famous upside down EXR bugfix from Xavier Thomas
- Files from blender 2.4x will be flipped on load.
- New files will be saved correctly
tracker has detailed info for further reference.
Potential fix (the error would explain the gimbal case, not the normal case. Also, it doesn't explain why it worked from time to time on other platforms).
According to Matt the RMB->Copy to selected wouldn't work for logics because the copy we need is for the whole logic (s/c/a). So (at least for the time been), copy logic is possible again.
It work as 2.49 (replacing the existent logic).
Add Logics is a python menu to give quick access to add logics. I have to see how to put that in Add Menu. I should be easy, but I'll leave it for later.
*The narrowui value was hard coded in all ui scripts, made an user preferences option. Basically this value determines on which area width, it should switch between dual/single column layout.
ToDo: The Changes only take effect when reloading scripts/restarting Blender (after saving as default). Will maybe add the "Reload Scripts" operator next to the button in the future.
* Small fix for Fluid Add Button, when in single column mode. Didn't expand like the other "Add" Buttons.
- pose markers new/remove
- font load/remove
- world load/remove
- particles new/remove
commented out node-tree for now since from what I can tell these have to be atteched to material/scene/texture (unlike other ID types)
Note: This is yet another problem that results from the fact that the icon/preview in file browser is now a button rather than just drawn as an image. (Similar to LEFMOUSE not working in filebrowser). This should be checked on as the fix might cause issues in the future when using image drag buttons in other parts of Blender.
* small update for thumbnails, now the thumbnail thread only runs when the filebrowser is in thumbnail view. (Thread was still running previously, even if it did nothing)
* this allows workaround for slower network drives, so the user can prevent thumbnail generation when not displaying them.
Extra comments related bugs:
1)"actuators_show_active_states" doesn't seem to produce any effect (maybe because PIN is not implemented yet? therefore it's always on?
2)If you set the name to be bigger than 32 it will crashes blender (somehow for s/c/a the get function instead of using the defined 32 maxlen it's using 160 (from UserPrerencesFilePaths_python_scriptsdirectory_get ),
3)properties currently can have the same name as s/c/a and they shouldn't.
4)we need an option to show and/or set the STATE of a given controller (in 2.49 it's the number by the controller name)
[#22310] Duplicate Does Not Propogate SimpleDeform's VGroup
[#22321] duplicating object with smoke settings doesnt duplicate smoke settings
^ Genscher, you may want to check that but I thought it was pretty straightforward.
Always pack DispList into one block for deformation modifiers and
create DerivedMesh for all curve objects passed to get_dm. This would
fix problems with modifiers when they're creating dm for
additional information (as it's made in shrinkwrap for normals).
Small additional code cleanup in curve_calc_modifiers_post().