/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "COM_NodeOperation.h" namespace blender::compositor { /** * \brief SummedAreaTableOperation class computes the summed area table. */ class SummedAreaTableOperation : public NodeOperation { public: SummedAreaTableOperation(); enum eMode { Identity = 1, Squared }; void set_mode(const eMode mode); eMode get_mode(); void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override; void update_memory_buffer(MemoryBuffer *output, const rcti &area, Span inputs) override; private: eMode mode_; }; /* Computes the sum of the rectangular region defined by the given area from the * given summed area table. All coordinates within the area are included. */ float4 summed_area_table_sum(MemoryBuffer *buffer, const rcti &area); } // namespace blender::compositor