/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #ifdef HAVE_CONFIG_H #include #endif #include #include "PIL_time.h" #include "MEM_guardedalloc.h" #include "DNA_effect_types.h" #include "DNA_mesh_types.h" #include "DNA_key_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "DNA_object_types.h" #include "DNA_object_force.h" #include "DNA_object_fluidsim.h" // N_T #include "DNA_scene_types.h" // N_T #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "BLI_edgehash.h" #include "BLI_editVert.h" #include "BKE_utildefines.h" #include "BKE_cdderivedmesh.h" #include "BKE_customdata.h" #include "BKE_DerivedMesh.h" #include "BKE_displist.h" #include "BKE_effect.h" #include "BKE_global.h" #include "BKE_material.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_subsurf.h" #include "BKE_deform.h" #include "BKE_modifier.h" #include "BKE_key.h" #ifdef WITH_VERSE #include "BKE_verse.h" #endif #include "BIF_gl.h" #include "BIF_glutil.h" #include "multires.h" // headers for fluidsim bobj meshes #include #include "LBM_fluidsim.h" #include "elbeem.h" /////////////////////////////////// /////////////////////////////////// #define DERIVEDMESH_INITIAL_LAYERS 5 MVert *dm_dupVertArray(DerivedMesh *dm) { MVert *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumVerts(dm), "dm_dupVertArray tmp"); if(tmp) dm->getVertArray(dm, tmp); return tmp; } MEdge *dm_dupEdgeArray(DerivedMesh *dm) { MEdge *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumEdges(dm), "dm_dupEdgeArray tmp"); if(tmp) dm->getEdgeArray(dm, tmp); return tmp; } MFace *dm_dupFaceArray(DerivedMesh *dm) { MFace *tmp = MEM_callocN(sizeof(*tmp) * dm->getNumFaces(dm), "dm_dupFaceArray tmp"); if(tmp) dm->getFaceArray(dm, tmp); return tmp; } void DM_init_funcs(DerivedMesh *dm) { /* default function implementations */ dm->dupVertArray = dm_dupVertArray; dm->dupEdgeArray = dm_dupEdgeArray; dm->dupFaceArray = dm_dupFaceArray; dm->getVertData = DM_get_vert_data; dm->getEdgeData = DM_get_edge_data; dm->getFaceData = DM_get_face_data; dm->getVertDataArray = DM_get_vert_data_layer; dm->getEdgeDataArray = DM_get_edge_data_layer; dm->getFaceDataArray = DM_get_face_data_layer; } void DM_init(DerivedMesh *dm, int numVerts, int numEdges, int numFaces) { CustomData_init(&dm->vertData, DERIVEDMESH_INITIAL_LAYERS, numVerts, SUB_ELEMS_VERT); CustomData_init(&dm->edgeData, DERIVEDMESH_INITIAL_LAYERS, numEdges, SUB_ELEMS_EDGE); CustomData_init(&dm->faceData, DERIVEDMESH_INITIAL_LAYERS, numFaces, SUB_ELEMS_FACE); CustomData_add_layer(&dm->vertData, LAYERTYPE_ORIGINDEX, 0, NULL); CustomData_add_layer(&dm->edgeData, LAYERTYPE_ORIGINDEX, 0, NULL); CustomData_add_layer(&dm->faceData, LAYERTYPE_ORIGINDEX, 0, NULL); DM_init_funcs(dm); } void DM_from_template(DerivedMesh *dm, DerivedMesh *source, int numVerts, int numEdges, int numFaces) { CustomData_from_template(&source->vertData, &dm->vertData, 0, numVerts); CustomData_from_template(&source->edgeData, &dm->edgeData, 0, numEdges); CustomData_from_template(&source->faceData, &dm->faceData, 0, numFaces); DM_init_funcs(dm); } void DM_release(DerivedMesh *dm) { CustomData_free(&dm->vertData); CustomData_free(&dm->edgeData); CustomData_free(&dm->faceData); } void DM_to_mesh(DerivedMesh *dm, Mesh *me) { /* dm might depend on me, so we need to do everything with a local copy */ Mesh tmp_me = *me; int numVerts = dm->getNumVerts(dm); tmp_me.dvert = NULL; tmp_me.tface = NULL; tmp_me.mcol = NULL; tmp_me.totvert = numVerts; tmp_me.totedge = dm->getNumEdges(dm); tmp_me.totface = dm->getNumFaces(dm); tmp_me.mvert = dm->dupVertArray(dm); tmp_me.medge = dm->dupEdgeArray(dm); tmp_me.mface = dm->dupFaceArray(dm); if(dm->getFaceDataArray(dm, LAYERTYPE_TFACE)) tmp_me.tface = MEM_dupallocN(dm->getFaceDataArray(dm, LAYERTYPE_TFACE)); if(dm->getFaceDataArray(dm, LAYERTYPE_MCOL)) tmp_me.mcol = MEM_dupallocN(dm->getFaceDataArray(dm, LAYERTYPE_MCOL)); if(dm->getVertDataArray(dm, LAYERTYPE_MDEFORMVERT)) { int i; MDeformVert *dv; tmp_me.dvert = MEM_dupallocN( dm->getVertDataArray(dm, LAYERTYPE_MDEFORMVERT)); for(i = 0, dv = tmp_me.dvert; i < numVerts; ++i, ++dv) dv->dw = MEM_dupallocN(dv->dw); } if(me->mvert) MEM_freeN(me->mvert); if(me->dvert) free_dverts(me->dvert, me->totvert); if(me->mface) MEM_freeN(me->mface); if(me->tface) MEM_freeN(me->tface); if(me->mcol) MEM_freeN(me->mcol); if(me->medge) MEM_freeN(me->medge); /* if the number of verts has changed, remove invalid data */ if(numVerts != me->totvert) { if(me->msticky) MEM_freeN(me->msticky); me->msticky = NULL; if(me->key) me->key->id.us--; me->key = NULL; } *me = tmp_me; } void