/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup editors */ #pragma once #define SNAP_MIN_DISTANCE 30 /* For enum. */ #include "DNA_scene_types.h" #include "DNA_space_types.h" bool peelObjectsTransform(TransInfo *t, const float mval[2], bool use_peel_object, /* Return args. */ float r_loc[3], float r_no[3], float *r_thickness); bool snapNodesTransform(TransInfo *t, const blender::float2 &mval, /* Return args. */ float r_loc[2], float *r_dist_px, char *r_node_border); bool transformModeUseSnap(const TransInfo *t); void tranform_snap_target_median_calc(const TransInfo *t, float r_median[3]); bool transform_snap_increment_ex(const TransInfo *t, bool use_local_space, float *r_val); bool transform_snap_increment(const TransInfo *t, float *val); float transform_snap_increment_get(const TransInfo *t); void tranform_snap_source_restore_context(TransInfo *t); void transform_snap_flag_from_modifiers_set(TransInfo *t); bool transform_snap_is_active(const TransInfo *t); bool validSnap(const TransInfo *t); void initSnapping(TransInfo *t, wmOperator *op); void freeSnapping(TransInfo *t); void initSnapAngleIncrements(TransInfo *t); bool transform_snap_project_individual_is_active(const TransInfo *t); void transform_snap_project_individual_apply(TransInfo *t); void transform_snap_mixed_apply(TransInfo *t, float *vec); void resetSnapping(TransInfo *t); eRedrawFlag handleSnapping(TransInfo *t, const wmEvent *event); void drawSnapping(TransInfo *t); bool usingSnappingNormal(const TransInfo *t); bool validSnappingNormal(const TransInfo *t); void getSnapPoint(const TransInfo *t, float vec[3]); void addSnapPoint(TransInfo *t); eRedrawFlag updateSelectedSnapPoint(TransInfo *t); void removeSnapPoint(TransInfo *t); float transform_snap_distance_len_squared_fn(TransInfo *t, const float p1[3], const float p2[3]); /* `transform_snap_sequencer.cc` */ TransSeqSnapData *transform_snap_sequencer_data_alloc(const TransInfo *t); void transform_snap_sequencer_data_free(TransSeqSnapData *data); bool transform_snap_sequencer_calc(TransInfo *t); void transform_snap_sequencer_apply_translate(TransInfo *t, float *vec); /* `transform_snap_animation.cc` */ void snapFrameTransform( TransInfo *t, eSnapMode autosnap, float val_initial, float val_final, float *r_val_final); /** * This function is used by Animation Editor specific transform functions to do * the Snap Keyframe to Nearest Frame/Marker. */ void transform_snap_anim_flush_data(TransInfo *t, TransData *td, eSnapMode autosnap, float *r_val_final); bool transform_snap_nla_calc(TransInfo *t, float *vec);