/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "workbench_private.hh" #include "BLI_hash.h" #include "BLI_math_color.h" /* get_image */ #include "BKE_node.hh" #include "DNA_node_types.h" #include "ED_uvedit.hh" /* get_image */ namespace blender::workbench { Material::Material() = default; Material::Material(float3 color) { base_color = color; packed_data = Material::pack_data(0.0f, 0.4f, 1.0f); } Material::Material(::Object &ob, bool random) { if (random) { uint hash = BLI_ghashutil_strhash_p_murmur(ob.id.name); if (ob.id.lib) { hash = (hash * 13) ^ BLI_ghashutil_strhash_p_murmur(ob.id.lib->filepath); } float3 hsv = float3(BLI_hash_int_01(hash), 0.5f, 0.8f); hsv_to_rgb_v(hsv, base_color); } else { base_color = ob.color; } packed_data = Material::pack_data(0.0f, 0.4f, ob.color[3]); } Material::Material(::Material &mat) { base_color = &mat.r; packed_data = Material::pack_data(mat.metallic, mat.roughness, mat.a); } bool Material::is_transparent() { uint32_t full_alpha_ref = 0x00ff0000; return (packed_data & full_alpha_ref) != full_alpha_ref; } uint32_t Material::pack_data(float metallic, float roughness, float alpha) { /* Remap to Disney roughness. */ roughness = sqrtf(roughness); uint32_t packed_roughness = unit_float_to_uchar_clamp(roughness); uint32_t packed_metallic = unit_float_to_uchar_clamp(metallic); uint32_t packed_alpha = unit_float_to_uchar_clamp(alpha); return (packed_alpha << 16u) | (packed_roughness << 8u) | packed_metallic; } void get_material_image(Object *ob, int material_slot, ::Image *&image, ImageUser *&iuser, GPUSamplerState &sampler_state) { const ::bNode *node = nullptr; ED_object_get_active_image(ob, material_slot + 1, &image, &iuser, &node, nullptr); if (node && image) { switch (node->type) { case SH_NODE_TEX_IMAGE: { const NodeTexImage *storage = static_cast(node->storage); const bool use_filter = (storage->interpolation != SHD_INTERP_CLOSEST); sampler_state.set_filtering_flag_from_test(GPU_SAMPLER_FILTERING_LINEAR, use_filter); switch (storage->extension) { case SHD_IMAGE_EXTENSION_EXTEND: default: sampler_state.extend_x = GPU_SAMPLER_EXTEND_MODE_EXTEND; sampler_state.extend_yz = GPU_SAMPLER_EXTEND_MODE_EXTEND; break; case SHD_IMAGE_EXTENSION_REPEAT: sampler_state.extend_x = GPU_SAMPLER_EXTEND_MODE_REPEAT; sampler_state.extend_yz = GPU_SAMPLER_EXTEND_MODE_REPEAT; break; case SHD_IMAGE_EXTENSION_MIRROR: sampler_state.extend_x = GPU_SAMPLER_EXTEND_MODE_MIRRORED_REPEAT; sampler_state.extend_yz = GPU_SAMPLER_EXTEND_MODE_MIRRORED_REPEAT; break; case SHD_IMAGE_EXTENSION_CLIP: sampler_state.extend_x = GPU_SAMPLER_EXTEND_MODE_CLAMP_TO_BORDER; sampler_state.extend_yz = GPU_SAMPLER_EXTEND_MODE_CLAMP_TO_BORDER; break; } break; } case SH_NODE_TEX_ENVIRONMENT: { const NodeTexEnvironment *storage = static_cast(node->storage); const bool use_filter = (storage->interpolation != SHD_INTERP_CLOSEST); sampler_state.set_filtering_flag_from_test(GPU_SAMPLER_FILTERING_LINEAR, use_filter); break; } default: BLI_assert_msg(0, "Node type not supported by workbench"); } } } } // namespace blender::workbench