/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include #include #include #include "GEO_randomize.hh" #include "DNA_curves_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_pointcloud_types.h" #include "BKE_attribute.hh" #include "BKE_attribute_math.hh" #include "BKE_curves.hh" #include "BKE_customdata.h" #include "BKE_geometry_set.hh" #include "BKE_global.h" #include "BKE_instances.hh" #include "BKE_mesh.hh" #include "BLI_array.hh" namespace blender::geometry { static Array get_permutation(const int length, const int seed) { Array data(length); for (const int i : IndexRange(length)) { data[i] = i; } std::shuffle(data.begin(), data.end(), std::default_random_engine(seed)); return data; } static Array invert_permutation(const Span permutation) { Array data(permutation.size()); for (const int i : permutation.index_range()) { data[permutation[i]] = i; } return data; } /** * We can't use a fully random seed, because then the randomization wouldn't be deterministic, * which is important to avoid causing issues when determinism is expected. Using a single constant * seed is not ideal either, because then two geometries might be randomized equally or very * similar. Ideally, the seed would be a hash of everything that feeds into the geometry processing * algorithm before the randomization, but that's too expensive. Just use something simple but * correct for now. */ static int seed_from_mesh(const Mesh &mesh) { return mesh.totvert; } static int seed_from_pointcloud(const PointCloud &pointcloud) { return pointcloud.totpoint; } static int seed_from_curves(const bke::CurvesGeometry &curves) { return curves.point_num; } static int seed_from_instances(const bke::Instances &instances) { return instances.instances_num(); } static void reorder_customdata(CustomData &data, const Span new_by_old_map) { CustomData new_data; CustomData_copy_layout(&data, &new_data, CD_MASK_ALL, CD_CONSTRUCT, new_by_old_map.size()); for (const int old_i : new_by_old_map.index_range()) { const int new_i = new_by_old_map[old_i]; CustomData_copy_data(&data, &new_data, old_i, new_i, 1); } CustomData_free(&data, new_by_old_map.size()); data = new_data; } void debug_randomize_vert_order(Mesh *mesh) { if (mesh == nullptr || !use_debug_randomization()) { return; } const int seed = seed_from_mesh(*mesh); const Array new_by_old_map = get_permutation(mesh->totvert, seed); reorder_customdata(mesh->vert_data, new_by_old_map); for (int &v : mesh->edges_for_write().cast()) { v = new_by_old_map[v]; } for (int &v : mesh->corner_verts_for_write()) { v = new_by_old_map[v]; } BKE_mesh_tag_topology_changed(mesh); } void debug_randomize_edge_order(Mesh *mesh) { if (mesh == nullptr || !use_debug_randomization()) { return; } const int seed = seed_from_mesh(*mesh); const Array new_by_old_map = get_permutation(mesh->totedge, seed); reorder_customdata(mesh->edge_data, new_by_old_map); for (int &e : mesh->corner_edges_for_write()) { e = new_by_old_map[e]; } BKE_mesh_tag_topology_changed(mesh); } static Array make_new_offset_indices(const OffsetIndices old_offsets, const Span old_by_new_map) { Array new_offsets(old_offsets.data().size()); new_offsets[0] = 0; for (const int new_i : old_offsets.index_range()) { const int old_i = old_by_new_map[new_i]; new_offsets[new_i + 1] = new_offsets[new_i] + old_offsets[old_i].size(); } return new_offsets; } static void reorder_customdata_groups(CustomData &data, const OffsetIndices old_offsets, const OffsetIndices new_offsets, const Span new_by_old_map) { const int elements_num = new_offsets.total_size(); const int groups_num = new_by_old_map.size(); CustomData new_data; CustomData_copy_layout(&data, &new_data, CD_MASK_ALL, CD_CONSTRUCT, elements_num); for (const int old_i : IndexRange(groups_num)) { const int new_i = new_by_old_map[old_i]; const IndexRange old_range = old_offsets[old_i]; const IndexRange new_range = new_offsets[new_i]; BLI_assert(old_range.size() == new_range.size()); CustomData_copy_data(&data, &new_data, old_range.start(), new_range.start(), old_range.size()); } CustomData_free(&data, elements_num); data = new_data; } void debug_randomize_face_order(Mesh *mesh) { if (mesh == nullptr || !use_debug_randomization()) { return; } const int seed = seed_from_mesh(*mesh); const Array new_by_old_map = get_permutation(mesh->faces_num, seed); const Array old_by_new_map = invert_permutation(new_by_old_map); reorder_customdata(mesh->face_data, new_by_old_map); const OffsetIndices old_faces = mesh->faces(); Array new_face_offsets = make_new_offset_indices(old_faces, old_by_new_map); const OffsetIndices new_faces = new_face_offsets.as_span(); reorder_customdata_groups(mesh->loop_data, old_faces, new_faces, new_by_old_map); mesh->face_offsets_for_write().copy_from(new_face_offsets); BKE_mesh_tag_topology_changed(mesh); } void debug_randomize_point_order(PointCloud *pointcloud) { if (pointcloud == nullptr || !use_debug_randomization()) { return; } const int seed = seed_from_pointcloud(*pointcloud); const Array new_by_old_map = get_permutation(pointcloud->totpoint, seed); reorder_customdata(pointcloud->pdata, new_by_old_map); pointcloud->tag_positions_changed(); pointcloud->tag_radii_changed(); } void debug_randomize_curve_order(bke::CurvesGeometry *curves) { if (curves == nullptr || !use_debug_randomization()) { return; } const int seed = seed_from_curves(*curves); const Array new_by_old_map = get_permutation(curves->curve_num, seed); const Array old_by_new_map = invert_permutation(new_by_old_map); reorder_customdata(curves->curve_data, new_by_old_map); const OffsetIndices old_points_by_curve = curves->points_by_curve(); Array new_curve_offsets = make_new_offset_indices(old_points_by_curve, old_by_new_map); const OffsetIndices new_points_by_curve = new_curve_offsets.as_span(); reorder_customdata_groups( curves->point_data, old_points_by_curve, new_points_by_curve, new_by_old_map); curves->offsets_for_write().copy_from(new_curve_offsets); curves->tag_topology_changed(); } void debug_randomize_mesh_order(Mesh *mesh) { if (mesh == nullptr || !use_debug_randomization()) { return; } debug_randomize_vert_order(mesh); debug_randomize_edge_order(mesh); debug_randomize_face_order(mesh); } void debug_randomize_instance_order(bke::Instances *instances) { if (instances == nullptr || !use_debug_randomization()) { return; } const int instances_num = instances->instances_num(); const int seed = seed_from_instances(*instances); const Array new_by_old_map = get_permutation(instances_num, seed); reorder_customdata(instances->custom_data_attributes(), new_by_old_map); const Span old_reference_handles = instances->reference_handles(); const Span old_transforms = instances->transforms(); Vector new_reference_handles(instances_num); Vector new_transforms(instances_num); for (const int old_i : new_by_old_map.index_range()) { const int new_i = new_by_old_map[old_i]; new_reference_handles[new_i] = old_reference_handles[old_i]; new_transforms[new_i] = old_transforms[old_i]; } instances->reference_handles().copy_from(new_reference_handles); instances->transforms().copy_from(new_transforms); } bool use_debug_randomization() { return G.randomize_geometry_element_order; } } // namespace blender::geometry