/* SPDX-FileCopyrightText: 2011 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "COM_IDMaskOperation.h" namespace blender::compositor { IDMaskOperation::IDMaskOperation() { this->add_input_socket(DataType::Value); this->add_output_socket(DataType::Value); flags_.can_be_constant = true; } void IDMaskOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { const MemoryBuffer *input = inputs[0]; const int width = BLI_rcti_size_x(&area); for (int y = area.ymin; y < area.ymax; y++) { float *out = output->get_elem(area.xmin, y); const float *in = input->get_elem(area.xmin, y); const float *row_end = out + width * output->elem_stride; while (out < row_end) { out[0] = (roundf(in[0]) == object_index_) ? 1.0f : 0.0f; in += input->elem_stride; out += output->elem_stride; } } } } // namespace blender::compositor