/* SPDX-FileCopyrightText: 2009 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup edmesh */ #include "MEM_guardedalloc.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_view3d_types.h" #include "BLI_array.hh" #include "BLI_utildefines.h" #include "BKE_attribute.hh" #include "BKE_context.hh" #include "BKE_customdata.hh" #include "BKE_editmesh.hh" #include "BKE_key.hh" #include "BKE_mesh.hh" #include "BKE_mesh_runtime.hh" #include "BKE_report.hh" #include "DEG_depsgraph.hh" #include "RNA_prototypes.h" #include "WM_api.hh" #include "WM_types.hh" #include "BLT_translation.hh" #include "ED_mesh.hh" #include "ED_object.hh" #include "ED_paint.hh" #include "ED_screen.hh" #include "GEO_mesh_split_edges.hh" #include "mesh_intern.hh" /* own include */ using blender::Array; using blender::float2; using blender::float3; using blender::MutableSpan; using blender::Span; static CustomData *mesh_customdata_get_type(Mesh *mesh, const char htype, int *r_tot) { CustomData *data; BMesh *bm = (mesh->runtime->edit_mesh) ? mesh->runtime->edit_mesh->bm : nullptr; int tot; switch (htype) { case BM_VERT: if (bm) { data = &bm->vdata; tot = bm->totvert; } else { data = &mesh->vert_data; tot = mesh->verts_num; } break; case BM_EDGE: if (bm) { data = &bm->edata; tot = bm->totedge; } else { data = &mesh->edge_data; tot = mesh->edges_num; } break; case BM_LOOP: if (bm) { data = &bm->ldata; tot = bm->totloop; } else { data = &mesh->corner_data; tot = mesh->corners_num; } break; case BM_FACE: if (bm) { data = &bm->pdata; tot = bm->totface; } else { data = &mesh->face_data; tot = mesh->faces_num; } break; default: BLI_assert(0); tot = 0; data = nullptr; break; } if (r_tot) { *r_tot = tot; } return data; } static void mesh_uv_reset_array(float **fuv, const int len) { if (len == 3) { fuv[0][0] = 0.0; fuv[0][1] = 0.0; fuv[1][0] = 1.0; fuv[1][1] = 0.0; fuv[2][0] = 1.0; fuv[2][1] = 1.0; } else if (len == 4) { fuv[0][0] = 0.0; fuv[0][1] = 0.0; fuv[1][0] = 1.0; fuv[1][1] = 0.0; fuv[2][0] = 1.0; fuv[2][1] = 1.0; fuv[3][0] = 0.0; fuv[3][1] = 1.0; /* Make sure we ignore 2-sided faces. */ } else if (len > 2) { float fac = 0.0f, dfac = 1.0f / float(len); dfac *= float(M_PI) * 2.0f; for (int i = 0; i < len; i++) { fuv[i][0] = 0.5f * sinf(fac) + 0.5f; fuv[i][1] = 0.5f * cosf(fac) + 0.5f; fac += dfac; } } } static void mesh_uv_reset_bmface(BMFace *f, const int cd_loop_uv_offset) { Array fuv(f->len); BMIter liter; BMLoop *l; int i; BM_ITER_ELEM_INDEX (l, &liter, f, BM_LOOPS_OF_FACE, i) { fuv[i] = ((float *)BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset)); } mesh_uv_reset_array(fuv.data(), f->len); } static void mesh_uv_reset_mface(const blender::IndexRange face, float2 *mloopuv) { Array fuv(face.size()); for (int i = 0; i < face.size(); i++) { fuv[i] = mloopuv[face[i]]; } mesh_uv_reset_array(fuv.data(), face.size()); } void ED_mesh_uv_loop_reset_ex(Mesh *mesh, const int layernum) { BMEditMesh *em = mesh->runtime->edit_mesh; if (em) { /* Collect BMesh UVs */ const int cd_loop_uv_offset = CustomData_get_n_offset( &em->bm->ldata, CD_PROP_FLOAT2, layernum); BMFace *efa; BMIter iter; BLI_assert(cd_loop_uv_offset >= 0); BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) { continue; } mesh_uv_reset_bmface(efa, cd_loop_uv_offset); } } else { /* Collect Mesh UVs */ BLI_assert(CustomData_has_layer(&mesh->corner_data, CD_PROP_FLOAT2)); float2 *mloopuv = static_cast(CustomData_get_layer_n_for_write( &mesh->corner_data, CD_PROP_FLOAT2, layernum, mesh->corners_num)); const blender::OffsetIndices polys = mesh->faces(); for (const int i : polys.index_range()) { mesh_uv_reset_mface(polys[i], mloopuv); } } DEG_id_tag_update(&mesh->id, 0); } void ED_mesh_uv_loop_reset(bContext *C, Mesh *mesh) { /* could be ldata or pdata */ CustomData *ldata = mesh_customdata_get_type(mesh, BM_LOOP, nullptr); const int layernum = CustomData_get_active_layer(ldata, CD_PROP_FLOAT2); ED_mesh_uv_loop_reset_ex(mesh, layernum); WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh); } int ED_mesh_uv_add( Mesh *mesh, const char *name, const bool active_set, const bool do_init, ReportList *reports) { /* NOTE: keep in sync with #ED_mesh_color_add. */ BMEditMesh *em; int layernum_dst; if (!name) { name = DATA_("UVMap"); } const std::string unique_name = BKE_id_attribute_calc_unique_name(mesh->id, name); bool is_init = false; if (mesh->runtime->edit_mesh) { em = mesh->runtime->edit_mesh; layernum_dst = CustomData_number_of_layers(&em->bm->ldata, CD_PROP_FLOAT2); if (layernum_dst >= MAX_MTFACE) { BKE_reportf(reports, RPT_WARNING, "Cannot add more than %i UV maps", MAX_MTFACE); return -1; } BM_data_layer_add_named(em->bm, &em->bm->ldata, CD_PROP_FLOAT2, unique_name.c_str()); BM_uv_map_ensure_select_and_pin_attrs(em->bm); /* copy data from active UV */ if (layernum_dst && do_init) { const int layernum_src = CustomData_get_active_layer(&em->bm->ldata, CD_PROP_FLOAT2); BM_data_layer_copy(em->bm, &em->bm->ldata, CD_PROP_FLOAT2, layernum_src, layernum_dst); is_init = true; } if (active_set || layernum_dst == 0) { CustomData_set_layer_active(&em->bm->ldata, CD_PROP_FLOAT2, layernum_dst); } } else { layernum_dst = CustomData_number_of_layers(&mesh->corner_data, CD_PROP_FLOAT2); if (layernum_dst >= MAX_MTFACE) { BKE_reportf(reports, RPT_WARNING, "Cannot add more than %i UV maps", MAX_MTFACE); return -1; } if (CustomData_has_layer(&mesh->corner_data, CD_PROP_FLOAT2) && do_init) { CustomData_add_layer_named_with_data( &mesh->corner_data, CD_PROP_FLOAT2, MEM_dupallocN(CustomData_get_layer(&mesh->corner_data, CD_PROP_FLOAT2)), mesh->corners_num, unique_name, nullptr); is_init = true; } else { CustomData_add_layer_named( &mesh->corner_data, CD_PROP_FLOAT2, CD_SET_DEFAULT, mesh->corners_num, unique_name); } if (active_set || layernum_dst == 0) { CustomData_set_layer_active(&mesh->corner_data, CD_PROP_FLOAT2, layernum_dst); } } /* don't overwrite our copied coords */ if (!is_init && do_init) { ED_mesh_uv_loop_reset_ex(mesh, layernum_dst); } DEG_id_tag_update(&mesh->id, 0); WM_main_add_notifier(NC_GEOM | ND_DATA, mesh); return layernum_dst; } static const bool *mesh_loop_boolean_custom_data_get_by_name(const Mesh &mesh, const char *name) { return static_cast( CustomData_get_layer_named(&mesh.corner_data, CD_PROP_BOOL, name)); } const bool *ED_mesh_uv_map_vert_select_layer_get(const Mesh *mesh, const int uv_index) { using namespace blender::bke; char buffer[MAX_CUSTOMDATA_LAYER_NAME]; const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index); return mesh_loop_boolean_custom_data_get_by_name( *mesh, BKE_uv_map_vert_select_name_get(uv_name, buffer)); } const bool *ED_mesh_uv_map_edge_select_layer_get(const Mesh *mesh, const int uv_index) { /* UV map edge selections are stored on face corners (loops) and not on edges * because we need selections per face edge, even when the edge is split in UV space. */ using namespace blender::bke; char buffer[MAX_CUSTOMDATA_LAYER_NAME]; const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index); return mesh_loop_boolean_custom_data_get_by_name( *mesh, BKE_uv_map_edge_select_name_get(uv_name, buffer)); } const bool *ED_mesh_uv_map_pin_layer_get(const Mesh *mesh, const int uv_index) { using namespace blender::bke; char buffer[MAX_CUSTOMDATA_LAYER_NAME]; const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index); return mesh_loop_boolean_custom_data_get_by_name(*mesh, BKE_uv_map_pin_name_get(uv_name, buffer)); } static bool *ensure_corner_boolean_attribute(Mesh &mesh, const blender::StringRefNull name) { bool *data = static_cast(CustomData_get_layer_named_for_write( &mesh.corner_data, CD_PROP_BOOL, name, mesh.corners_num)); if (!data) { data = static_cast(CustomData_add_layer_named( &mesh.corner_data, CD_PROP_BOOL, CD_SET_DEFAULT, mesh.faces_num, name)); } return data; } bool *ED_mesh_uv_map_vert_select_layer_ensure(Mesh *mesh, const int uv_index) { using namespace blender::bke; char buffer[MAX_CUSTOMDATA_LAYER_NAME]; const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index); return ensure_corner_boolean_attribute(*mesh, BKE_uv_map_vert_select_name_get(uv_name, buffer)); } bool *ED_mesh_uv_map_edge_select_layer_ensure(Mesh *mesh, const int uv_index) { using namespace blender::bke; char buffer[MAX_CUSTOMDATA_LAYER_NAME]; const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index); return ensure_corner_boolean_attribute(*mesh, BKE_uv_map_edge_select_name_get(uv_name, buffer)); } bool *ED_mesh_uv_map_pin_layer_ensure(Mesh *mesh, const int uv_index) { using namespace blender::bke; char buffer[MAX_CUSTOMDATA_LAYER_NAME]; const char *uv_name = CustomData_get_layer_name(&mesh->corner_data, CD_PROP_FLOAT2, uv_index); return ensure_corner_boolean_attribute(*mesh, BKE_uv_map_pin_name_get(uv_name, buffer)); } void ED_mesh_uv_ensure(Mesh *mesh, const char *name) { BMEditMesh *em; int layernum_dst; if (mesh->runtime->edit_mesh) { em = mesh->runtime->edit_mesh; layernum_dst = CustomData_number_of_layers(&em->bm->ldata, CD_PROP_FLOAT2); if (layernum_dst == 0) { ED_mesh_uv_add(mesh, name, true, true, nullptr); } } else { layernum_dst = CustomData_number_of_layers(&mesh->corner_data, CD_PROP_FLOAT2); if (layernum_dst == 0) { ED_mesh_uv_add(mesh, name, true, true, nullptr); } } } int ED_mesh_color_add( Mesh *mesh, const char *name, const bool active_set, const bool do_init, ReportList *reports) { using namespace blender; /* If no name is supplied, provide a backwards compatible default. */ if (!name) { name = "Col"; } CustomDataLayer *layer = BKE_id_attribute_new( &mesh->id, name, CD_PROP_BYTE_COLOR, bke::AttrDomain::Corner, reports); if (do_init) { const char *active_name = mesh->active_color_attribute; if (const CustomDataLayer *active_layer = BKE_id_attributes_color_find(&mesh->id, active_name)) { if (const BMEditMesh *em = mesh->runtime->edit_mesh) { BMesh &bm = *em->bm; const int src_i = CustomData_get_named_layer(&bm.ldata, CD_PROP_BYTE_COLOR, active_name); const int dst_i = CustomData_get_named_layer(&bm.ldata, CD_PROP_BYTE_COLOR, layer->name); BM_data_layer_copy(&bm, &bm.ldata, CD_PROP_BYTE_COLOR, src_i, dst_i); } else { memcpy( layer->data, active_layer->data, CustomData_get_elem_size(layer) * mesh->corners_num); } } } if (active_set) { BKE_id_attributes_active_color_set(&mesh->id, layer->name); } DEG_id_tag_update(&mesh->id, 0); WM_main_add_notifier(NC_GEOM | ND_DATA, mesh); int dummy; const CustomData *data = mesh_customdata_get_type(mesh, BM_LOOP, &dummy); return CustomData_get_named_layer(data, CD_PROP_BYTE_COLOR, layer->name); } bool ED_mesh_color_ensure(Mesh *mesh, const char *name) { using namespace blender; BLI_assert(mesh->runtime->edit_mesh == nullptr); if (BKE_color_attribute_supported(*mesh, mesh->active_color_attribute)) { return true; } const std::string unique_name = BKE_id_attribute_calc_unique_name(mesh->id, name); if (!mesh->attributes_for_write().add(unique_name, bke::AttrDomain::Corner, CD_PROP_BYTE_COLOR, bke::AttributeInitDefaultValue())) { return false; } BKE_id_attributes_active_color_set(&mesh->id, unique_name.c_str()); BKE_id_attributes_default_color_set(&mesh->id, unique_name.c_str()); BKE_mesh_tessface_clear(mesh); DEG_id_tag_update(&mesh->id, 0); return true; } /*********************** General poll ************************/ static bool layers_poll(bContext *C) { Object *ob = blender::ed::object::context_object(C); ID *data = (ob) ? static_cast(ob->data) : nullptr; return (ob && !ID_IS_LINKED(ob) && !ID_IS_OVERRIDE_LIBRARY(ob) && ob->type == OB_MESH && data && !ID_IS_LINKED(data) && !ID_IS_OVERRIDE_LIBRARY(data)); } /*********************** UV texture operators ************************/ static bool uv_texture_remove_poll(bContext *C) { if (!layers_poll(C)) { return false; } Object *ob = blender::ed::object::context_object(C); Mesh *mesh = static_cast(ob->data); CustomData *ldata = mesh_customdata_get_type(mesh, BM_LOOP, nullptr); const int active = CustomData_get_active_layer(ldata, CD_PROP_FLOAT2); if (active != -1) { return true; } return false; } static int mesh_uv_texture_add_exec(bContext *C, wmOperator *op) { Object *ob = blender::ed::object::context_object(C); Mesh *mesh = static_cast(ob->data); if (ED_mesh_uv_add(mesh, nullptr, true, true, op->reports) == -1) { return OPERATOR_CANCELLED; } if (ob->mode & OB_MODE_TEXTURE_PAINT) { Scene *scene = CTX_data_scene(C); ED_paint_proj_mesh_data_check(scene, ob, nullptr, nullptr, nullptr, nullptr); WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, nullptr); } return OPERATOR_FINISHED; } void MESH_OT_uv_texture_add(wmOperatorType *ot) { /* identifiers */ ot->name = "Add UV Map"; ot->description = "Add UV map"; ot->idname = "MESH_OT_uv_texture_add"; /* api callbacks */ ot->poll = layers_poll; ot->exec = mesh_uv_texture_add_exec; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } static int mesh_uv_texture_remove_exec(bContext *C, wmOperator *op) { Object *ob = blender::ed::object::context_object(C); Mesh *mesh = static_cast(ob->data); CustomData *ldata = mesh_customdata_get_type(mesh, BM_LOOP, nullptr); const char *name = CustomData_get_active_layer_name(ldata, CD_PROP_FLOAT2); if (!BKE_id_attribute_remove(&mesh->id, name, op->reports)) { return OPERATOR_CANCELLED; } if (ob->mode & OB_MODE_TEXTURE_PAINT) { Scene *scene = CTX_data_scene(C); ED_paint_proj_mesh_data_check(scene, ob, nullptr, nullptr, nullptr, nullptr); WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, nullptr); } DEG_id_tag_update(&mesh->id, ID_RECALC_GEOMETRY); WM_main_add_notifier(NC_GEOM | ND_DATA, mesh); return OPERATOR_FINISHED; } void MESH_OT_uv_texture_remove(wmOperatorType *ot) { /* identifiers */ ot->name = "Remove UV Map"; ot->description = "Remove UV map"; ot->idname = "MESH_OT_uv_texture_remove"; /* api callbacks */ ot->poll = uv_texture_remove_poll; ot->exec = mesh_uv_texture_remove_exec; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* *** CustomData clear functions, we need an operator for each *** */ static int mesh_customdata_clear_exec__internal(bContext *C, char htype, const eCustomDataType type) { Mesh *mesh = ED_mesh_context(C); int tot; CustomData *data = mesh_customdata_get_type(mesh, htype, &tot); BLI_assert(CustomData_layertype_is_singleton(type) == true); if (CustomData_has_layer(data, type)) { if (mesh->runtime->edit_mesh) { BM_data_layer_free(mesh->runtime->edit_mesh->bm, data, type); } else { CustomData_free_layers(data, type, tot); } DEG_id_tag_update(&mesh->id, ID_RECALC_GEOMETRY); WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh); return OPERATOR_FINISHED; } return OPERATOR_CANCELLED; } /* Clear Mask */ static bool mesh_customdata_mask_clear_poll(bContext *C) { Object *ob = blender::ed::object::context_object(C); if (ob && ob->type == OB_MESH) { Mesh *mesh = static_cast(ob->data); /* special case - can't run this if we're in sculpt mode */ if (ob->mode & OB_MODE_SCULPT) { return false; } if (!ID_IS_LINKED(mesh) && !ID_IS_OVERRIDE_LIBRARY(mesh)) { CustomData *data = mesh_customdata_get_type(mesh, BM_VERT, nullptr); if (CustomData_has_layer_named(data, CD_PROP_FLOAT, ".sculpt_mask")) { return true; } data = mesh_customdata_get_type(mesh, BM_LOOP, nullptr); if (CustomData_has_layer(data, CD_GRID_PAINT_MASK)) { return true; } } } return false; } static int mesh_customdata_mask_clear_exec(bContext *C, wmOperator *op) { Object *object = blender::ed::object::context_object(C); Mesh *mesh = static_cast(object->data); const bool ret_a = BKE_id_attribute_remove(&mesh->id, ".sculpt_mask", op->reports); int ret_b = mesh_customdata_clear_exec__internal(C, BM_LOOP, CD_GRID_PAINT_MASK); if (ret_a || ret_b == OPERATOR_FINISHED) { return OPERATOR_FINISHED; } return OPERATOR_CANCELLED; } void MESH_OT_customdata_mask_clear(wmOperatorType *ot) { /* NOTE: no create_mask yet */ /* identifiers */ ot->name = "Clear Sculpt Mask Data"; ot->idname = "MESH_OT_customdata_mask_clear"; ot->description = "Clear vertex sculpt masking data from the mesh"; /* api callbacks */ ot->exec = mesh_customdata_mask_clear_exec; ot->poll = mesh_customdata_mask_clear_poll; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /** * Clear Skin * \return -1 invalid state, 0 no skin, 1 has skin. */ static int mesh_customdata_skin_state(bContext *C) { Object *ob = blender::ed::object::context_object(C); if (ob && ob->type == OB_MESH) { Mesh *mesh = static_cast(ob->data); if (!ID_IS_LINKED(mesh) && !ID_IS_OVERRIDE_LIBRARY(mesh)) { CustomData *data = mesh_customdata_get_type(mesh, BM_VERT, nullptr); return CustomData_has_layer(data, CD_MVERT_SKIN); } } return -1; } static bool mesh_customdata_skin_add_poll(bContext *C) { return (mesh_customdata_skin_state(C) == 0); } static int mesh_customdata_skin_add_exec(bContext *C, wmOperator * /*op*/) { Object *ob = blender::ed::object::context_object(C); Mesh *mesh = static_cast(ob->data); BKE_mesh_ensure_skin_customdata(mesh); DEG_id_tag_update(&mesh->id, 0); WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh); return OPERATOR_FINISHED; } void MESH_OT_customdata_skin_add(wmOperatorType *ot) { /* identifiers */ ot->name = "Add Skin Data"; ot->idname = "MESH_OT_customdata_skin_add"; ot->description = "Add a vertex skin layer"; /* api callbacks */ ot->exec = mesh_customdata_skin_add_exec; ot->poll = mesh_customdata_skin_add_poll; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } static bool mesh_customdata_skin_clear_poll(bContext *C) { return (mesh_customdata_skin_state(C) == 1); } static int mesh_customdata_skin_clear_exec(bContext *C, wmOperator * /*op*/) { return mesh_customdata_clear_exec__internal(C, BM_VERT, CD_MVERT_SKIN); } void MESH_OT_customdata_skin_clear(wmOperatorType *ot) { /* identifiers */ ot->name = "Clear Skin Data"; ot->idname = "MESH_OT_customdata_skin_clear"; ot->description = "Clear vertex skin layer"; /* api callbacks */ ot->exec = mesh_customdata_skin_clear_exec; ot->poll = mesh_customdata_skin_clear_poll; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } /* Clear custom loop normals */ static int mesh_customdata_custom_splitnormals_add_exec(bContext *C, wmOperator * /*op*/) { using namespace blender; Mesh *mesh = ED_mesh_context(C); if (BKE_mesh_has_custom_loop_normals(mesh)) { return OPERATOR_CANCELLED; } if (mesh->runtime->edit_mesh) { BMesh &bm = *mesh->runtime->edit_mesh->bm; BM_data_layer_add(&bm, &bm.ldata, CD_CUSTOMLOOPNORMAL); } else { CustomData_add_layer( &mesh->corner_data, CD_CUSTOMLOOPNORMAL, CD_SET_DEFAULT, mesh->corners_num); } DEG_id_tag_update(&mesh->id, 0); WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh); return OPERATOR_FINISHED; } void MESH_OT_customdata_custom_splitnormals_add(wmOperatorType *ot) { /* identifiers */ ot->name = "Add Custom Split Normals Data"; ot->idname = "MESH_OT_customdata_custom_splitnormals_add"; ot->description = "Add a custom split normals layer, if none exists yet"; /* api callbacks */ ot->exec = mesh_customdata_custom_splitnormals_add_exec; ot->poll = ED_operator_editable_mesh; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } static int mesh_customdata_custom_splitnormals_clear_exec(bContext *C, wmOperator * /*op*/) { Mesh *mesh = ED_mesh_context(C); if (BMEditMesh *em = mesh->runtime->edit_mesh) { BMesh &bm = *em->bm; if (!CustomData_has_layer(&bm.ldata, CD_CUSTOMLOOPNORMAL)) { return OPERATOR_CANCELLED; } BM_data_layer_free(&bm, &bm.ldata, CD_CUSTOMLOOPNORMAL); if (bm.lnor_spacearr) { BKE_lnor_spacearr_clear(bm.lnor_spacearr); } } else { if (!CustomData_has_layer(&mesh->corner_data, CD_CUSTOMLOOPNORMAL)) { return OPERATOR_CANCELLED; } CustomData_free_layers(&mesh->corner_data, CD_CUSTOMLOOPNORMAL, mesh->corners_num); } mesh->tag_custom_normals_changed(); DEG_id_tag_update(&mesh->id, ID_RECALC_GEOMETRY); WM_event_add_notifier(C, NC_GEOM | ND_DATA, mesh); return OPERATOR_FINISHED; } void MESH_OT_customdata_custom_splitnormals_clear(wmOperatorType *ot) { /* identifiers */ ot->name = "Clear Custom Split Normals Data"; ot->idname = "MESH_OT_customdata_custom_splitnormals_clear"; ot->description = "Remove the custom split normals layer, if it exists"; /* api callbacks */ ot->exec = mesh_customdata_custom_splitnormals_clear_exec; ot->poll = ED_operator_editable_mesh; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } static void mesh_add_verts(Mesh *mesh, int len) { using namespace blender; if (len == 0) { return; } int totvert = mesh->verts_num + len; CustomData vert_data; CustomData_copy_layout( &mesh->vert_data, &vert_data, CD_MASK_MESH.vmask, CD_SET_DEFAULT, totvert); CustomData_copy_data(&mesh->vert_data, &vert_data, 0, 0, mesh->verts_num); if (!CustomData_has_layer_named(&vert_data, CD_PROP_FLOAT3, "position")) { CustomData_add_layer_named(&vert_data, CD_PROP_FLOAT3, CD_SET_DEFAULT, totvert, "position"); } CustomData_free(&mesh->vert_data, mesh->verts_num); mesh->vert_data = vert_data; BKE_mesh_runtime_clear_cache(mesh); mesh->verts_num = totvert; bke::MutableAttributeAccessor attributes = mesh->attributes_for_write(); bke::SpanAttributeWriter select_vert = attributes.lookup_or_add_for_write_span( ".select_vert", bke::AttrDomain::Point); select_vert.span.take_back(len).fill(true); select_vert.finish(); } static void mesh_add_edges(Mesh *mesh, int len) { using namespace blender; CustomData edge_data; int totedge; if (len == 0) { return; } totedge = mesh->edges_num + len; /* Update custom-data. */ CustomData_copy_layout( &mesh->edge_data, &edge_data, CD_MASK_MESH.emask, CD_SET_DEFAULT, totedge); CustomData_copy_data(&mesh->edge_data, &edge_data, 0, 0, mesh->edges_num); if (!CustomData_has_layer_named(&edge_data, CD_PROP_INT32_2D, ".edge_verts")) { CustomData_add_layer_named( &edge_data, CD_PROP_INT32_2D, CD_SET_DEFAULT, totedge, ".edge_verts"); } CustomData_free(&mesh->edge_data, mesh->edges_num); mesh->edge_data = edge_data; BKE_mesh_runtime_clear_cache(mesh); mesh->edges_num = totedge; bke::MutableAttributeAccessor attributes = mesh->attributes_for_write(); bke::SpanAttributeWriter select_edge = attributes.lookup_or_add_for_write_span( ".select_edge", bke::AttrDomain::Edge); select_edge.span.take_back(len).fill(true); select_edge.finish(); } static void mesh_add_loops(Mesh *mesh, int len) { CustomData ldata; int totloop; if (len == 0) { return; } totloop = mesh->corners_num + len; /* new face count */ /* update customdata */ CustomData_copy_layout(&mesh->corner_data, &ldata, CD_MASK_MESH.lmask, CD_SET_DEFAULT, totloop); CustomData_copy_data(&mesh->corner_data, &ldata, 0, 0, mesh->corners_num); if (!CustomData_has_layer_named(&ldata, CD_PROP_INT32, ".corner_vert")) { CustomData_add_layer_named(&ldata, CD_PROP_INT32, CD_SET_DEFAULT, totloop, ".corner_vert"); } if (!CustomData_has_layer_named(&ldata, CD_PROP_INT32, ".corner_edge")) { CustomData_add_layer_named(&ldata, CD_PROP_INT32, CD_SET_DEFAULT, totloop, ".corner_edge"); } BKE_mesh_runtime_clear_cache(mesh); CustomData_free(&mesh->corner_data, mesh->corners_num); mesh->corner_data = ldata; mesh->corners_num = totloop; /* Keep the last face offset up to date with the corner total (they must be the same). We have * to be careful here though, since the mesh may not be in a valid state at this point. */ if (mesh->face_offset_indices) { mesh->face_offsets_for_write().last() = mesh->corners_num; } } static void mesh_add_faces(Mesh *mesh, int len) { using namespace blender; CustomData face_data; int faces_num; if (len == 0) { return; } faces_num = mesh->faces_num + len; /* new face count */ /* update customdata */ CustomData_copy_layout( &mesh->face_data, &face_data, CD_MASK_MESH.pmask, CD_SET_DEFAULT, faces_num); CustomData_copy_data(&mesh->face_data, &face_data, 0, 0, mesh->faces_num); implicit_sharing::resize_trivial_array(&mesh->face_offset_indices, &mesh->runtime->face_offsets_sharing_info, mesh->faces_num == 0 ? 0 : (mesh->faces_num + 1), faces_num + 1); /* Set common values for convenience. */ mesh->face_offset_indices[0] = 0; mesh->face_offset_indices[faces_num] = mesh->corners_num; CustomData_free(&mesh->face_data, mesh->faces_num); mesh->face_data = face_data; BKE_mesh_runtime_clear_cache(mesh); mesh->faces_num = faces_num; bke::MutableAttributeAccessor attributes = mesh->attributes_for_write(); bke::SpanAttributeWriter select_poly = attributes.lookup_or_add_for_write_span( ".select_poly", bke::AttrDomain::Face); select_poly.span.take_back(len).fill(true); select_poly.finish(); } /* -------------------------------------------------------------------- */ /** \name Add Geometry * \{ */ void ED_mesh_verts_add(Mesh *mesh, ReportList *reports, int count) { if (mesh->runtime->edit_mesh) { BKE_report(reports, RPT_ERROR, "Cannot add vertices in edit mode"); return; } mesh_add_verts(mesh, count); } void ED_mesh_edges_add(Mesh *mesh, ReportList *reports, int count) { if (mesh->runtime->edit_mesh) { BKE_report(reports, RPT_ERROR, "Cannot add edges in edit mode"); return; } mesh_add_edges(mesh, count); } void ED_mesh_loops_add(Mesh *mesh, ReportList *reports, int count) { if (mesh->runtime->edit_mesh) { BKE_report(reports, RPT_ERROR, "Cannot add loops in edit mode"); return; } mesh_add_loops(mesh, count); } void ED_mesh_faces_add(Mesh *mesh, ReportList *reports, int count) { if (mesh->runtime->edit_mesh) { BKE_report(reports, RPT_ERROR, "Cannot add faces in edit mode"); return; } mesh_add_faces(mesh, count); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Remove Geometry * \{ */ static void mesh_remove_verts(Mesh *mesh, int len) { if (len == 0) { return; } CustomData_ensure_layers_are_mutable(&mesh->vert_data, mesh->verts_num); const int totvert = mesh->verts_num - len; CustomData_free_elem(&mesh->vert_data, totvert, len); mesh->verts_num = totvert; } static void mesh_remove_edges(Mesh *mesh, int len) { if (len == 0) { return; } CustomData_ensure_layers_are_mutable(&mesh->edge_data, mesh->edges_num); const int totedge = mesh->edges_num - len; CustomData_free_elem(&mesh->edge_data, totedge, len); mesh->edges_num = totedge; } static void mesh_remove_loops(Mesh *mesh, int len) { if (len == 0) { return; } CustomData_ensure_layers_are_mutable(&mesh->corner_data, mesh->corners_num); const int totloop = mesh->corners_num - len; CustomData_free_elem(&mesh->corner_data, totloop, len); mesh->corners_num = totloop; } static void mesh_remove_faces(Mesh *mesh, int len) { if (len == 0) { return; } CustomData_ensure_layers_are_mutable(&mesh->face_data, mesh->faces_num); const int faces_num = mesh->faces_num - len; CustomData_free_elem(&mesh->face_data, faces_num, len); mesh->faces_num = faces_num; } void ED_mesh_verts_remove(Mesh *mesh, ReportList *reports, int count) { if (mesh->runtime->edit_mesh) { BKE_report(reports, RPT_ERROR, "Cannot remove vertices in edit mode"); return; } if (count > mesh->verts_num) { BKE_report(reports, RPT_ERROR, "Cannot remove more vertices than the mesh contains"); return; } mesh_remove_verts(mesh, count); } void ED_mesh_edges_remove(Mesh *mesh, ReportList *reports, int count) { if (mesh->runtime->edit_mesh) { BKE_report(reports, RPT_ERROR, "Cannot remove edges in edit mode"); return; } if (count > mesh->edges_num) { BKE_report(reports, RPT_ERROR, "Cannot remove more edges than the mesh contains"); return; } mesh_remove_edges(mesh, count); } void ED_mesh_loops_remove(Mesh *mesh, ReportList *reports, int count) { if (mesh->runtime->edit_mesh) { BKE_report(reports, RPT_ERROR, "Cannot remove loops in edit mode"); return; } if (count > mesh->corners_num) { BKE_report(reports, RPT_ERROR, "Cannot remove more loops than the mesh contains"); return; } mesh_remove_loops(mesh, count); } void ED_mesh_faces_remove(Mesh *mesh, ReportList *reports, int count) { if (mesh->runtime->edit_mesh) { BKE_report(reports, RPT_ERROR, "Cannot remove polys in edit mode"); return; } if (count > mesh->faces_num) { BKE_report(reports, RPT_ERROR, "Cannot remove more polys than the mesh contains"); return; } mesh_remove_faces(mesh, count); } void ED_mesh_geometry_clear(Mesh *mesh) { mesh_remove_verts(mesh, mesh->verts_num); mesh_remove_edges(mesh, mesh->edges_num); mesh_remove_loops(mesh, mesh->corners_num); mesh_remove_faces(mesh, mesh->faces_num); } /** \} */ void ED_mesh_report_mirror_ex(wmOperator *op, int totmirr, int totfail, char selectmode) { const char *elem_type; if (selectmode & SCE_SELECT_VERTEX) { elem_type = "vertices"; } else if (selectmode & SCE_SELECT_EDGE) { elem_type = "edges"; } else { elem_type = "faces"; } if (totfail) { BKE_reportf( op->reports, RPT_WARNING, "%d %s mirrored, %d failed", totmirr, elem_type, totfail); } else { BKE_reportf(op->reports, RPT_INFO, "%d %s mirrored", totmirr, elem_type); } } void ED_mesh_report_mirror(wmOperator *op, int totmirr, int totfail) { ED_mesh_report_mirror_ex(op, totmirr, totfail, SCE_SELECT_VERTEX); } KeyBlock *ED_mesh_get_edit_shape_key(const Mesh *me) { BLI_assert(me->runtime->edit_mesh && me->runtime->edit_mesh->bm); return BKE_keyblock_find_by_index(me->key, me->runtime->edit_mesh->bm->shapenr - 1); } Mesh *ED_mesh_context(bContext *C) { Mesh *mesh = static_cast(CTX_data_pointer_get_type(C, "mesh", &RNA_Mesh).data); if (mesh != nullptr) { return mesh; } Object *ob = blender::ed::object::context_active_object(C); if (ob == nullptr) { return nullptr; } ID *data = (ID *)ob->data; if (data == nullptr || GS(data->name) != ID_ME) { return nullptr; } return (Mesh *)data; } void ED_mesh_split_faces(Mesh *mesh) { using namespace blender; const OffsetIndices polys = mesh->faces(); const Span corner_edges = mesh->corner_edges(); const bke::AttributeAccessor attributes = mesh->attributes(); const VArray mesh_sharp_edges = *attributes.lookup_or_default( "sharp_edge", bke::AttrDomain::Edge, false); const VArraySpan sharp_faces = *attributes.lookup("sharp_face", bke::AttrDomain::Face); Array sharp_edges(mesh->edges_num); mesh_sharp_edges.materialize(sharp_edges); threading::parallel_for(polys.index_range(), 1024, [&](const IndexRange range) { for (const int face_i : range) { if (!sharp_faces.is_empty() && sharp_faces[face_i]) { for (const int edge : corner_edges.slice(polys[face_i])) { sharp_edges[edge] = true; } } } }); IndexMaskMemory memory; const IndexMask split_mask = IndexMask::from_bools(sharp_edges, memory); if (split_mask.is_empty()) { return; } geometry::split_edges(*mesh, split_mask, {}); }