/* SPDX-FileCopyrightText: 2011 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "COM_MapValueOperation.h" namespace blender::compositor { MapValueOperation::MapValueOperation() { this->add_input_socket(DataType::Value); this->add_output_socket(DataType::Value); flags_.can_be_constant = true; } void MapValueOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { const float input = *it.in(0); const TexMapping *texmap = settings_; float value = (input + texmap->loc[0]) * texmap->size[0]; if (texmap->flag & TEXMAP_CLIP_MIN) { if (value < texmap->min[0]) { value = texmap->min[0]; } } if (texmap->flag & TEXMAP_CLIP_MAX) { if (value > texmap->max[0]) { value = texmap->max[0]; } } it.out[0] = value; } } } // namespace blender::compositor