# SPDX-FileCopyrightText: 2018 Blender Authors # # SPDX-License-Identifier: BSD-3-Clause # - Find Blosc library # Find the native Blosc includes and library # This module defines # BLOSC_INCLUDE_DIRS, where to find blosc.h, Set when # Blosc is found. # BLOSC_LIBRARIES, libraries to link against to use Blosc. # BLOSC_ROOT_DIR, The base directory to search for Blosc. # This can also be an environment variable. # BLOSC_FOUND, If false, do not try to use Blosc. # # also defined, but not for general use are # BLOSC_LIBRARY, where to find the Blosc library. # If `BLOSC_ROOT_DIR` was defined in the environment, use it. if(DEFINED BLOSC_ROOT_DIR) # Pass. elseif(DEFINED ENV{BLOSC_ROOT_DIR}) set(BLOSC_ROOT_DIR $ENV{BLOSC_ROOT_DIR}) else() set(BLOSC_ROOT_DIR "") endif() set(_blosc_SEARCH_DIRS ${BLOSC_ROOT_DIR} /opt/lib/blosc ) find_path(BLOSC_INCLUDE_DIR NAMES blosc.h HINTS ${_blosc_SEARCH_DIRS} PATH_SUFFIXES include ) find_library(BLOSC_LIBRARY NAMES blosc HINTS ${_blosc_SEARCH_DIRS} PATH_SUFFIXES lib64 lib ) # handle the QUIETLY and REQUIRED arguments and set BLOSC_FOUND to TRUE if # all listed variables are TRUE include(FindPackageHandleStandardArgs) find_package_handle_standard_args(Blosc DEFAULT_MSG BLOSC_LIBRARY BLOSC_INCLUDE_DIR) if(BLOSC_FOUND) set(BLOSC_LIBRARIES ${BLOSC_LIBRARY}) set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIR}) else() set(BLOSC_BLOSC_FOUND FALSE) endif() mark_as_advanced( BLOSC_INCLUDE_DIR BLOSC_LIBRARY )