/* SPDX-FileCopyrightText: 2021 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "COM_PosterizeOperation.h" namespace blender::compositor { PosterizeOperation::PosterizeOperation() { this->add_input_socket(DataType::Color); this->add_input_socket(DataType::Value); this->add_output_socket(DataType::Color); flags_.can_be_constant = true; } void PosterizeOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { const float *in_value = it.in(0); const float *in_steps = it.in(1); float steps = in_steps[0]; CLAMP(steps, 2.0f, 1024.0f); const float steps_inv = 1.0f / steps; it.out[0] = floor(in_value[0] / steps_inv) * steps_inv; it.out[1] = floor(in_value[1] / steps_inv) * steps_inv; it.out[2] = floor(in_value[2] / steps_inv) * steps_inv; it.out[3] = in_value[3]; } } } // namespace blender::compositor