Commit Graph

69363 Commits

Author SHA1 Message Date
Clément Foucault
fefc9c95e4 DRW: Opti: Replace bound tex/ubo tracking array by bitfields
release_texture_slots() and release_ubo_slots() were one hotspot when
drawing taking ~9% of total CPU counters for no reason.

This was because of the loops using GPU_max_textures that was overkill and
slow.

Replace those by a simple 64bit bitwise OR operation.
2019-04-05 21:15:25 +02:00
Antonioya
2219f28a68 Cleanup: Fix compiler warning 2019-04-05 18:50:13 +02:00
Clément Foucault
e559074c4e Fix T61035 Draw manager crash opening file with curves
Move free callback call to GPU_batch_discard to prevent the crash.

The issue was that clearing can happen after referencing to an instance
buffer and that's perfectly legal.
2019-04-05 17:48:56 +02:00
Sebastian Parborg
d140e597a6 Fix T63281: Drivers inside nodegroups inside nodegroups don't show up in Driver Editor
Recurse into node groups when looking for drivers.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D4653
2019-04-05 16:31:19 +02:00
Jeroen Bakker
df99c54b5b EEVEE: Fix compilation
Introduced by f0d6879f5c
2019-04-05 15:03:43 +02:00
Sergey Sharybin
d220a87b47 Fix T63283: Second subdivision modifier does not ignore crease
This is something where there is no single correct behavior,
sometimes it's needed to ignore the crease to make mesh more
smooth. But sometimes crease is to be considered after first
subdivision surface: for example, when adding extra subdivisions
for render-time displacement.

Made it an option whether modifier needs to take crease into
account or not.

Existing files should be openable in the 2.7 compatible way,
to re-create an old behavior the options is to be manually
disabled in the modifier settings.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4652
2019-04-05 14:50:24 +02:00
Jeroen Bakker
6de0da70de GPU not able to allocate texture
In the case of the report a GL_PROXY_TEXTURE_2D_ARRAY of 2509x2509x1 failed to be allocated.
This is a work around as the GL_PROXY_TEXTURE_* is not reliable.

Reviewed By: brecht, fclem

Maniphest Tasks: T63223

Differential Revision: https://developer.blender.org/D4651
2019-04-05 14:40:54 +02:00
Clément Foucault
f0d6879f5c Fix T62892 EEVEE HDRI lightning glitch
Clamp the texture at sampling time. This is not the best way to do it but
this is the fastest/simplest. The cost is rather negligeable.
2019-04-05 14:38:27 +02:00
George Vogiatzis
a180b754eb Interface: New region type 'Footer', used by text editor
* It can be hidden by dragging it up/down.
* It can be at the top or bottom, independent of the header.
* It uses the color theme from the header.
* It does not change its color, when the area becomes active.

Currently, it is used in the text editor to display the file path.

Differential Revision: https://developer.blender.org/D4601
2019-04-05 13:48:26 +02:00
Sergey Sharybin
2bd8f2dfad Cleanup: Spelling 2019-04-05 12:53:12 +02:00
Jeroen Bakker
a6efbe95cf Fix T63292: Crash Workbench Texture Drawing 2019-04-05 11:28:04 +02:00
Antonioya
d40581a714 GPencil: Improve drawing feeling in big files
When drawing in big files, the first points of the stroke were not smooth because the system was doing a copy of the depsgraph datablock.

Now, the depsgraph is not updated at the beginning and the feeling is far better, especially for big files.

To avoid the copy, the original datablock is used while drawing, because it's faster the lookup of the original data, than a full datablock copy.

Also some cleanup of the code.
2019-04-05 11:26:04 +02:00
Jeroen Bakker
59d0582a75 Workbench: Support Transparency + Textures
When texture drawing was enabled the fallback materials were not transparent.
The reason was that the solid material was requested. This patch will requesting
in this case the material from the forward renderer.

