/* SPDX-FileCopyrightText: 2022 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup gpu */ #include "vk_shader.hh" #include "vk_shader_interface.hh" #include "vk_state_manager.hh" #include "vk_vertex_buffer.hh" #include "vk_storage_buffer.hh" namespace blender::gpu { VKStorageBuffer::VKStorageBuffer(int size, GPUUsageType usage, const char *name) : StorageBuf(size, name), usage_(usage) { } void VKStorageBuffer::update(const void *data) { ensure_allocated(); buffer_.update(data); } void VKStorageBuffer::ensure_allocated() { if (!buffer_.is_allocated()) { allocate(); } } void VKStorageBuffer::allocate() { buffer_.create(size_in_bytes_, usage_, static_cast(VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)); debug::object_label(buffer_.vk_handle(), name_); } void VKStorageBuffer::bind(int slot) { VKContext &context = *VKContext::get(); context.state_manager_get().storage_buffer_bind(*this, slot); } void VKStorageBuffer::bind(int slot, shader::ShaderCreateInfo::Resource::BindType bind_type) { VKContext &context = *VKContext::get(); VKShader *shader = static_cast(context.shader); ensure_allocated(); const VKShaderInterface &shader_interface = shader->interface_get(); const std::optional location = shader_interface.descriptor_set_location(bind_type, slot); if (location) { shader->pipeline_get().descriptor_set_get().bind(*this, *location); } } void VKStorageBuffer::unbind() { unbind_from_active_context(); } void VKStorageBuffer::clear(uint32_t clear_value) { ensure_allocated(); VKContext &context = *VKContext::get(); buffer_.clear(context, clear_value); } void VKStorageBuffer::copy_sub(VertBuf *src, uint dst_offset, uint src_offset, uint copy_size) { ensure_allocated(); VKVertexBuffer &src_vertex_buffer = *unwrap(src); src_vertex_buffer.upload(); VkBufferCopy region = {}; region.srcOffset = src_offset; region.dstOffset = dst_offset; region.size = copy_size; VKContext &context = *VKContext::get(); VKCommandBuffer &command_buffer = context.command_buffer_get(); command_buffer.copy(buffer_, src_vertex_buffer.vk_handle(), Span(®ion, 1)); command_buffer.submit(); } void VKStorageBuffer::read(void *data) { ensure_allocated(); VKContext &context = *VKContext::get(); VKCommandBuffer &command_buffer = context.command_buffer_get(); command_buffer.submit(); buffer_.read(data); } } // namespace blender::gpu