/* SPDX-FileCopyrightText: 2011-2022 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "engine.h" namespace blender::render::hydra { class FinalEngine : public Engine { private: Map aov_tokens_; public: using Engine::Engine; void render() override; void set_render_setting(const std::string &key, const pxr::VtValue &val) override; protected: void notify_status(float progress, const std::string &title, const std::string &info) override; private: void update_render_result(int width, int height, const char *layer_name); }; } // namespace blender::render::hydra