/* SPDX-FileCopyrightText: 2016 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup draw */ #pragma once #include "GPU_batch.hh" /* Common */ // #define DRW_DEBUG_MESH_CACHE_REQUEST #ifdef DRW_DEBUG_MESH_CACHE_REQUEST # define DRW_ADD_FLAG_FROM_VBO_REQUEST(flag, vbo, value) \ (flag |= DRW_vbo_requested(vbo) ? (printf(" VBO requested " #vbo "\n") ? value : value) : 0) # define DRW_ADD_FLAG_FROM_IBO_REQUEST(flag, ibo, value) \ (flag |= DRW_ibo_requested(ibo) ? (printf(" IBO requested " #ibo "\n") ? value : value) : 0) #else # define DRW_ADD_FLAG_FROM_VBO_REQUEST(flag, vbo, value) \ (flag |= DRW_vbo_requested(vbo) ? (value) : 0) # define DRW_ADD_FLAG_FROM_IBO_REQUEST(flag, ibo, value) \ (flag |= DRW_ibo_requested(ibo) ? (value) : 0) #endif inline blender::gpu::Batch *DRW_batch_request(blender::gpu::Batch **batch) { /* XXX TODO(fclem): We are writing to batch cache here. Need to make this thread safe. */ if (*batch == nullptr) { *batch = GPU_batch_calloc(); } return *batch; } inline bool DRW_batch_requested(blender::gpu::Batch *batch, GPUPrimType prim_type) { /* Batch has been requested if it has been created but not initialized. */ if (batch != nullptr && batch->verts[0] == nullptr) { /* HACK. We init without a valid VBO and let the first vbo binding * fill verts[0]. */ GPU_batch_init_ex(batch, prim_type, (blender::gpu::VertBuf *)1, nullptr, (eGPUBatchFlag)0); batch->verts[0] = nullptr; return true; } return false; } inline void DRW_ibo_request(blender::gpu::Batch *batch, blender::gpu::IndexBuf **ibo) { if (*ibo == nullptr) { *ibo = GPU_indexbuf_calloc(); } if (batch != nullptr) { GPU_batch_elembuf_set(batch, *ibo, false); } } inline bool DRW_ibo_requested(blender::gpu::IndexBuf *ibo) { /* TODO: do not rely on data uploaded. This prevents multi-threading. * (need access to a GPU context). */ return (ibo != nullptr && !GPU_indexbuf_is_init(ibo)); } inline void DRW_vbo_request(blender::gpu::Batch *batch, blender::gpu::VertBuf **vbo) { if (*vbo == nullptr) { *vbo = GPU_vertbuf_calloc(); } if (batch != nullptr) { /* HACK we set VBO's that may not yet be valid. */ GPU_batch_vertbuf_add(batch, *vbo, false); } } inline bool DRW_vbo_requested(blender::gpu::VertBuf *vbo) { return (vbo != nullptr && (GPU_vertbuf_get_status(vbo) & GPU_VERTBUF_INIT) == 0); }