Fix: T63077

Reviewed By: fclem

Maniphest Tasks: T63077

Differential Revision: https://developer.blender.org/D4641
2019-04-04 19:02:11 +02:00
Clément Foucault
b26164ded5 Fix T63108 Eevee: Wrong Reflection plane matrix if camera view is not centered
Invert X axis of the Window Matrix (AKA Projection matrix) instead of the
View matrix.
2019-04-04 18:08:42 +02:00
Clément Foucault
c2f3ba64ce Fix T63198 Eevee: Indirect lighting settings arent not updating in Lookdev
This was caused by a missing check for those option.
2019-04-04 17:59:57 +02:00
Clément Foucault
9fdc16e204 Fix T63278 Eevee: LookDev: Volumetric on even if Scene World is off 2019-04-04 17:59:57 +02:00
Jeroen Bakker
01d0903f1e EEVEE+Workbench: Show partsys in final rendering
In final rendering mode the display type was tested for
visibility flag. This should only occus when doing viewport
rendering

Reviewed By: fclem

Maniphest Tasks: T63056

Differential Revision: https://developer.blender.org/D4643
2019-04-04 16:44:10 +02:00
Sergey Sharybin
59f6371a85 Fix T63252: Bind in Mesh Deform Modifier fails
A regression since 64c8d72ef1.

The solution is to force modifier evaluation for an evaluated
object, and let it to copy binding data back to original when
is being evaluated for binding.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4642
2019-04-04 15:49:30 +02:00
Brecht Van Lommel
c81eca3d98 Fix T63276: crash deleting object with alembic constraint. 2019-04-04 15:16:31 +02:00
Brecht Van Lommel
12fe0b79ce Fix part of T62720: crash loading alembic mesh that has no vertices. 2019-04-04 14:47:10 +02:00
Clément Foucault
af3f4f29e4 DRW: Fix hair count being limited by recent refactor
This was making Autumn being half naked.

Issue was introduced by rBe72dc667c4d3
2019-04-04 14:44:19 +02:00
Clément Foucault
3ab3f893a9 Eevee: Add property update for render settings
This was preventing the viewport update when the properties were changed
via scripting.
2019-04-04 14:44:19 +02:00
Jacques Lucke
2bc3418884 Fix T63000: Don't use original file name for autosave
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4609
2019-04-04 14:38:18 +02:00
Brecht Van Lommel
0298f1d634 Fix T62870: progress in taskbar not updated when cancelling render 2019-04-04 13:47:41 +02:00
Benjamin Meyer
c384b5ddbd Fix: Erratic collision response when using constraints on colliders
Missing dependency, which made collission to access object transform
prior it was evaluated.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D4636
2019-04-04 11:05:52 +02:00
Alexander Gavrilov
aa00019de0 Cleanup: remove B-Bone shape pointers from bPoseChanDeform.
They are pointless copies from pchan->runtime by now.
2019-04-04 11:25:21 +03:00
Harley Acheson
0e78e3038d Separation lines for Quad View
Reviewers: brecht, billreynish, fclem

Reviewed By: billreynish, fclem

Differential Revision: https://developer.blender.org/D4633
2019-04-04 01:27:42 +02:00
mano-wii
3464a53477 Fix T63255: Crash when circle select performs selection outside the viewport's bounds. 2019-04-03 20:05:59 -03:00
Clément Foucault
ef91df608a Fix T61870 Eevee: Object's go completely black if they have a normal map
The problem was that tangent layers (being computed on demand in the batch
cache generation) were generated but if MR_DATATYPE_LOOPTRI was not present
(in some cases) and the looptri_len was 0, leaving the CDATA layer cleared.
2019-04-04 00:51:03 +02:00
Clément Foucault
c6de149ee7 DRW: Mesh Batch Cache: Fix error in loop custom data layer checking 2019-04-03 23:51:00 +02:00
Campbell Barton
d0c418b10a Cleanup: redundant casts 2019-04-04 08:15:26 +11:00
Campbell Barton
22bc9fb4a9 Cleanup: style 2019-04-04 08:13:13 +11:00
Antonioya
aa0bb47576 Fix T63257: Grease Pencil renders incorrectly when in edit-mode 2019-04-03 19:58:49 +02:00
Sergey Sharybin
4f26d2348c Multires: Make topology cache to work with copy-on-write
Allows to preserve topology cache even when copy-on-write is
fully re-copying the object. For example, toggling edit mode
in and out does no longer causes full topology to be re-created.
2019-04-03 16:14:02 +02:00
Alexander Court
07b91c62cb Reset background alpha for probe rendering.
Possibly fixes T63005.

