/* SPDX-FileCopyrightText: 2021 Blender Foundation * * SPDX-License-Identifier: GPL-2.0-or-later * * Author: Sergey Sharybin. */ #include "internal/evaluator/eval_output_gpu.h" #include "opensubdiv_evaluator_capi.hh" using OpenSubdiv::Osd::PatchArray; using OpenSubdiv::Osd::PatchArrayVector; namespace blender::opensubdiv { static void buildPatchArraysBufferFromVector(const PatchArrayVector &patch_arrays, OpenSubdiv_Buffer *patch_arrays_buffer) { const size_t patch_array_size = sizeof(PatchArray); const size_t patch_array_byte_site = patch_array_size * patch_arrays.size(); patch_arrays_buffer->device_alloc(patch_arrays_buffer, patch_arrays.size()); patch_arrays_buffer->bind_gpu(patch_arrays_buffer); patch_arrays_buffer->device_update( patch_arrays_buffer, 0, patch_array_byte_site, &patch_arrays[0]); } GpuEvalOutput::GpuEvalOutput(const StencilTable *vertex_stencils, const StencilTable *varying_stencils, const std::vector &all_face_varying_stencils, const int face_varying_width, const PatchTable *patch_table, VolatileEvalOutput::EvaluatorCache *evaluator_cache) : VolatileEvalOutput(vertex_stencils, varying_stencils, all_face_varying_stencils, face_varying_width, patch_table, evaluator_cache) { } void GpuEvalOutput::fillPatchArraysBuffer(OpenSubdiv_Buffer *patch_arrays_buffer) { GLPatchTable *patch_table = getPatchTable(); buildPatchArraysBufferFromVector(patch_table->GetPatchArrays(), patch_arrays_buffer); } void GpuEvalOutput::wrapPatchIndexBuffer(OpenSubdiv_Buffer *patch_index_buffer) { GLPatchTable *patch_table = getPatchTable(); patch_index_buffer->wrap_device_handle(patch_index_buffer, patch_table->GetPatchIndexBuffer()); } void GpuEvalOutput::wrapPatchParamBuffer(OpenSubdiv_Buffer *patch_param_buffer) { GLPatchTable *patch_table = getPatchTable(); patch_param_buffer->wrap_device_handle(patch_param_buffer, patch_table->GetPatchParamBuffer()); } void GpuEvalOutput::wrapSrcBuffer(OpenSubdiv_Buffer *src_buffer) { GLVertexBuffer *vertex_buffer = getSrcBuffer(); src_buffer->wrap_device_handle(src_buffer, vertex_buffer->BindVBO()); } void GpuEvalOutput::wrapSrcVertexDataBuffer(OpenSubdiv_Buffer *src_buffer) { GLVertexBuffer *vertex_buffer = getSrcVertexDataBuffer(); src_buffer->wrap_device_handle(src_buffer, vertex_buffer->BindVBO()); } void GpuEvalOutput::fillFVarPatchArraysBuffer(const int face_varying_channel, OpenSubdiv_Buffer *patch_arrays_buffer) { GLPatchTable *patch_table = getFVarPatchTable(face_varying_channel); buildPatchArraysBufferFromVector(patch_table->GetFVarPatchArrays(face_varying_channel), patch_arrays_buffer); } void GpuEvalOutput::wrapFVarPatchIndexBuffer(const int face_varying_channel, OpenSubdiv_Buffer *patch_index_buffer) { GLPatchTable *patch_table = getFVarPatchTable(face_varying_channel); patch_index_buffer->wrap_device_handle( patch_index_buffer, patch_table->GetFVarPatchIndexBuffer(face_varying_channel)); } void GpuEvalOutput::wrapFVarPatchParamBuffer(const int face_varying_channel, OpenSubdiv_Buffer *patch_param_buffer) { GLPatchTable *patch_table = getFVarPatchTable(face_varying_channel); patch_param_buffer->wrap_device_handle( patch_param_buffer, patch_table->GetFVarPatchParamBuffer(face_varying_channel)); } void GpuEvalOutput::wrapFVarSrcBuffer(const int face_varying_channel, OpenSubdiv_Buffer *src_buffer) { GLVertexBuffer *vertex_buffer = getFVarSrcBuffer(face_varying_channel); src_buffer->buffer_offset = getFVarSrcBufferOffset(face_varying_channel); src_buffer->wrap_device_handle(src_buffer, vertex_buffer->BindVBO()); } } // namespace blender::opensubdiv