/* SPDX-FileCopyrightText: 2008 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include #include #include "BCMath.h" #include "DNA_armature_types.h" #include "DNA_object_types.h" using BCBoneMatrixMap = std::map; class BCSample { private: BCMatrix obmat; BCBoneMatrixMap bonemats; /* For Armature animation */ public: BCSample(Object *ob) : obmat(ob) {} ~BCSample(); void add_bone_matrix(Bone *bone, Matrix &mat); /** Get channel value. */ bool get_value(std::string channel_target, int array_index, float *val) const; const BCMatrix &get_matrix() const; const BCMatrix *get_matrix(Bone *bone) const; /* returns NULL if bone is not animated */ }; using BCSampleMap = std::map; using BCFrameSampleMap = std::map; using BCMatrixSampleMap = std::map;