/* SPDX-FileCopyrightText: 2004 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup sequencer */ struct Scene; struct Strip; namespace blender::seq { struct RenderData; /** * Start or resume prefetching. */ void seq_prefetch_start(const RenderData *context, float timeline_frame); void seq_prefetch_free(Scene *scene); bool seq_prefetch_job_is_running(Scene *scene); void seq_prefetch_get_time_range(Scene *scene, int *r_start, int *r_end); Scene *prefetch_get_original_scene(const RenderData *context); Scene *prefetch_get_original_scene_and_strip(const RenderData *context, const Strip *&strip); } // namespace blender::seq