/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/geom/object.h" #include "kernel/svm/util.h" CCL_NAMESPACE_BEGIN /* Vector Transform */ ccl_device_noinline void svm_node_vector_transform(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint4 node) { uint itype; uint ifrom; uint ito; uint vector_in; uint vector_out; svm_unpack_node_uchar3(node.y, &itype, &ifrom, &ito); svm_unpack_node_uchar2(node.z, &vector_in, &vector_out); float3 in = stack_load_float3(stack, vector_in); const NodeVectorTransformType type = (NodeVectorTransformType)itype; const NodeVectorTransformConvertSpace from = (NodeVectorTransformConvertSpace)ifrom; const NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito; Transform tfm; const bool is_object = (sd->object != OBJECT_NONE); const bool is_normal = (type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL); const bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR); /* From world */ if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD) { if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) { if (is_normal) { tfm = kernel_data.cam.cameratoworld; in = normalize(transform_direction_transposed(&tfm, in)); } else { tfm = kernel_data.cam.worldtocamera; in = is_direction ? transform_direction(&tfm, in) : transform_point(&tfm, in); } } else if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) { if (is_normal) { object_inverse_normal_transform(kg, sd, &in); } else if (is_direction) { object_inverse_dir_transform(kg, sd, &in); } else { object_inverse_position_transform(kg, sd, &in); } } } /* From camera */ else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) { if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD || to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) { if (is_normal) { tfm = kernel_data.cam.worldtocamera; in = normalize(transform_direction_transposed(&tfm, in)); } else { tfm = kernel_data.cam.cameratoworld; in = is_direction ? transform_direction(&tfm, in) : transform_point(&tfm, in); } } if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) { if (is_normal) { object_inverse_normal_transform(kg, sd, &in); } else if (is_direction) { object_inverse_dir_transform(kg, sd, &in); } else { object_inverse_position_transform(kg, sd, &in); } } } /* From object */ else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) { if ((to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD || to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) && is_object) { if (is_normal) { object_normal_transform(kg, sd, &in); } else if (is_direction) { object_dir_transform(kg, sd, &in); } else { object_position_transform(kg, sd, &in); } } if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) { if (is_normal) { tfm = kernel_data.cam.cameratoworld; in = normalize(transform_direction_transposed(&tfm, in)); } else { tfm = kernel_data.cam.worldtocamera; if (is_direction) { in = transform_direction(&tfm, in); } else { in = transform_point(&tfm, in); } } } } /* Output */ if (stack_valid(vector_out)) { stack_store_float3(stack, vector_out, in); } } CCL_NAMESPACE_END