/* SPDX-FileCopyrightText: 2012 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "COM_NormalizeOperation.h" namespace blender::compositor { NormalizeOperation::NormalizeOperation() { this->add_input_socket(DataType::Value); this->add_output_socket(DataType::Value); cached_instance_ = nullptr; flags_.can_be_constant = true; } void NormalizeOperation::deinit_execution() { delete cached_instance_; cached_instance_ = nullptr; } /* The code below assumes all data is inside range +- this, and that input buffer is single channel */ #define BLENDER_ZMAX 10000.0f void NormalizeOperation::get_area_of_interest(const int /*input_idx*/, const rcti & /*output_area*/, rcti &r_input_area) { r_input_area = get_input_operation(0)->get_canvas(); } void NormalizeOperation::update_memory_buffer_started(MemoryBuffer * /*output*/, const rcti & /*area*/, Span inputs) { if (cached_instance_ == nullptr) { MemoryBuffer *input = inputs[0]; /* Using generic two floats struct to store `x: min`, `y: multiply`. */ NodeTwoFloats *minmult = new NodeTwoFloats(); float minv = 1.0f + BLENDER_ZMAX; float maxv = -1.0f - BLENDER_ZMAX; for (const float *elem : input->as_range()) { const float value = *elem; if ((value > maxv) && (value <= BLENDER_ZMAX)) { maxv = value; } if ((value < minv) && (value >= -BLENDER_ZMAX)) { minv = value; } } minmult->x = minv; /* The case of a flat buffer would cause a divide by 0. */ minmult->y = ((maxv != minv) ? 1.0f / (maxv - minv) : 0.0f); cached_instance_ = minmult; } } void NormalizeOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { NodeTwoFloats *minmult = cached_instance_; for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { const float input_value = *it.in(0); *it.out = (input_value - minmult->x) * minmult->y; /* Clamp infinities. */ CLAMP(*it.out, 0.0f, 1.0f); } } } // namespace blender::compositor