/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #include "scene/devicescene.h" #include "device/device.h" #include "device/memory.h" CCL_NAMESPACE_BEGIN DeviceScene::DeviceScene(Device *device) : bvh_nodes(device, "bvh_nodes", MEM_GLOBAL), bvh_leaf_nodes(device, "bvh_leaf_nodes", MEM_GLOBAL), object_node(device, "object_node", MEM_GLOBAL), prim_type(device, "prim_type", MEM_GLOBAL), prim_visibility(device, "prim_visibility", MEM_GLOBAL), prim_index(device, "prim_index", MEM_GLOBAL), prim_object(device, "prim_object", MEM_GLOBAL), prim_time(device, "prim_time", MEM_GLOBAL), tri_verts(device, "tri_verts", MEM_GLOBAL), tri_shader(device, "tri_shader", MEM_GLOBAL), tri_vnormal(device, "tri_vnormal", MEM_GLOBAL), tri_vindex(device, "tri_vindex", MEM_GLOBAL), curves(device, "curves", MEM_GLOBAL), curve_keys(device, "curve_keys", MEM_GLOBAL), curve_segments(device, "curve_segments", MEM_GLOBAL), points(device, "points", MEM_GLOBAL), points_shader(device, "points_shader", MEM_GLOBAL), objects(device, "objects", MEM_GLOBAL), object_motion_pass(device, "object_motion_pass", MEM_GLOBAL), object_motion(device, "object_motion", MEM_GLOBAL), object_flag(device, "object_flag", MEM_GLOBAL), object_volume_step(device, "object_volume_step", MEM_GLOBAL), object_prim_offset(device, "object_prim_offset", MEM_GLOBAL), camera_motion(device, "camera_motion", MEM_GLOBAL), attributes_map(device, "attributes_map", MEM_GLOBAL), attributes_float(device, "attributes_float", MEM_GLOBAL), attributes_float2(device, "attributes_float2", MEM_GLOBAL), attributes_float3(device, "attributes_float3", MEM_GLOBAL), attributes_float4(device, "attributes_float4", MEM_GLOBAL), attributes_uchar4(device, "attributes_uchar4", MEM_GLOBAL), light_distribution(device, "light_distribution", MEM_GLOBAL), lights(device, "lights", MEM_GLOBAL), light_background_marginal_cdf(device, "light_background_marginal_cdf", MEM_GLOBAL), light_background_conditional_cdf(device, "light_background_conditional_cdf", MEM_GLOBAL), light_tree_nodes(device, "light_tree_nodes", MEM_GLOBAL), light_tree_emitters(device, "light_tree_emitters", MEM_GLOBAL), light_to_tree(device, "light_to_tree", MEM_GLOBAL), object_to_tree(device, "object_to_tree", MEM_GLOBAL), object_lookup_offset(device, "object_lookup_offset", MEM_GLOBAL), triangle_to_tree(device, "triangle_to_tree", MEM_GLOBAL), particles(device, "particles", MEM_GLOBAL), svm_nodes(device, "svm_nodes", MEM_GLOBAL), shaders(device, "shaders", MEM_GLOBAL), lookup_table(device, "lookup_table", MEM_GLOBAL), sample_pattern_lut(device, "sample_pattern_lut", MEM_GLOBAL), ies_lights(device, "ies", MEM_GLOBAL) { memset((void *)&data, 0, sizeof(data)); } CCL_NAMESPACE_END