# SPDX-FileCopyrightText: 2011 Blender Authors # # SPDX-License-Identifier: BSD-3-Clause # - Find XML2 library # Find the native XML2 includes and library # This module defines # XML2_INCLUDE_DIRS, where to find xml2.h, Set when # XML2_INCLUDE_DIR is found. # XML2_LIBRARIES, libraries to link against to use XML2. # XML2_ROOT_DIR, The base directory to search for XML2. # This can also be an environment variable. # XML2_FOUND, If false, do not try to use XML2. # # also defined, but not for general use are # XML2_LIBRARY, where to find the XML2 library. # If `XML2_ROOT_DIR` was defined in the environment, use it. if(DEFINED XML2_ROOT_DIR) # Pass. elseif(DEFINED ENV{XML2_ROOT_DIR}) set(XML2_ROOT_DIR $ENV{XML2_ROOT_DIR}) else() set(XML2_ROOT_DIR "") endif() set(_xml2_SEARCH_DIRS ${XML2_ROOT_DIR} ) find_path(XML2_INCLUDE_DIR libxml2/libxml/xpath.h HINTS ${_xml2_SEARCH_DIRS} PATH_SUFFIXES include ) find_library(XML2_LIBRARY NAMES xml2 HINTS ${_xml2_SEARCH_DIRS} PATH_SUFFIXES lib64 lib ) # handle the QUIETLY and REQUIRED arguments and set XML2_FOUND to TRUE if # all listed variables are TRUE include(FindPackageHandleStandardArgs) find_package_handle_standard_args(XML2 DEFAULT_MSG XML2_LIBRARY XML2_INCLUDE_DIR) if(XML2_FOUND) set(XML2_LIBRARIES ${XML2_LIBRARY}) set(XML2_INCLUDE_DIRS ${XML2_INCLUDE_DIR}) endif() mark_as_advanced( XML2_INCLUDE_DIR XML2_LIBRARY )