/* SPDX-FileCopyrightText: 2022 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup gpu */ #include "vk_shader.hh" #include "vk_shader_interface.hh" #include "vk_staging_buffer.hh" #include "vk_state_manager.hh" #include "vk_vertex_buffer.hh" #include "vk_storage_buffer.hh" namespace blender::gpu { VKStorageBuffer::VKStorageBuffer(int size, GPUUsageType usage, const char *name) : StorageBuf(size, name), usage_(usage) { } void VKStorageBuffer::update(const void *data) { VKContext &context = *VKContext::get(); ensure_allocated(); VKStagingBuffer staging_buffer(buffer_, VKStagingBuffer::Direction::HostToDevice); staging_buffer.host_buffer_get().update(data); staging_buffer.copy_to_device(context); } void VKStorageBuffer::ensure_allocated() { if (!buffer_.is_allocated()) { allocate(); } } void VKStorageBuffer::allocate() { const bool is_host_visible = false; const VkBufferUsageFlags buffer_usage_flags = VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; buffer_.create(size_in_bytes_, usage_, buffer_usage_flags, is_host_visible); debug::object_label(buffer_.vk_handle(), name_); } void VKStorageBuffer::bind(int slot) { VKContext &context = *VKContext::get(); context.state_manager_get().storage_buffer_bind(*this, slot); } void VKStorageBuffer::bind(int slot, shader::ShaderCreateInfo::Resource::BindType bind_type, const GPUSamplerState /*sampler_state*/) { VKContext &context = *VKContext::get(); VKShader *shader = static_cast(context.shader); ensure_allocated(); const VKShaderInterface &shader_interface = shader->interface_get(); const std::optional location = shader_interface.descriptor_set_location(bind_type, slot); if (location) { VKDescriptorSetTracker &descriptor_set = context.descriptor_set_get(); descriptor_set.bind(*this, *location); } } void VKStorageBuffer::unbind() { unbind_from_active_context(); } void VKStorageBuffer::clear(uint32_t clear_value) { ensure_allocated(); VKContext &context = *VKContext::get(); buffer_.clear(context, clear_value); } void VKStorageBuffer::copy_sub(VertBuf *src, uint dst_offset, uint src_offset, uint copy_size) { ensure_allocated(); VKVertexBuffer &src_vertex_buffer = *unwrap(src); src_vertex_buffer.upload(); VkBufferCopy region = {}; region.srcOffset = src_offset; region.dstOffset = dst_offset; region.size = copy_size; VKContext &context = *VKContext::get(); VKCommandBuffers &command_buffers = context.command_buffers_get(); command_buffers.copy(buffer_, src_vertex_buffer.vk_handle(), Span(®ion, 1)); context.flush(); } void VKStorageBuffer::async_flush_to_host() { GPU_memory_barrier(GPU_BARRIER_BUFFER_UPDATE); } void VKStorageBuffer::read(void *data) { ensure_allocated(); VKContext &context = *VKContext::get(); context.flush(); VKStagingBuffer staging_buffer(buffer_, VKStagingBuffer::Direction::DeviceToHost); staging_buffer.copy_from_device(context); staging_buffer.host_buffer_get().read(data); } } // namespace blender::gpu