/* SPDX-FileCopyrightText: 2011 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "COM_MixOperation.h" #include "BLI_math_color.h" namespace blender::compositor { /* ******** Mix Base Operation ******** */ MixBaseOperation::MixBaseOperation() { this->add_input_socket(DataType::Value); this->add_input_socket(DataType::Color); this->add_input_socket(DataType::Color); this->add_output_socket(DataType::Color); this->set_use_value_alpha_multiply(false); this->set_use_clamp(false); flags_.can_be_constant = true; } void MixBaseOperation::determine_canvas(const rcti &preferred_area, rcti &r_area) { NodeOperationInput *socket; rcti temp_area = COM_AREA_NONE; socket = this->get_input_socket(1); bool determined = socket->determine_canvas(COM_AREA_NONE, temp_area); if (determined) { this->set_canvas_input_index(1); } else { socket = this->get_input_socket(2); determined = socket->determine_canvas(COM_AREA_NONE, temp_area); if (determined) { this->set_canvas_input_index(2); } else { this->set_canvas_input_index(0); } } NodeOperation::determine_canvas(preferred_area, r_area); } void MixBaseOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { const MemoryBuffer *input_value = inputs[0]; const MemoryBuffer *input_color1 = inputs[1]; const MemoryBuffer *input_color2 = inputs[2]; const int width = BLI_rcti_size_x(&area); PixelCursor p; p.out_stride = output->elem_stride; p.value_stride = input_value->elem_stride; p.color1_stride = input_color1->elem_stride; p.color2_stride = input_color2->elem_stride; for (int y = area.ymin; y < area.ymax; y++) { p.out = output->get_elem(area.xmin, y); p.row_end = p.out + width * output->elem_stride; p.value = input_value->get_elem(area.xmin, y); p.color1 = input_color1->get_elem(area.xmin, y); p.color2 = input_color2->get_elem(area.xmin, y); update_memory_buffer_row(p); } } void MixBaseOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; p.out[0] = value_m * p.color1[0] + value * p.color2[0]; p.out[1] = value_m * p.color1[1] + value * p.color2[1]; p.out[2] = value_m * p.color1[2] + value * p.color2[2]; p.out[3] = p.color1[3]; p.next(); } } /* ******** Mix Add Operation ******** */ void MixAddOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } p.out[0] = p.color1[0] + value * p.color2[0]; p.out[1] = p.color1[1] + value * p.color2[1]; p.out[2] = p.color1[2] + value * p.color2[2]; p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Blend Operation ******** */ void MixBlendOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } float value_m = 1.0f - value; p.out[0] = value_m * p.color1[0] + value * p.color2[0]; p.out[1] = value_m * p.color1[1] + value * p.color2[1]; p.out[2] = value_m * p.color1[2] + value * p.color2[2]; p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Burn Operation ******** */ void MixColorBurnOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; float tmp = value_m + value * p.color2[0]; if (tmp <= 0.0f) { p.out[0] = 0.0f; } else { tmp = 1.0f - (1.0f - p.color1[0]) / tmp; p.out[0] = std::clamp(tmp, 0.0f, 1.0f); } tmp = value_m + value * p.color2[1]; if (tmp <= 0.0f) { p.out[1] = 0.0f; } else { tmp = 1.0f - (1.0f - p.color1[1]) / tmp; p.out[1] = std::clamp(tmp, 0.0f, 1.0f); } tmp = value_m + value * p.color2[2]; if (tmp <= 0.0f) { p.out[2] = 0.0f; } else { tmp = 1.0f - (1.0f - p.color1[2]) / tmp; p.out[2] = std::clamp(tmp, 0.0f, 1.0f); } p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Color Operation ******** */ void MixColorOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; float colH, colS, colV; rgb_to_hsv(p.color2[0], p.color2[1], p.color2[2], &colH, &colS, &colV); if (colS != 0.0f) { float rH, rS, rV; float tmpr, tmpg, tmpb; rgb_to_hsv(p.color1[0], p.color1[1], p.color1[2], &rH, &rS, &rV); hsv_to_rgb(colH, colS, rV, &tmpr, &tmpg, &tmpb); p.out[0] = (value_m * p.color1[0]) + (value * tmpr); p.out[1] = (value_m * p.color1[1]) + (value * tmpg); p.out[2] = (value_m * p.color1[2]) + (value * tmpb); } else { copy_v3_v3(p.out, p.color1); } p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Darken Operation ******** */ void MixDarkenOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } float value_m = 1.0f - value; p.out[0] = min_ff(p.color1[0], p.color2[0]) * value + p.color1[0] * value_m; p.out[1] = min_ff(p.color1[1], p.color2[1]) * value + p.color1[1] * value_m; p.out[2] = min_ff(p.color1[2], p.color2[2]) * value + p.color1[2] * value_m; p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Difference Operation ******** */ void MixDifferenceOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; p.out[0] = value_m * p.color1[0] + value * fabsf(p.color1[0] - p.color2[0]); p.out[1] = value_m * p.color1[1] + value * fabsf(p.color1[1] - p.color2[1]); p.out[2] = value_m * p.color1[2] + value * fabsf(p.color1[2] - p.color2[2]); p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Exclusion Operation ******** */ void MixExclusionOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; p.out[0] = max_ff(value_m * p.color1[0] + value * (p.color1[0] + p.color2[0] - 2.0f * p.color1[0] * p.color2[0]), 0.0f); p.out[1] = max_ff(value_m * p.color1[1] + value * (p.color1[1] + p.color2[1] - 2.0f * p.color1[1] * p.color2[1]), 0.0f); p.out[2] = max_ff(value_m * p.color1[2] + value * (p.color1[2] + p.color2[2] - 2.0f * p.color1[2] * p.color2[2]), 0.0f); p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Divide Operation ******** */ void MixDivideOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; if (p.color2[0] != 0.0f) { p.out[0] = value_m * (p.color1[0]) + value * (p.color1[0]) / p.color2[0]; } else { p.out[0] = 0.0f; } if (p.color2[1] != 0.0f) { p.out[1] = value_m * (p.color1[1]) + value * (p.color1[1]) / p.color2[1]; } else { p.out[1] = 0.0f; } if (p.color2[2] != 0.0f) { p.out[2] = value_m * (p.color1[2]) + value * (p.color1[2]) / p.color2[2]; } else { p.out[2] = 0.0f; } p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Dodge Operation ******** */ void MixDodgeOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } float tmp; if (p.color1[0] != 0.0f) { tmp = 1.0f - value * p.color2[0]; if (tmp <= 0.0f) { p.out[0] = 1.0f; } else { p.out[0] = p.color1[0] / tmp; CLAMP_MAX(p.out[0], 1.0f); } } else { p.out[0] = 0.0f; } if (p.color1[1] != 0.0f) { tmp = 1.0f - value * p.color2[1]; if (tmp <= 0.0f) { p.out[1] = 1.0f; } else { p.out[1] = p.color1[1] / tmp; CLAMP_MAX(p.out[1], 1.0f); } } else { p.out[1] = 0.0f; } if (p.color1[2] != 0.0f) { tmp = 1.0f - value * p.color2[2]; if (tmp <= 0.0f) { p.out[2] = 1.0f; } else { p.out[2] = p.color1[2] / tmp; CLAMP_MAX(p.out[2], 1.0f); } } else { p.out[2] = 0.0f; } p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Glare Operation ******** */ void MixGlareOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { const float value = p.value[0]; /* Linear interpolation between 3 cases: * value=-1:output=input value=0:output=input+glare value=1:output=glare */ float input_weight; float glare_weight; if (value < 0.0f) { input_weight = 1.0f; glare_weight = 1.0f + value; } else { input_weight = 1.0f - value; glare_weight = 1.0f; } p.out[0] = input_weight * std::max(p.color1[0], 0.0f) + glare_weight * p.color2[0]; p.out[1] = input_weight * std::max(p.color1[1], 0.0f) + glare_weight * p.color2[1]; p.out[2] = input_weight * std::max(p.color1[2], 0.0f) + glare_weight * p.color2[2]; p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Hue Operation ******** */ void MixHueOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; float colH, colS, colV; rgb_to_hsv(p.color2[0], p.color2[1], p.color2[2], &colH, &colS, &colV); if (colS != 0.0f) { float rH, rS, rV; float tmpr, tmpg, tmpb; rgb_to_hsv(p.color1[0], p.color1[1], p.color1[2], &rH, &rS, &rV); hsv_to_rgb(colH, rS, rV, &tmpr, &tmpg, &tmpb); p.out[0] = value_m * p.color1[0] + value * tmpr; p.out[1] = value_m * p.color1[1] + value * tmpg; p.out[2] = value_m * p.color1[2] + value * tmpb; } else { copy_v3_v3(p.out, p.color1); } p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Lighten Operation ******** */ void MixLightenOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } float value_m = 1.0f - value; p.out[0] = max_ff(p.color1[0], p.color2[0]) * value + p.color1[0] * value_m; p.out[1] = max_ff(p.color1[1], p.color2[1]) * value + p.color1[1] * value_m; p.out[2] = max_ff(p.color1[2], p.color2[2]) * value + p.color1[2] * value_m; p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Linear Light Operation ******** */ void MixLinearLightOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } if (p.color2[0] > 0.5f) { p.out[0] = p.color1[0] + value * (2.0f * (p.color2[0] - 0.5f)); } else { p.out[0] = p.color1[0] + value * (2.0f * (p.color2[0]) - 1.0f); } if (p.color2[1] > 0.5f) { p.out[1] = p.color1[1] + value * (2.0f * (p.color2[1] - 0.5f)); } else { p.out[1] = p.color1[1] + value * (2.0f * (p.color2[1]) - 1.0f); } if (p.color2[2] > 0.5f) { p.out[2] = p.color1[2] + value * (2.0f * (p.color2[2] - 0.5f)); } else { p.out[2] = p.color1[2] + value * (2.0f * (p.color2[2]) - 1.0f); } p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Multiply Operation ******** */ void MixMultiplyOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; p.out[0] = p.color1[0] * (value_m + value * p.color2[0]); p.out[1] = p.color1[1] * (value_m + value * p.color2[1]); p.out[2] = p.color1[2] * (value_m + value * p.color2[2]); p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Overlay Operation ******** */ void MixOverlayOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; if (p.color1[0] < 0.5f) { p.out[0] = p.color1[0] * (value_m + 2.0f * value * p.color2[0]); } else { p.out[0] = 1.0f - (value_m + 2.0f * value * (1.0f - p.color2[0])) * (1.0f - p.color1[0]); } if (p.color1[1] < 0.5f) { p.out[1] = p.color1[1] * (value_m + 2.0f * value * p.color2[1]); } else { p.out[1] = 1.0f - (value_m + 2.0f * value * (1.0f - p.color2[1])) * (1.0f - p.color1[1]); } if (p.color1[2] < 0.5f) { p.out[2] = p.color1[2] * (value_m + 2.0f * value * p.color2[2]); } else { p.out[2] = 1.0f - (value_m + 2.0f * value * (1.0f - p.color2[2])) * (1.0f - p.color1[2]); } p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Saturation Operation ******** */ void MixSaturationOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; float rH, rS, rV; rgb_to_hsv(p.color1[0], p.color1[1], p.color1[2], &rH, &rS, &rV); if (rS != 0.0f) { float colH, colS, colV; rgb_to_hsv(p.color2[0], p.color2[1], p.color2[2], &colH, &colS, &colV); hsv_to_rgb(rH, (value_m * rS + value * colS), rV, &p.out[0], &p.out[1], &p.out[2]); } else { copy_v3_v3(p.out, p.color1); } p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Screen Operation ******** */ void MixScreenOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; p.out[0] = 1.0f - (value_m + value * (1.0f - p.color2[0])) * (1.0f - p.color1[0]); p.out[1] = 1.0f - (value_m + value * (1.0f - p.color2[1])) * (1.0f - p.color1[1]); p.out[2] = 1.0f - (value_m + value * (1.0f - p.color2[2])) * (1.0f - p.color1[2]); p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Soft Light Operation ******** */ void MixSoftLightOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } const float value_m = 1.0f - value; float scr, scg, scb; /* First calculate non-fac based Screen mix. */ scr = 1.0f - (1.0f - p.color2[0]) * (1.0f - p.color1[0]); scg = 1.0f - (1.0f - p.color2[1]) * (1.0f - p.color1[1]); scb = 1.0f - (1.0f - p.color2[2]) * (1.0f - p.color1[2]); p.out[0] = value_m * p.color1[0] + value * ((1.0f - p.color1[0]) * p.color2[0] * p.color1[0] + p.color1[0] * scr); p.out[1] = value_m * p.color1[1] + value * ((1.0f - p.color1[1]) * p.color2[1] * p.color1[1] + p.color1[1] * scg); p.out[2] = value_m * p.color1[2] + value * ((1.0f - p.color1[2]) * p.color2[2] * p.color1[2] + p.color1[2] * scb); p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Subtract Operation ******** */ void MixSubtractOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } p.out[0] = p.color1[0] - value * p.color2[0]; p.out[1] = p.color1[1] - value * p.color2[1]; p.out[2] = p.color1[2] - value * p.color2[2]; p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } /* ******** Mix Value Operation ******** */ void MixValueOperation::update_memory_buffer_row(PixelCursor &p) { while (p.out < p.row_end) { float value = p.value[0]; if (this->use_value_alpha_multiply()) { value *= p.color2[3]; } float value_m = 1.0f - value; float rH, rS, rV; float colH, colS, colV; rgb_to_hsv(p.color1[0], p.color1[1], p.color1[2], &rH, &rS, &rV); rgb_to_hsv(p.color2[0], p.color2[1], p.color2[2], &colH, &colS, &colV); hsv_to_rgb(rH, rS, (value_m * rV + value * colV), &p.out[0], &p.out[1], &p.out[2]); p.out[3] = p.color1[3]; clamp_if_needed(p.out); p.next(); } } } // namespace blender::compositor