/* SPDX-FileCopyrightText: 2005 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup gpu */ #pragma once #include "BLI_sys_types.h" #include "BLI_utildefines.h" /* GPU platform support */ typedef enum eGPUBackendType { GPU_BACKEND_NONE = 0, GPU_BACKEND_OPENGL = 1 << 0, GPU_BACKEND_METAL = 1 << 1, GPU_BACKEND_VULKAN = 1 << 3, GPU_BACKEND_ANY = 0xFFFFFFFFu } eGPUBackendType; /* GPU Types */ typedef enum eGPUDeviceType { GPU_DEVICE_NVIDIA = (1 << 0), GPU_DEVICE_ATI = (1 << 1), GPU_DEVICE_INTEL = (1 << 2), GPU_DEVICE_INTEL_UHD = (1 << 3), GPU_DEVICE_APPLE = (1 << 4), GPU_DEVICE_SOFTWARE = (1 << 5), GPU_DEVICE_UNKNOWN = (1 << 6), GPU_DEVICE_ANY = (0xff), } eGPUDeviceType; ENUM_OPERATORS(eGPUDeviceType, GPU_DEVICE_ANY) typedef enum eGPUOSType { GPU_OS_WIN = (1 << 8), GPU_OS_MAC = (1 << 9), GPU_OS_UNIX = (1 << 10), GPU_OS_ANY = (0xff00), } eGPUOSType; typedef enum eGPUDriverType { GPU_DRIVER_OFFICIAL = (1 << 16), GPU_DRIVER_OPENSOURCE = (1 << 17), GPU_DRIVER_SOFTWARE = (1 << 18), GPU_DRIVER_ANY = (0xff0000), } eGPUDriverType; typedef enum eGPUSupportLevel { GPU_SUPPORT_LEVEL_SUPPORTED, GPU_SUPPORT_LEVEL_LIMITED, GPU_SUPPORT_LEVEL_UNSUPPORTED, } eGPUSupportLevel; typedef enum GPUArchitectureType { /* Immediate Mode Renderer (IMR). * Typically, an IMR architecture will execute GPU work in sequence, rasterizing primitives in * order. */ GPU_ARCHITECTURE_IMR = 0, /* Tile-Based-Deferred-Renderer (TBDR). * A TBDR architecture will typically execute the vertex stage up-front for all primitives, * binning geometry into distinct tiled regions. Fragments will then be rasterized within * the bounds of one tile at a time. */ GPU_ARCHITECTURE_TBDR = 1, } GPUArchitectureType; #ifdef __cplusplus extern "C" { #endif /* GPU Types */ /* TODO: Verify all use-cases of GPU_type_matches to determine which graphics API it should apply * to, and replace with `GPU_type_matches_ex` where appropriate. */ bool GPU_type_matches(eGPUDeviceType device, eGPUOSType os, eGPUDriverType driver); bool GPU_type_matches_ex(eGPUDeviceType device, eGPUOSType os, eGPUDriverType driver, eGPUBackendType backend); eGPUSupportLevel GPU_platform_support_level(void); const char *GPU_platform_vendor(void); const char *GPU_platform_renderer(void); const char *GPU_platform_version(void); const char *GPU_platform_support_level_key(void); const char *GPU_platform_gpu_name(void); GPUArchitectureType GPU_platform_architecture(void); #ifdef __cplusplus } #endif