# SPDX-FileCopyrightText: 2009-2023 Blender Authors # # SPDX-License-Identifier: GPL-2.0-or-later import bpy from bpy.types import Panel from bpy.app.translations import ( pgettext_n as n_, contexts as i18n_contexts, ) class TIME_PT_playhead_snapping(Panel): bl_space_type = 'DOPESHEET_EDITOR' bl_region_type = 'HEADER' bl_label = "Playhead" @classmethod def poll(cls, context): del context return True def draw(self, context): tool_settings = context.tool_settings layout = self.layout col = layout.column() col.prop(tool_settings, "playhead_snap_distance") col.separator() col.label(text="Snap Target") col.prop(tool_settings, "snap_playhead_element", expand=True) col.separator() if 'FRAME' in tool_settings.snap_playhead_element: col.prop(tool_settings, "snap_playhead_frame_step") if 'SECOND' in tool_settings.snap_playhead_element: col.prop(tool_settings, "snap_playhead_second_step") def playback_controls(layout, context): st = context.space_data is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER' scene = context.scene if not is_sequencer else context.sequencer_scene tool_settings = scene.tool_settings if scene else None screen = context.screen if scene: layout.popover( panel="TIME_PT_playback", text="Playback", ) if tool_settings: icon_keytype = 'KEYTYPE_{:s}_VEC'.format(tool_settings.keyframe_type) layout.popover( panel="TIME_PT_keyframing_settings", text_ctxt=i18n_contexts.id_windowmanager, icon=icon_keytype, ) if is_sequencer: layout.prop(context.workspace, "use_scene_time_sync", text="Sync Scene Time") layout.separator_spacer() if tool_settings: row = layout.row(align=True) row.prop(tool_settings, "use_keyframe_insert_auto", text="", toggle=True) sub = row.row(align=True) sub.active = tool_settings.use_keyframe_insert_auto sub.popover( panel="TIME_PT_auto_keyframing", text="", ) row = layout.row(align=True) row.operator("screen.frame_jump", text="", icon='REW').end = False row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False if not screen.is_animation_playing: # if using JACK and A/V sync: # hide the play-reversed button # since JACK transport doesn't support reversed playback if scene and scene.sync_mode == 'AUDIO_SYNC' and context.preferences.system.audio_device == 'JACK': row.scale_x = 2 row.operator("screen.animation_play", text="", icon='PLAY') row.scale_x = 1 else: row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True row.operator("screen.animation_play", text="", icon='PLAY') else: row.scale_x = 2 row.operator("screen.animation_play", text="", icon='PAUSE') row.scale_x = 1 row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True row.operator("screen.frame_jump", text="", icon='FF').end = True # Time jump row = layout.row(align=True) row.operator("screen.time_jump", text="", icon='FRAME_PREV').backward = True row.operator("screen.time_jump", text="", icon='FRAME_NEXT').backward = False row.popover(panel="TIME_PT_jump", text="") if tool_settings: row = layout.row(align=True) row.prop(tool_settings, "use_snap_playhead", text="") sub = row.row(align=True) sub.popover(panel="TIME_PT_playhead_snapping", text="") layout.separator_spacer() if scene: row = layout.row() if scene.show_subframe: row.scale_x = 1.15 row.prop(scene, "frame_float", text="") else: row.scale_x = 0.95 row.prop(scene, "frame_current", text="") row = layout.row(align=True) row.prop(scene, "use_preview_range", text="", toggle=True) sub = row.row(align=True) sub.scale_x = 0.8 if not scene.use_preview_range: sub.prop(scene, "frame_start", text="Start") sub.prop(scene, "frame_end", text="End") else: sub.prop(scene, "frame_preview_start", text="Start") sub.prop(scene, "frame_preview_end", text="End") def marker_menu_generic(layout, context): # layout.operator_context = 'EXEC_REGION_WIN' layout.column() tool_settings = context.tool_settings layout.prop(tool_settings, "lock_markers") layout.separator() layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False layout.operator("screen.marker_jump", text="Jump to Next Marker").next = True layout.separator() layout.operator("marker.camera_bind") layout.separator() layout.menu("NLA_MT_marker_select") layout.separator() layout.operator("marker.move", text="Move Marker") props = layout.operator("wm.call_panel", text="Rename Marker") props.name = "TOPBAR_PT_name_marker" props.keep_open = False layout.separator() layout.operator("marker.delete", text="Delete Marker") if len(bpy.data.scenes) > 10: layout.operator_context = 'INVOKE_DEFAULT' layout.operator("marker.make_links_scene", text="Duplicate Marker to Scene...", icon='OUTLINER_OB_EMPTY') else: layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene") layout.operator("marker.duplicate", text="Duplicate Marker") layout.operator("marker.add", text="Add