sure custom keyconfigs keep working.
Once #131102 goes through, if we would like to rename the "Sequencer"
view type to "Timeline" or "Sequencer Timeline," then we can make the
necessary changes here too.
Pull Request: https://projects.blender.org/blender/blender/pulls/136217