# SPDX-FileCopyrightText: 2021 Blender Authors # # SPDX-License-Identifier: BSD-3-Clause # - Find PulseAudio library # Find the native PulseAudio includes and library # This module defines # LIBPULSE_INCLUDE_DIRS, where to find pulse/pulseaudio.h, Set when # LIBPULSE_INCLUDE_DIR is found. # LIBPULSE_LIBRARIES, libraries to link against to use PulseAudio. # LIBPULSE_ROOT_DIR, The base directory to search for PulseAudio. # This can also be an environment variable. # PULSE_FOUND, If false, do not try to use PulseAudio. # # also defined, but not for general use are # LIBPULSE_LIBRARY, where to find the PulseAudio library. # If `LIBPULSE_ROOT_DIR` was defined in the environment, use it. if(DEFINED LIBPULSE_ROOT_DIR) # Pass. elseif(DEFINED ENV{LIBPULSE_ROOT_DIR}) set(LIBPULSE_ROOT_DIR $ENV{LIBPULSE_ROOT_DIR}) else() set(LIBPULSE_ROOT_DIR "") endif() set(_pulse_SEARCH_DIRS ${LIBPULSE_ROOT_DIR} ) find_path(LIBPULSE_INCLUDE_DIR pulse/pulseaudio.h HINTS ${_pulse_SEARCH_DIRS} PATH_SUFFIXES include ) find_library(LIBPULSE_LIBRARY NAMES pulse HINTS ${_pulse_SEARCH_DIRS} PATH_SUFFIXES lib64 lib ) # handle the QUIETLY and REQUIRED arguments and set PULSE_FOUND to TRUE if # all listed variables are TRUE include(FindPackageHandleStandardArgs) find_package_handle_standard_args(Pulse DEFAULT_MSG LIBPULSE_LIBRARY LIBPULSE_INCLUDE_DIR) if(PULSE_FOUND) set(LIBPULSE_LIBRARIES ${LIBPULSE_LIBRARY}) set(LIBPULSE_INCLUDE_DIRS ${LIBPULSE_INCLUDE_DIR}) endif() mark_as_advanced( LIBPULSE_INCLUDE_DIR LIBPULSE_LIBRARY ) unset(_pulse_SEARCH_DIRS)