/* SPDX-FileCopyrightText: 2019 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup draw_engine * * Utilities to read id buffer created in select_engine. */ #include #include "BLI_math_matrix.hh" #include "MEM_guardedalloc.h" #include "BLI_array_utils.h" #include "BLI_bitmap.h" #include "BLI_bitmap_draw_2d.h" #include "BLI_math_matrix.h" #include "BLI_rect.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_view3d_types.h" #include "GPU_framebuffer.hh" #include "GPU_select.hh" #include "DEG_depsgraph.hh" #include "DEG_depsgraph_query.hh" #include "DRW_engine.hh" #include "DRW_render.hh" #include "DRW_select_buffer.hh" #include "../engines/select/select_engine.hh" using blender::int2; using blender::Span; bool SELECTID_Context::is_dirty(Depsgraph *depsgraph, RegionView3D *rv3d) { uint64_t last_update = this->depsgraph_last_update; this->depsgraph_last_update = DEG_get_update_count(depsgraph); /* Check if the viewport has changed. * This can happen when triggering the selection operator *while* playing back animation and * looking through an animated camera. */ if (!blender::math::is_equal(this->persmat, blender::float4x4(rv3d->persmat), FLT_EPSILON)) { return true; } /* Check if any of the drawn objects have been transformed. * This can happen when triggering the selection operator *while* playing back animation on an * edited mesh. */ for (Object *obj_eval : this->objects) { if (obj_eval->runtime->last_update_transform > last_update) { return true; } } return false; } /* -------------------------------------------------------------------- */ /** \name Buffer of select ID's * \{ */ uint *DRW_select_buffer_read( Depsgraph *depsgraph, ARegion *region, View3D *v3d, const rcti *rect, uint *r_buf_len) { uint *buf = nullptr; uint buf_len = 0; /* Clamp rect. */ rcti r{}; r.xmin = 0; r.xmax = region->winx; r.ymin = 0; r.ymax = region->winy; /* Make sure that the rect is within the bounds of the viewport. * Some GPUs have problems reading pixels off limits. */ rcti rect_clamp = *rect; if (BLI_rcti_isect(&r, &rect_clamp, &rect_clamp) && !BLI_rcti_is_empty(&rect_clamp)) { SELECTID_Context *select_ctx = DRW_select_engine_context_get(); RegionView3D *rv3d = static_cast(region->regiondata); DRW_gpu_context_enable(); if (select_ctx->is_dirty(depsgraph, rv3d)) { /* Update drawing. */ DRW_draw_select_id(depsgraph, region, v3d); } if (select_ctx->max_index_drawn_len > 1) { BLI_assert(region->winx == GPU_texture_width(DRW_engine_select_texture_get()) && region->winy == GPU_texture_height(DRW_engine_select_texture_get())); /* Read the UI32 pixels. */ buf_len = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect); buf = MEM_malloc_arrayN(buf_len, __func__); blender::gpu::FrameBuffer *select_id_fb = DRW_engine_select_framebuffer_get(); GPU_framebuffer_bind(select_id_fb); GPU_framebuffer_read_color(select_id_fb, rect_clamp.xmin, rect_clamp.ymin, BLI_rcti_size_x(&rect_clamp), BLI_rcti_size_y(&rect_clamp), 1, 0, GPU_DATA_UINT, buf); if (!BLI_rcti_compare(rect, &rect_clamp)) { /* The rect has been clamped so we need to realign the buffer and fill in the blanks */ GPU_select_buffer_stride_realign(rect, &rect_clamp, buf); } } GPU_framebuffer_restore(); DRW_gpu_context_disable(); } if (r_buf_len) { *r_buf_len = buf_len; } return buf; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Select Bitmap from ID's * * Given a buffer of select ID's, fill in a booleans (true/false) per index. * #BLI_bitmap is used for memory efficiency. * * \{ */ uint *DRW_select_buffer_bitmap_from_rect( Depsgraph *depsgraph, ARegion *region, View3D *v3d, const rcti *rect, uint *r_bitmap_len) { SELECTID_Context *select_ctx = DRW_select_engine_context_get(); rcti