/* SPDX-FileCopyrightText: 2016-2022 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "infos/gpu_shader_3D_image_infos.hh" FRAGMENT_SHADER_CREATE_INFO(gpu_shader_3D_image) #include "gpu_shader_colorspace_lib.glsl" void main() { fragColor = texture(image, texCoord_interp); #ifdef BLENDER_SCENE_LINEAR_TO_REC709 fragColor = blender_scene_linear_to_rec709_srgb(gpu_scene_linear_to_rec709, fragColor); #endif fragColor = blender_rec709_srgb_to_output_space(fragColor); }