/* SPDX-FileCopyrightText: 2008 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup edrend */ #pragma once struct ScrArea; struct bContext; struct wmOperatorType; /* `render_shading.cc` */ void OBJECT_OT_material_slot_add(wmOperatorType *ot); void OBJECT_OT_material_slot_remove(wmOperatorType *ot); void OBJECT_OT_material_slot_assign(wmOperatorType *ot); void OBJECT_OT_material_slot_select(wmOperatorType *ot); void OBJECT_OT_material_slot_deselect(wmOperatorType *ot); void OBJECT_OT_material_slot_copy(wmOperatorType *ot); void OBJECT_OT_material_slot_move(wmOperatorType *ot); void OBJECT_OT_material_slot_remove_unused(wmOperatorType *ot); void MATERIAL_OT_new(wmOperatorType *ot); void TEXTURE_OT_new(wmOperatorType *ot); void WORLD_OT_new(wmOperatorType *ot); void MATERIAL_OT_copy(wmOperatorType *ot); void MATERIAL_OT_paste(wmOperatorType *ot); void SCENE_OT_view_layer_add(wmOperatorType *ot); void SCENE_OT_view_layer_remove(wmOperatorType *ot); void SCENE_OT_view_layer_add_aov(wmOperatorType *ot); void SCENE_OT_view_layer_remove_aov(wmOperatorType *ot); void SCENE_OT_view_layer_add_lightgroup(wmOperatorType *ot); void SCENE_OT_view_layer_remove_lightgroup(wmOperatorType *ot); void SCENE_OT_view_layer_add_used_lightgroups(wmOperatorType *ot); void SCENE_OT_view_layer_remove_unused_lightgroups(wmOperatorType *ot); void SCENE_OT_light_cache_bake(wmOperatorType *ot); void SCENE_OT_light_cache_free(wmOperatorType *ot); void OBJECT_OT_lightprobe_cache_bake(wmOperatorType *ot); void OBJECT_OT_lightprobe_cache_free(wmOperatorType *ot); void SCENE_OT_render_view_add(wmOperatorType *ot); void SCENE_OT_render_view_remove(wmOperatorType *ot); #ifdef WITH_FREESTYLE void SCENE_OT_freestyle_module_add(wmOperatorType *ot); void SCENE_OT_freestyle_module_remove(wmOperatorType *ot); void SCENE_OT_freestyle_module_move(wmOperatorType *ot); void SCENE_OT_freestyle_lineset_add(wmOperatorType *ot); void SCENE_OT_freestyle_lineset_copy(wmOperatorType *ot); void SCENE_OT_freestyle_lineset_paste(wmOperatorType *ot); void SCENE_OT_freestyle_lineset_remove(wmOperatorType *ot); void SCENE_OT_freestyle_lineset_move(wmOperatorType *ot); void SCENE_OT_freestyle_linestyle_new(wmOperatorType *ot); void SCENE_OT_freestyle_color_modifier_add(wmOperatorType *ot); void SCENE_OT_freestyle_alpha_modifier_add(wmOperatorType *ot); void SCENE_OT_freestyle_thickness_modifier_add(wmOperatorType *ot); void SCENE_OT_freestyle_geometry_modifier_add(wmOperatorType *ot); void SCENE_OT_freestyle_modifier_remove(wmOperatorType *ot); void SCENE_OT_freestyle_modifier_move(wmOperatorType *ot); void SCENE_OT_freestyle_modifier_copy(wmOperatorType *ot); void SCENE_OT_freestyle_stroke_material_create(wmOperatorType *ot); #endif void TEXTURE_OT_slot_copy(wmOperatorType *ot); void TEXTURE_OT_slot_paste(wmOperatorType *ot); void TEXTURE_OT_slot_move(wmOperatorType *ot); /* `render_internal.cc` */ /** * Contextual render, using current scene, view3d? */ void RENDER_OT_render(wmOperatorType *ot); void RENDER_OT_shutter_curve_preset(wmOperatorType *ot); /* `render_view.cc` */ /** * New window uses x,y to set position. */ ScrArea *render_view_open(bContext *C, int mx, int my, ReportList *reports); void RENDER_OT_view_show(wmOperatorType *ot); void RENDER_OT_view_cancel(wmOperatorType *ot); /* `render_opengl.cc` */ void RENDER_OT_opengl(wmOperatorType *ot);