# SPDX-FileCopyrightText: 2015 Blender Authors # # SPDX-License-Identifier: BSD-3-Clause # - Find SDL library # Find the native SDL includes and library # This module defines # SDL2_INCLUDE_DIRS, where to find SDL.h, Set when SDL2_INCLUDE_DIR is found. # SDL2_LIBRARIES, libraries to link against to use SDL. # SDL2_ROOT_DIR, The base directory to search for SDL. # This can also be an environment variable. # SDL2_FOUND, If false, do not try to use SDL. # # also defined, but not for general use are # SDL2_LIBRARY, where to find the SDL library. # If `SDL2_ROOT_DIR` was defined in the environment, use it. if(DEFINED SDL2_ROOT_DIR) # Pass. elseif(DEFINED ENV{SDL2_ROOT_DIR}) set(SDL2_ROOT_DIR $ENV{SDL2_ROOT_DIR}) else() set(SDL2_ROOT_DIR "") endif() set(_sdl2_SEARCH_DIRS ${SDL2_ROOT_DIR} ) find_path(SDL2_INCLUDE_DIR NAMES SDL.h HINTS ${_sdl2_SEARCH_DIRS} PATH_SUFFIXES include/SDL2 include SDL2 ) find_library(SDL2_LIBRARY NAMES SDL2 HINTS ${_sdl2_SEARCH_DIRS} PATH_SUFFIXES lib64 lib ) # handle the QUIETLY and REQUIRED arguments and set SDL2_FOUND to TRUE if # all listed variables are TRUE include(FindPackageHandleStandardArgs) find_package_handle_standard_args(SDL2 DEFAULT_MSG SDL2_LIBRARY SDL2_INCLUDE_DIR) if(SDL2_FOUND) set(SDL2_LIBRARIES ${SDL2_LIBRARY}) set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR}) endif() mark_as_advanced( SDL2_INCLUDE_DIR SDL2_LIBRARY )