/* SPDX-FileCopyrightText: 2011 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "DNA_scene_types.h" #include "COM_Node.h" namespace blender::compositor { /** * \brief DefocusNode * \ingroup Node */ class DefocusNode : public Node { public: DefocusNode(bNode *editor_node); void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override; const Scene *get_scene(const CompositorContext &context) const; }; } // namespace blender::compositor