Marker") ################################### class TimelinePanelButtons: bl_space_type = 'DOPESHEET_EDITOR' bl_region_type = 'UI' class TIME_PT_playback(TimelinePanelButtons, Panel): bl_label = "Playback" bl_region_type = 'HEADER' bl_ui_units_x = 13 def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False screen = context.screen st = context.space_data is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER' scene = context.scene if not is_sequencer else context.sequencer_scene layout.prop(scene, "sync_mode", text="Sync") col = layout.column(heading="Audio") col.prop(scene, "use_audio_scrub", text="Scrubbing") col.prop(scene, "use_audio") col = layout.column(heading="Playback") col.prop(scene, "lock_frame_selection_to_range", text="Limit to Frame Range") col.prop(screen, "use_follow", text="Follow Current Frame") col = layout.column(heading="Play In") col.prop(screen, "use_play_top_left_3d_editor", text="Active Editor") col.prop(screen, "use_play_3d_editors", text="3D Viewport") col.prop(screen, "use_play_animation_editors", text="Animation Editors") col.prop(screen, "use_play_image_editors", text="Image Editor") col.prop(screen, "use_play_properties_editors", text="Properties and Sidebars") col.prop(screen, "use_play_clip_editors", text="Movie Clip Editor") col.prop(screen, "use_play_node_editors", text="Node Editors") col.prop(screen, "use_play_sequence_editors", text="Video Sequencer") col.prop(screen, "use_play_spreadsheet_editors", text="Spreadsheet") col = layout.column(heading="Show") col.prop(scene, "show_subframe", text="Subframes") layout.separator() row = layout.row(align=True) row.operator("anim.start_frame_set") row.operator("anim.end_frame_set") class TIME_PT_keyframing_settings(TimelinePanelButtons, Panel): bl_label = "Keyframing Settings" bl_options = {'HIDE_HEADER'} bl_region_type = 'HEADER' bl_description = "Active keying set and keyframing settings" def draw_header(self, context): st = context.space_data is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER' scene = context.scene if not is_sequencer else context.sequencer_scene if scene.keying_sets_all.active: self.bl_label = scene.keying_sets_all.active.bl_label if scene.keying_sets_all.active.bl_label in scene.keying_sets: # Do not translate, this keying set is user-defined. self.bl_translation_context = i18n_contexts.no_translation else: # Use the keying set's translation context (default). self.bl_translation_context = scene.keying_sets_all.active.bl_rna.translation_context else: # Use a custom translation context to differentiate from compositing keying. self.bl_label = n_("Keying", i18n_contexts.id_windowmanager) self.bl_translation_context = i18n_contexts.id_windowmanager def draw(self, context): layout = self.layout st = context.space_data is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER' scene = context.scene if not is_sequencer else context.sequencer_scene tool_settings = context.tool_settings col = layout.column(align=True) col.label(text="Active Keying Set") row = col.row(align=True) row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="") row.operator("anim.keyframe_insert", text="", icon='KEY_HLT') row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT') col = layout.column(align=True) col.label(text="New Keyframe Type") col.prop(tool_settings, "keyframe_type", text="") layout.prop(tool_settings, "use_keyframe_cycle_aware") class TIME_PT_auto_keyframing(TimelinePanelButtons, Panel): bl_label = "Auto Keyframing" bl_options = {'HIDE_HEADER'} bl_region_type = 'HEADER' bl_ui_units_x = 9 def draw(self, context): layout = self.layout tool_settings = context.tool_settings prefs = context.preferences layout.active = tool_settings.use_keyframe_insert_auto layout.prop(tool_settings, "auto_keying_mode", expand=True) col = layout.column(align=True) col.prop(tool_settings, "use_keyframe_insert_keyingset", text="Only Active Keying Set", toggle=False) if not prefs.edit.use_keyframe_insert_available: col.prop(tool_settings, "use_record_with_nla", text="Layered Recording") class TIME_PT_jump(TimelinePanelButtons, Panel): bl_label = "Time Jump" bl_options = {'HIDE_HEADER'} bl_region_type = 'HEADER' bl_ui_units_x = 10 def draw(self, context): layout = self.layout layout.use_property_split = True layout.use_property_decorate = False scene = context.scene layout.prop(scene, "time_jump_unit", expand=True, text="Jump Unit") layout.prop(scene, "time_jump_delta", text="Delta") ################################### classes = ( TIME_PT_playback, TIME_PT_keyframing_settings, TIME_PT_auto_keyframing, TIME_PT_jump, TIME_PT_playhead_snapping, ) if __name__ == "__main__": # only for live edit. from bpy.utils import register_class for cls in classes: register_class(cls)