/* SPDX-FileCopyrightText: 2004 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup sequencer */ struct Scene; struct SeqRenderData; struct Sequence; /** * Start or resume prefetching. */ void seq_prefetch_start(const SeqRenderData *context, float timeline_frame); void seq_prefetch_free(Scene *scene); bool seq_prefetch_job_is_running(Scene *scene); void seq_prefetch_get_time_range(Scene *scene, int *r_start, int *r_end); /** * For cache context swapping. */ SeqRenderData *seq_prefetch_get_original_context(const SeqRenderData *context); /** * For cache context swapping. */ Sequence *seq_prefetch_get_original_sequence(Sequence *seq, Scene *scene);