/* SPDX-FileCopyrightText: 2021 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup draw_engine */ #pragma once #include "BKE_image_wrappers.hh" #include "image_batches.hh" #include "image_buffer_cache.hh" #include "image_partial_updater.hh" #include "image_private.hh" #include "image_shader_params.hh" #include "image_texture_info.hh" #include "image_usage.hh" #include "DRW_render.h" namespace blender::draw::image_engine { struct IMAGE_InstanceData { Image *image; /** Usage data of the previous time, to identify changes that require a full update. */ ImageUsage last_usage; PartialImageUpdater partial_update; DRWView *view; ShaderParameters sh_params; struct { /** * \brief should we perform tiled drawing (wrap repeat). * * Option is true when image is capable of tile drawing (image is not tile) and the tiled * option is set in the space. */ bool do_tile_drawing : 1; } flags; struct { DRWPass *image_pass; DRWPass *depth_pass; } passes; /** * Cache containing the float buffers when drawing byte images. */ FloatBufferCache float_buffers; /** \brief Transform matrix to convert a normalized screen space coordinates to texture space. */ float ss_to_texture[4][4]; Vector texture_infos; public: virtual ~IMAGE_InstanceData() = default; void clear_need_full_update_flag() { reset_need_full_update(false); } void mark_all_texture_slots_dirty() { reset_need_full_update(true); } void update_batches() { for (TextureInfo &info : texture_infos) { BatchUpdater batch_updater(info); batch_updater.update_batch(); } } void update_image_usage(const ImageUser *image_user) { ImageUsage usage(image, image_user, flags.do_tile_drawing); if (last_usage != usage) { last_usage = usage; reset_need_full_update(true); float_buffers.clear(); } } private: /** \brief Set dirty flag of all texture slots to the given value. */ void reset_need_full_update(bool new_value) { for (TextureInfo &info : texture_infos) { info.need_full_update = new_value; } } }; } // namespace blender::draw::image_engine