/* SPDX-FileCopyrightText: 2011 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "COM_MapUVOperation.h" namespace blender::compositor { MapUVOperation::MapUVOperation() { this->add_input_socket(DataType::Color, ResizeMode::Align); this->add_input_socket(DataType::Vector); this->add_output_socket(DataType::Color); alpha_ = 0.0f; nearest_neighbour_ = false; flags_.can_be_constant = true; set_canvas_input_index(UV_INPUT_INDEX); } void MapUVOperation::init_data() { NodeOperation *image_input = get_input_operation(IMAGE_INPUT_INDEX); image_width_ = image_input->get_width(); image_height_ = image_input->get_height(); NodeOperation *uv_input = get_input_operation(UV_INPUT_INDEX); uv_width_ = uv_input->get_width(); uv_height_ = uv_input->get_height(); } bool MapUVOperation::read_uv(float x, float y, float &r_u, float &r_v, float &r_alpha) { if (x < 0.0f || x >= uv_width_ || y < 0.0f || y >= uv_height_) { r_u = 0.0f; r_v = 0.0f; r_alpha = 0.0f; return false; } float vector[3]; uv_input_read_fn_(x, y, vector); r_u = vector[0] * image_width_; r_v = vector[1] * image_height_; r_alpha = vector[2]; return true; } void MapUVOperation::pixel_transform(const float xy[2], float r_uv[2], float r_deriv[2][2], float &r_alpha) { float uv[2], alpha; /* temporary variables for derivative estimation */ int num; read_uv(xy[0], xy[1], r_uv[0], r_uv[1], r_alpha); /* Estimate partial derivatives using 1-pixel offsets */ const float epsilon[2] = {1.0f, 1.0f}; zero_v2(r_deriv[0]); zero_v2(r_deriv[1]); num = 0; if (read_uv(xy[0] + epsilon[0], xy[1], uv[0], uv[1], alpha)) { r_deriv[0][0] += uv[0] - r_uv[0]; r_deriv[1][0] += uv[1] - r_uv[1]; num++; } if (read_uv(xy[0] - epsilon[0], xy[1], uv[0], uv[1], alpha)) { r_deriv[0][0] += r_uv[0] - uv[0]; r_deriv[1][0] += r_uv[1] - uv[1]; num++; } if (num > 0) { float numinv = 1.0f / float(num); r_deriv[0][0] *= numinv; r_deriv[1][0] *= numinv; } num = 0; if (read_uv(xy[0], xy[1] + epsilon[1], uv[0], uv[1], alpha)) { r_deriv[0][1] += uv[0] - r_uv[0]; r_deriv[1][1] += uv[1] - r_uv[1]; num++; } if (read_uv(xy[0], xy[1] - epsilon[1], uv[0], uv[1], alpha)) { r_deriv[0][1] += r_uv[0] - uv[0]; r_deriv[1][1] += r_uv[1] - uv[1]; num++; } if (num > 0) { float numinv = 1.0f / float(num); r_deriv[0][1] *= numinv; r_deriv[1][1] *= numinv; } } void MapUVOperation::get_area_of_interest(const int input_idx, const rcti &output_area, rcti &r_input_area) { switch (input_idx) { case IMAGE_INPUT_INDEX: { r_input_area = get_input_operation(IMAGE_INPUT_INDEX)->get_canvas(); break; } case UV_INPUT_INDEX: { r_input_area = output_area; expand_area_for_sampler(r_input_area, PixelSampler::Bilinear); break; } } } void MapUVOperation::update_memory_buffer_started(MemoryBuffer * /*output*/, const rcti & /*area*/, Span inputs) { const MemoryBuffer *uv_input = inputs[UV_INPUT_INDEX]; uv_input_read_fn_ = [=](float x, float y, float *out) { uv_input->read_elem_bilinear(x, y, out); }; } void MapUVOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { const MemoryBuffer *input_image = inputs[IMAGE_INPUT_INDEX]; for (BuffersIterator it = output->iterate_with({}, area); !it.is_end(); ++it) { float xy[2] = {float(it.x), float(it.y)}; float uv[2]; float deriv[2][2]; float alpha; pixel_transform(xy, uv, deriv, alpha); if (alpha == 0.0f) { zero_v4(it.out); continue; } if (nearest_neighbour_) { input_image->read_elem_sampled(uv[0], uv[1], PixelSampler::Nearest, it.out); } else { /* EWA filtering. */ input_image->read_elem_filtered(uv[0], uv[1], deriv[0], deriv[1], false, it.out); /* UV to alpha threshold. */ const float threshold = alpha_ * 0.05f; /* XXX alpha threshold is used to fade out pixels on boundaries with invalid derivatives. * this calculation is not very well defined, should be looked into if it becomes a problem * ... */ const float du = len_v2(deriv[0]); const float dv = len_v2(deriv[1]); const float factor = 1.0f - threshold * (du / image_width_ + dv / image_height_); if (factor < 0.0f) { alpha = 0.0f; } else { alpha *= factor; } } /* "pre-multiplied" */ if (alpha < 1.0f) { mul_v4_fl(it.out, alpha); } } } } // namespace blender::compositor