/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved. * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bke */ #include "BLI_string_ref.hh" struct ImBuf; struct Mesh; /** * Generate a margin around the textures uv islands by copying pixels from the adjacent polygon. * * \param ibuf: the texture image. * \param mask: pixels with a mask value of 1 are not written to. * \param margin: the size of the margin in pixels. * \param me: the mesh to use the polygons of. * \param uv_layer: The UV layer to use. */ void RE_generate_texturemargin_adjacentfaces(struct ImBuf *ibuf, char *mask, int margin, struct Mesh const *me, blender::StringRef uv_layer, const float uv_offset[2]);