/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup obj */ #pragma once #include #include "BLI_path_utils.hh" #include "BKE_geometry_set.hh" #include "DEG_depsgraph.hh" #include "IO_orientation.hh" #include "IO_path_util_types.hh" struct bContext; struct ReportList; struct OBJExportParams { /** Full path to the destination `.OBJ` file. */ char filepath[FILE_MAX] = ""; /** Pretend that destination file folder is this, if non-empty. Used only for tests. */ char file_base_for_tests[FILE_MAX] = ""; char collection[MAX_IDPROP_NAME] = ""; /** Full path to current blender file (used for comments in output). */ const char *blen_filepath = nullptr; /** Whether multiple frames should be exported. */ bool export_animation = false; /** The first frame to be exported. */ int start_frame = INT_MIN; /** The last frame to be exported. */ int end_frame = INT_MAX; /* Geometry Transform options. */ eIOAxis forward_axis = IO_AXIS_NEGATIVE_Z; eIOAxis up_axis = IO_AXIS_Y; float global_scale = 1.0f; /* File Write Options. */ bool export_selected_objects = false; bool apply_modifiers = true; eEvaluationMode export_eval_mode = DAG_EVAL_VIEWPORT; bool export_uv = true; bool export_normals = true; bool export_colors = false; bool export_materials = true; bool export_triangulated_mesh = false; bool export_curves_as_nurbs = false; ePathReferenceMode path_mode = PATH_REFERENCE_AUTO; bool export_pbr_extensions = false; /* Grouping options. */ bool export_object_groups = false; bool export_material_groups = false; bool export_vertex_groups = false; /* Calculate smooth groups from sharp edges. */ bool export_smooth_groups = false; /* Create bitflags instead of the default "0"/"1" group IDs. */ bool smooth_groups_bitflags = false; ReportList *reports = nullptr; }; struct OBJImportParams { /** Full path to the source OBJ file to import. */ char filepath[FILE_MAX] = ""; /** Value 0 disables clamping. */ float clamp_size = 0.0f; float global_scale = 1.0f; eIOAxis forward_axis = IO_AXIS_NEGATIVE_Z; eIOAxis up_axis = IO_AXIS_Y; char collection_separator = 0; bool use_split_objects = true; bool use_split_groups = false; bool import_vertex_groups = false; bool validate_meshes = true; bool close_spline_loops = true; bool relative_paths = true; bool clear_selection = true; ReportList *reports = nullptr; }; /** * Reads and returns just the meshes in the obj file */ void OBJ_import_geometries(const OBJImportParams *import_params, blender::Vector &geometries); /** * Perform the full import process. * Import also changes the selection & the active object; callers * need to update the UI bits if needed. */ void OBJ_import(bContext *C, const OBJImportParams *import_params); /** * Perform the full export process. */ void OBJ_export(bContext *C, const OBJExportParams *export_params);