/* SPDX-FileCopyrightText: 2016 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup gpu */ #include "BLI_listbase.h" #include "BLI_math_vector.h" #include "BLI_math_vector_types.hh" #include "BLI_threads.h" #include "MEM_guardedalloc.h" #include "GPU_batch.hh" #include "GPU_batch_presets.hh" /* Own include. */ /* -------------------------------------------------------------------- */ /** \name Local Structures * \{ */ /* Struct to store 3D Batches and their format */ static struct { struct { blender::gpu::Batch *sphere_high; blender::gpu::Batch *sphere_med; blender::gpu::Batch *sphere_low; blender::gpu::Batch *sphere_wire_low; blender::gpu::Batch *sphere_wire_med; } batch; GPUVertFormat format; struct { uint pos, nor; } attr_id; ThreadMutex mutex; } g_presets_3d = {{nullptr}}; static struct { struct { blender::gpu::Batch *quad; } batch; GPUVertFormat format; struct { uint pos, col; } attr_id; } g_presets_2d = {{nullptr}}; static ListBase presets_list = {nullptr, nullptr}; /** \} */ /* -------------------------------------------------------------------- */ /** \name 3D Primitives * \{ */ static GPUVertFormat &preset_3d_format() { if (g_presets_3d.format.attr_len == 0) { GPUVertFormat *format = &g_presets_3d.format; g_presets_3d.attr_id.pos = GPU_vertformat_attr_add( format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); g_presets_3d.attr_id.nor = GPU_vertformat_attr_add( format, "nor", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } return g_presets_3d.format; } static GPUVertFormat &preset_2d_format() { if (g_presets_2d.format.attr_len == 0) { GPUVertFormat *format = &g_presets_2d.format; g_presets_2d.attr_id.pos = GPU_vertformat_attr_add( format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); g_presets_2d.attr_id.col = GPU_vertformat_attr_add( format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); } return g_presets_2d.format; } static void batch_sphere_lat_lon_vert(GPUVertBufRaw *pos_step, GPUVertBufRaw *nor_step, float lat, float lon) { float pos[3]; pos[0] = sinf(lat) * cosf(lon); pos[1] = cosf(lat); pos[2] = sinf(lat) * sinf(lon); copy_v3_v3(static_cast(GPU_vertbuf_raw_step(pos_step)), pos); copy_v3_v3(static_cast(GPU_vertbuf_raw_step(nor_step)), pos); } blender::gpu::Batch *GPU_batch_preset_sphere(int lod) { BLI_assert(lod >= 0 && lod <= 2); BLI_assert(BLI_thread_is_main()); if (lod == 0) { return g_presets_3d.batch.sphere_low; } if (lod == 1) { return g_presets_3d.batch.sphere_med; } return g_presets_3d.batch.sphere_high; } blender::gpu::Batch *GPU_batch_preset_sphere_wire(int lod) { BLI_assert(lod >= 0 && lod <= 1); BLI_assert(BLI_thread_is_main()); if (lod == 0) { return g_presets_3d.batch.sphere_wire_low; } return g_presets_3d.batch.sphere_wire_med; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Create Sphere (3D) * \{ */ static blender::gpu::Batch *gpu_batch_sphere(int lat_res, int lon_res) { const float lon_inc = 2 * M_PI / lon_res; const float lat_inc = M_PI / lat_res; float lon, lat; blender::gpu::VertBuf *vbo = GPU_vertbuf_create_with_format(preset_3d_format()); const uint vbo_len = (lat_res - 1) * lon_res * 6; GPU_vertbuf_data_alloc(*vbo, vbo_len); GPUVertBufRaw pos_step, nor_step; GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.pos, &pos_step); GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.nor, &nor_step); lon = 0.0f; for (int i = 0; i < lon_res; i++, lon += lon_inc) { lat = 0.0f; for (int j = 0; j < lat_res; j++, lat += lat_inc) { if (j != lat_res - 1) { /* Pole */ batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon + lon_inc); batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon); batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat, lon); } if (j != 0) { /* Pole */ batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat, lon + lon_inc); batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon + lon_inc); batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat, lon); } } } BLI_assert(vbo_len == GPU_vertbuf_raw_used(&pos_step)); BLI_assert(vbo_len == GPU_vertbuf_raw_used(&nor_step)); return GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, nullptr, GPU_BATCH_OWNS_VBO); } static blender::gpu::Batch *batch_sphere_wire(int lat_res, int lon_res) { const float lon_inc = 2 * M_PI / lon_res; const float lat_inc = M_PI / lat_res; float lon, lat; blender::gpu::VertBuf *vbo = GPU_vertbuf_create_with_format(preset_3d_format()); const uint vbo_len = (lat_res * lon_res * 2) + ((lat_res - 1) * lon_res * 2); GPU_vertbuf_data_alloc(*vbo, vbo_len); GPUVertBufRaw pos_step, nor_step; GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.pos, &pos_step); GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.nor, &nor_step); lon = 0.0f; for (int i = 0; i < lon_res; i++, lon += lon_inc) { lat = 0.0f; for (int j = 0; j < lat_res; j++, lat += lat_inc) { batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon); batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat, lon); if (j != lat_res - 1) { /* Pole */ batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon + lon_inc); batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon); } } } BLI_assert(vbo_len == GPU_vertbuf_raw_used(&pos_step)); BLI_assert(vbo_len == GPU_vertbuf_raw_used(&nor_step)); return GPU_batch_create_ex(GPU_PRIM_LINES, vbo, nullptr, GPU_BATCH_OWNS_VBO); } blender::gpu::Batch *GPU_batch_preset_quad() { if (!g_presets_2d.batch.quad) { blender::gpu::VertBuf *vbo = GPU_vertbuf_create_with_format(preset_2d_format()); GPU_vertbuf_data_alloc(*vbo, 4); float pos_data[4][2] = {{0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}}; GPU_vertbuf_attr_fill(vbo, g_presets_2d.attr_id.pos, pos_data); /* Don't fill the color. */ g_presets_2d.batch.quad = GPU_batch_create_ex( GPU_PRIM_TRI_STRIP, vbo, nullptr, GPU_BATCH_OWNS_VBO); gpu_batch_presets_register(g_presets_2d.batch.quad); } return g_presets_2d.batch.quad; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Preset Registration Management * \{ */ void gpu_batch_presets_init() { BLI_mutex_init(&g_presets_3d.mutex); /* Hard coded resolution */ g_presets_3d.batch.sphere_low = gpu_batch_sphere(8, 16); gpu_batch_presets_register(g_presets_3d.batch.sphere_low); g_presets_3d.batch.sphere_med = gpu_batch_sphere(16, 10); gpu_batch_presets_register(g_presets_3d.batch.sphere_med); g_presets_3d.batch.sphere_high = gpu_batch_sphere(32, 24); gpu_batch_presets_register(g_presets_3d.batch.sphere_high); g_presets_3d.batch.sphere_wire_low = batch_sphere_wire(6, 8); gpu_batch_presets_register(g_presets_3d.batch.sphere_wire_low); g_presets_3d.batch.sphere_wire_med = batch_sphere_wire(8, 16); gpu_batch_presets_register(g_presets_3d.batch.sphere_wire_med); } void gpu_batch_presets_register(blender::gpu::Batch *preset_batch) { BLI_mutex_lock(&g_presets_3d.mutex); BLI_addtail(&presets_list, BLI_genericNodeN(preset_batch)); BLI_mutex_unlock(&g_presets_3d.mutex); } bool gpu_batch_presets_unregister(blender::gpu::Batch *preset_batch) { BLI_mutex_lock(&g_presets_3d.mutex); LISTBASE_FOREACH_BACKWARD (LinkData *, link, &presets_list) { if (preset_batch == link->data) { BLI_remlink(&presets_list, link); BLI_mutex_unlock(&g_presets_3d.mutex); MEM_freeN(link); return true; } } BLI_mutex_unlock(&g_presets_3d.mutex); return false; } void gpu_batch_presets_exit() { while (LinkData *link = static_cast(BLI_pophead(&presets_list))) { blender::gpu::Batch *preset = static_cast(link->data); GPU_batch_discard(preset); MEM_freeN(link); } /* Reset pointers to null for subsequent initializations after tear-down. */ g_presets_2d = {{nullptr}}; g_presets_3d = {{nullptr}}; presets_list = {nullptr, nullptr}; BLI_mutex_end(&g_presets_3d.mutex); } /** \} */