Reviewers: fclem

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D4637
2019-04-03 15:57:38 +02:00
Sergey Sharybin
b1995e6451 Fix T63217: Curve Modifier skipped in Cycles
Only mesh objects have all modifiers applied on the evaluated
object's data, other object types are to apply modifiers during
the conversion process.
2019-04-03 15:38:17 +02:00
Victor Seiji Hariki
2f8b7030d4 Fix T62939: Incorrect cursor position when exiting UI slider
Differential Revision: https://developer.blender.org/D4629
2019-04-03 15:14:57 +02:00
George Vogiatzis
822c67364e UI: Fix odd behavior in region sizing, simplify code
* When resizing sidebars, don't collapse when the region becomes too big but
  instead clamp the region size to the available space.
* Fix clicking the tab to expand sidebars no working if the sidebar is too
  wide to fit. Instead make it less wide so it does fit.
* Fix incorrect limit on tool properties region height, for example in the
  file browser.

Differential Revision: https://developer.blender.org/D4611
2019-04-03 15:01:05 +02:00
Sergey Sharybin
ba2a81bcf1 Fix T62817: Can't drive modifier property with another one
Random place in the modifier stack can not be referenced,
so it doesn't make sense to sue GEOMETRY component as a
FROM operation.

So now drivers on modifiers are driving GEOMETRY component,
but are using PARAMETERS as a source for variables.
2019-04-03 14:50:21 +02:00
Antonioya
382b2a9c66 GPencil: Implement custom channel color in Dopesheet
A new parameter in the layer adjustment panel allows to define the color of the channel in Dopesheet.

This is needed when there are a lot of layers.

See D4623 for more details.
2019-04-03 10:25:49 +02:00
Bastien Montagne
a813e259d6 Fix T63220: Cannot make object single user after Duplicate Scene with Link Object Data.
Caused by own recent rB17c15798c35f33e (already a fix in that code).

We cannot erase immediately master_collection's childrn list, as it is
used in sub-code to check in how many scenes an object is instanciated.
Further more, we only want to do the remove old/add new children
collections in case we are actually duplicating them.

Makes me even more eager to nuke that whole piece of code and rethink
from scratch that kind of ID handling. Some day...
2019-04-02 21:53:20 +02:00
Damien Picard
cf7dc769af Python API: expose text object kerning.
Differential Revision: https://developer.blender.org/D4621
2019-04-02 19:15:42 +02:00
Sergey Sharybin
1d365374e8 Merge branch 'blender2.7' 2019-04-02 17:51:44 +02:00
Sergey Sharybin
4c2b79a1d5 Constraints: Use RNA update instead of block update
Allows to have more control over which tags are done for which
properties.

This is a part of T62960 which fixes the issue in the 2.7 series.
2019-04-02 17:44:18 +02:00
Sergey Sharybin
4e2667ddf6 Constraints: Mark proxy lcoal as not editable
This can not work reliably anyway.
2019-04-02 17:43:33 +02:00
Sergey Sharybin
e9aa0d1e48 Cleanup: Remove space at the end of description 2019-04-02 17:42:30 +02:00
Philipp Oeser
96de11c2c6 Fix T62434: EEVEE not using correct World Output node
We were already getting the designated output node in
'ntreeGPUMaterialNodes()' but this wasnt used in 'ntreeExecGPUNodes()',
instead whatever node was tagged NODE_DO_OUTPUT was executed.

note: this is just the bare minimum to fix the bug, other improvements
previously done in D4482 might follow as a separate commit.

Reviewers: brecht, fclem

Maniphest Tasks: T62434

Differential Revision: https://developer.blender.org/D4630
2019-04-02 17:09:27 +02:00
Antonioya
aaae21245e Cleanup: Fix compiler warning 2019-04-02 17:02:10 +02:00
Robert Guetzkow
f54db0fa05 UI: Collapsed nodes have the same width as uncollapsed nodes
Fixes T63079.

Differential Revision: https://developer.blender.org/D4617
2019-04-02 16:39:48 +02:00
Brecht Van Lommel
459daf1648 Fix Linux build error after recent changes. 2019-04-02 16:30:51 +02:00