/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once /* Header that can be included wherever image textures are used in the kernel, * to make clangd happy. For GPU devices it's defined beforehand. */ #ifndef __KERNEL_GPU__ # include "kernel/device/cpu/image.h" // IWYU pragma: export #endif