rect_px = *rect; rect_px.xmax += 1; rect_px.ymax += 1; uint buf_len; uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect_px, &buf_len); if (buf == nullptr) { return nullptr; } BLI_assert(select_ctx->max_index_drawn_len > 0); const uint bitmap_len = select_ctx->max_index_drawn_len - 1; BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__); const uint *buf_iter = buf; while (buf_len--) { const uint index = *buf_iter - 1; if (index < bitmap_len) { BLI_BITMAP_ENABLE(bitmap_buf, index); } buf_iter++; } MEM_freeN(buf); if (r_bitmap_len) { *r_bitmap_len = bitmap_len; } return bitmap_buf; } uint *DRW_select_buffer_bitmap_from_circle(Depsgraph *depsgraph, ARegion *region, View3D *v3d, const int center[2], const int radius, uint *r_bitmap_len) { SELECTID_Context *select_ctx = DRW_select_engine_context_get(); rcti rect{}; rect.xmin = center[0] - radius; rect.xmax = center[0] + radius + 1; rect.ymin = center[1] - radius; rect.ymax = center[1] + radius + 1; const uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect, nullptr); if (buf == nullptr) { return nullptr; } BLI_assert(select_ctx->max_index_drawn_len > 0); const uint bitmap_len = select_ctx->max_index_drawn_len - 1; BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__); const uint *buf_iter = buf; const int radius_sq = radius * radius; for (int yc = -radius; yc <= radius; yc++) { for (int xc = -radius; xc <= radius; xc++, buf_iter++) { if (xc * xc + yc * yc < radius_sq) { /* Intentionally wrap to max value if this is zero. */ const uint index = *buf_iter - 1; if (index < bitmap_len) { BLI_BITMAP_ENABLE(bitmap_buf, index); } } } } MEM_freeN(buf); if (r_bitmap_len) { *r_bitmap_len = bitmap_len; } return bitmap_buf; } struct PolyMaskData { BLI_bitmap *px; int width; }; static void drw_select_mask_px_cb(int x, int x_end, int y, void *user_data) { PolyMaskData *data = static_cast(user_data); BLI_bitmap *px = data->px; int i = (y * data->width) + x; do { BLI_BITMAP_ENABLE(px, i); i++; } while (++x != x_end); } uint *DRW_select_buffer_bitmap_from_poly(Depsgraph *depsgraph, ARegion *region, View3D *v3d, const Span poly, const rcti *rect, uint *r_bitmap_len) { SELECTID_Context *select_ctx = DRW_select_engine_context_get(); rcti rect_px = *rect; rect_px.xmax += 1; rect_px.ymax += 1; uint buf_len; uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect_px, &buf_len); if (buf == nullptr) { return nullptr; } BLI_bitmap *buf_mask = BLI_BITMAP_NEW(buf_len, __func__); PolyMaskData poly_mask_data; poly_mask_data.px = buf_mask; poly_mask_data.width = (rect->xmax - rect->xmin) + 1; BLI_bitmap_draw_2d_poly_v2i_n(rect_px.xmin, rect_px.ymin, rect_px.xmax, rect_px.ymax, poly, drw_select_mask_px_cb, &poly_mask_data); BLI_assert(select_ctx->max_index_drawn_len > 0); const uint bitmap_len = select_ctx->max_index_drawn_len - 1; BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__); const uint *buf_iter = buf; int i = 0; while (buf_len--) { const uint index = *buf_iter - 1; if (index < bitmap_len && BLI_BITMAP_TEST(buf_mask, i)) { BLI_BITMAP_ENABLE(bitmap_buf, index); } buf_iter++; i++; } MEM_freeN(buf); MEM_freeN(buf_mask); if (r_bitmap_len) { *r_bitmap_len = bitmap_len; } return bitmap_buf; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Find Single Select ID's * * Given a buffer of select ID's, find the a single select id. * * \{ */ uint DRW_select_buffer_sample_point(Depsgraph *depsgraph, ARegion *region, View3D *v3d, const int center[2]) { uint ret = 0; rcti rect{}; rect.xmin = center[0]; rect.xmax = center[0] + 1; rect.ymin = center[1]; rect.ymax = center[1] + 1; uint buf_len; uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect, &buf_len); if (buf) { BLI_assert(0 != buf_len); ret = buf[0]; MEM_freeN(buf); } return ret; } struct SelectReadData { const void *val_ptr; uint id_min; uint id_max; uint r_index; }; static bool select_buffer_test_fn(const void *__restrict value, void *__restrict userdata) { SelectReadData *data = static_cast(userdata); uint hit_id = *(uint *)value; if (hit_id && hit_id >= data->id_min && hit_id < data->id_max) { /* Start at 1 to confirm. */ data->val_ptr = value; data->r_index = (hit_id - data->id_min) + 1; return true; } return false; } uint DRW_select_buffer_find_nearest_to_point(Depsgraph *depsgraph, ARegion *region, View3D *v3d, const int center[2], const uint id_min, const uint id_max, uint *dist) { /* Create region around center (typically the mouse cursor). * This must be square and have an odd width. */ rcti rect; BLI_rcti_init_pt_radius(&rect, center, *dist); rect.xmax += 1; rect.ymax += 1; int width = BLI_rcti_size_x(&rect); int height = width; /* Read from selection framebuffer. */ uint buf_len; const uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect, &buf_len); if (buf == nullptr) { return 0; } const int shape[2] = {height, width}; const int center_yx[2] = {(height - 1) / 2, (width - 1) / 2}; SelectReadData data = {nullptr, id_min, id_max, 0}; BLI_array_iter_spiral_square(buf, shape, center_yx, select_buffer_test_fn, &data); if (data.val_ptr) { size_t offset = (size_t(data.val_ptr) - size_t(buf)) / sizeof(*buf); int hit_x = offset % width; int hit_y = offset / width; *dist = uint(abs(hit_y - center_yx[0]) + abs(hit_x - center_yx[1])); } MEM_freeN(buf); return data.r_index; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Object Utils * \{ */ bool DRW_select_buffer_elem_get(const uint sel_id, uint &r_elem, uint &r_base_index, char &r_elem_type) { SELECTID_Context *select_ctx = DRW_select_engine_context_get(); for (const auto &item : select_ctx->elem_ranges.items()) { const ElemIndexRanges &ranges = item.value; Object *ob = item.key; if (!ranges.total.contains(sel_id)) { continue; } if (ranges.face.contains(sel_id)) { r_elem = sel_id - ranges.face.start(); r_elem_type = SCE_SELECT_FACE; r_base_index = select_ctx->objects.first_index_of_try(ob); return r_base_index != -1; } if (ranges.edge.contains(sel_id)) { r_elem = sel_id - ranges.edge.start(); r_elem_type = SCE_SELECT_EDGE; r_base_index = select_ctx->objects.first_index_of_try(ob); return r_base_index != -1; } if (ranges.vert.contains(sel_id)) { r_elem = sel_id - ranges.vert.start(); r_elem_type = SCE_SELECT_VERTEX; r_base_index = select_ctx->objects.first_index_of_try(ob); return r_base_index != -1; } } return false; } uint DRW_select_buffer_context_offset_for_object_elem(Depsgraph *depsgraph, Object *object, char elem_type) { SELECTID_Context *select_ctx = DRW_select_engine_context_get(); Object *ob_eval = DEG_get_evaluated(depsgraph, object); const ElemIndexRanges base_ofs = select_ctx->elem_ranges.lookup_default(ob_eval, ElemIndexRanges{}); if (elem_type == SCE_SELECT_VERTEX) { return base_ofs.vert.start(); } if (elem_type == SCE_SELECT_EDGE) { return base_ofs.edge.start(); } if (elem_type == SCE_SELECT_FACE) { return base_ofs.face.start(); } BLI_assert(0); return 0; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Context * \{ */ void DRW_select_buffer_context_create(Depsgraph *depsgraph, const blender::Span bases, short select_mode) { SELECTID_Context *select_ctx = DRW_select_engine_context_get(); select_ctx->objects.reinitialize(bases.size()); for (const int i : bases.index_range()) { Object *obj = bases[i]->object; select_ctx->objects[i] = DEG_get_evaluated(depsgraph, obj); } select_ctx->select_mode = select_mode; select_ctx->persmat = blender::float4x4::zero(); } /** \} */