#!/usr/bin/python import sys Import ('env') sources = 'CcdPhysicsEnvironment.cpp CcdPhysicsController.cpp' incs = '. ../common' incs += ' ' + env['BF_BULLET_INC'] #TODO: #if sys.platform=='win32': # phy_bullet_env.Append (CXXFLAGS = ['/GR']) # phy_bullet_env.Append (CCFLAGS =['/O2']) env.BlenderLib ( 'PHY_Bullet', Split(sources), Split(incs), [], libtype='game', priority=15 )