/* SPDX-FileCopyrightText: 2016 by Mike Erwin. All rights reserved. * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup gpu * * This interface allow GPU to manage GL objects for multiple context and threads. */ #pragma once #include "BLI_string_ref.hh" #include "BLI_vector.hh" namespace blender::gpu { using DebugStack = Vector; } // namespace blender::gpu