/* SPDX-FileCopyrightText: 2011 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "COM_PixelateOperation.h" #include namespace blender::compositor { PixelateOperation::PixelateOperation() { this->add_input_socket(DataType::Color); this->add_output_socket(DataType::Color); this->set_canvas_input_index(0); flags_.can_be_constant = true; pixel_size_ = 1; } void PixelateOperation::get_area_of_interest(const int /*input_idx*/, const rcti &output_area, rcti &r_input_area) { r_input_area.xmin = output_area.xmin; r_input_area.ymin = output_area.ymin; r_input_area.xmax = output_area.xmax + pixel_size_ - 1; r_input_area.ymax = output_area.ymax + pixel_size_ - 1; } void PixelateOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { MemoryBuffer *image = inputs[0]; if (image->is_a_single_elem()) { copy_v4_v4(output->get_elem(0, 0), image->get_elem(0, 0)); return; } const int width = image->get_width(); const int height = image->get_height(); for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { const int x_start = (it.x / pixel_size_) * pixel_size_; const int y_start = (it.y / pixel_size_) * pixel_size_; const int x_end = std::min(x_start + pixel_size_, width); const int y_end = std::min(y_start + pixel_size_, height); float4 color_accum(0, 0, 0, 0); for (int y = y_start; y < y_end; ++y) { for (int x = x_start; x < x_end; ++x) { float4 color; image->read_elem(x, y, color); color_accum += color; } } const int scale = (x_end - x_start) * (y_end - y_start); copy_v4_v4(it.out, color_accum / float(scale)); } } } // namespace blender::compositor