#!/usr/bin/env python3 # SPDX-FileCopyrightText: 2015-2022 Blender Authors # # SPDX-License-Identifier: Apache-2.0 import argparse import os import platform import sys from pathlib import Path try: # Render report is not always available and leads to errors in the console logs that can be ignored. from modules import render_report class WorkbenchReport(render_report.Report): def __init__(self, title, output_dir, oiiotool, device=None, blocklist=[]): super().__init__(title, output_dir, oiiotool, device=device, blocklist=blocklist) self.gpu_backend = device def _get_render_arguments(self, arguments_cb, filepath, base_output_filepath): return arguments_cb(filepath, base_output_filepath, gpu_backend=self.device) except ImportError: # render_report can only be loaded when running the render tests. It errors when # this script is run during preparation steps. pass def setup(): import bpy for scene in bpy.data.scenes: scene.render.engine = 'BLENDER_WORKBENCH' scene.display.shading.light = 'STUDIO' scene.display.shading.color_type = 'TEXTURE' # When run from inside Blender, render and exit. try: import bpy inside_blender = True except ImportError: inside_blender = False if inside_blender: try: setup() except Exception as e: print(e) sys.exit(1) def get_arguments(filepath, output_filepath, gpu_backend): arguments = [ "--background", "--factory-startup", "--enable-autoexec", "--debug-memory", "--debug-exit-on-error"] if gpu_backend: arguments.extend(["--gpu-backend", gpu_backend]) arguments.extend([ filepath, "-E", "BLENDER_WORKBENCH", "-P", os.path.realpath(__file__), "-o", output_filepath, "-F", "PNG", "-f", "1"]) return arguments def create_argparse(): parser = argparse.ArgumentParser() parser.add_argument("-blender", nargs="+") parser.add_argument("-testdir", nargs=1) parser.add_argument("-outdir", nargs=1) parser.add_argument("-oiiotool", nargs=1) parser.add_argument('--batch', default=False, action='store_true') parser.add_argument('--fail-silently', default=False, action='store_true') parser.add_argument('--gpu-backend', nargs=1) return parser def main(): parser = create_argparse() args = parser.parse_args() blender = args.blender[0] test_dir = args.testdir[0] oiiotool = args.oiiotool[0] output_dir = args.outdir[0] gpu_backend = args.gpu_backend[0] from modules import render_report report = WorkbenchReport("Workbench", output_dir, oiiotool, device=gpu_backend) if gpu_backend == "vulkan": report.set_compare_engine('workbench', 'opengl') else: report.set_compare_engine('eevee_next', 'opengl') report.set_pixelated(True) report.set_reference_dir("workbench_renders") test_dir_name = Path(test_dir).name if test_dir_name.startswith('hair') and platform.system() == "Darwin": report.set_fail_threshold(0.050) ok = report.run(test_dir, blender, get_arguments, batch=args.batch, fail_silently=args.fail_silently) sys.exit(not ok) if not inside_blender and __name__ == "__main__": main()