DM_add_vert_layer(DerivedMesh *dm, int type, int flag, void *layer) { CustomData_add_layer(&dm->vertData, type, flag, layer); } void DM_add_edge_layer(DerivedMesh *dm, int type, int flag, void *layer) { CustomData_add_layer(&dm->edgeData, type, flag, layer); } void DM_add_face_layer(DerivedMesh *dm, int type, int flag, void *layer) { CustomData_add_layer(&dm->faceData, type, flag, layer); } void *DM_get_vert_data(DerivedMesh *dm, int index, int type) { return CustomData_get(&dm->vertData, index, type); } void *DM_get_edge_data(DerivedMesh *dm, int index, int type) { return CustomData_get(&dm->edgeData, index, type); } void *DM_get_face_data(DerivedMesh *dm, int index, int type) { return CustomData_get(&dm->faceData, index, type); } void *DM_get_vert_data_layer(DerivedMesh *dm, int type) { return CustomData_get_layer(&dm->vertData, type); } void *DM_get_edge_data_layer(DerivedMesh *dm, int type) { return CustomData_get_layer(&dm->edgeData, type); } void *DM_get_face_data_layer(DerivedMesh *dm, int type) { return CustomData_get_layer(&dm->faceData, type); } void DM_set_vert_data(DerivedMesh *dm, int index, int type, void *data) { CustomData_set(&dm->vertData, index, type, data); } void DM_set_edge_data(DerivedMesh *dm, int index, int type, void *data) { CustomData_set(&dm->edgeData, index, type, data); } void DM_set_face_data(DerivedMesh *dm, int index, int type, void *data) { CustomData_set(&dm->faceData, index, type, data); } void DM_copy_vert_data(DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count) { CustomData_copy_data(&source->vertData, &dest->vertData, source_index, dest_index, count); } void DM_copy_edge_data(DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count) { CustomData_copy_data(&source->edgeData, &dest->edgeData, source_index, dest_index, count); } void DM_copy_face_data(DerivedMesh *source, DerivedMesh *dest, int source_index, int dest_index, int count) { CustomData_copy_data(&source->faceData, &dest->faceData, source_index, dest_index, count); } void DM_free_vert_data(struct DerivedMesh *dm, int index, int count) { CustomData_free_elem(&dm->vertData, index, count); } void DM_free_edge_data(struct DerivedMesh *dm, int index, int count) { CustomData_free_elem(&dm->edgeData, index, count); } void DM_free_face_data(struct DerivedMesh *dm, int index, int count) { CustomData_free_elem(&dm->faceData, index, count); } void DM_interp_vert_data(DerivedMesh *source, DerivedMesh *dest, int *src_indices, float *weights, int count, int dest_index) { CustomData_interp(&source->vertData, &dest->vertData, src_indices, weights, NULL, count, dest_index); } void DM_interp_edge_data(DerivedMesh *source, DerivedMesh *dest, int *src_indices, float *weights, EdgeVertWeight *vert_weights, int count, int dest_index) { CustomData_interp(&source->edgeData, &dest->edgeData, src_indices, weights, (float*)vert_weights, count, dest_index); } void DM_interp_face_data(DerivedMesh *source, DerivedMesh *dest, int *src_indices, float *weights, FaceVertWeight *vert_weights, int count, int dest_index) { CustomData_interp(&source->faceData, &dest->faceData, src_indices, weights, (float*)vert_weights, count, dest_index); } typedef struct { DerivedMesh dm; Object *ob; Mesh *me; MVert *verts; float *nors; MCol *wpaintMCol; int freeNors, freeVerts; } MeshDerivedMesh; static DispListMesh *meshDM_convertToDispListMesh(DerivedMesh *dm, int allowShared) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; DispListMesh *dlm = MEM_callocN(sizeof(*dlm), "dlm"); dlm->totvert = me->totvert; dlm->totedge = me->totedge; dlm->totface = me->totface; dlm->mvert = mdm->verts; dlm->medge = me->medge; dlm->mface = me->mface; dlm->tface = me->tface; dlm->mcol = me->mcol; dlm->nors = mdm->nors; dlm->dontFreeVerts = dlm->dontFreeOther = dlm->dontFreeNors = 1; if (!allowShared) { dlm->mvert = MEM_dupallocN(dlm->mvert); if (dlm->nors) dlm->nors = MEM_dupallocN(dlm->nors); dlm->dontFreeVerts = dlm->dontFreeNors = 0; } return dlm; } static void meshDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; int i; if (me->totvert) { for (i=0; itotvert; i++) { DO_MINMAX(mdm->verts[i].co, min_r, max_r); } } else { min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0; } } static void meshDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3]) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; int i; for (i=0; itotvert; i++) { cos_r[i][0] = mdm->verts[i].co[0]; cos_r[i][1] = mdm->verts[i].co[1]; cos_r[i][2] = mdm->verts[i].co[2]; } } static void meshDM_getVertCo(DerivedMesh *dm, int index, float co_r[3]) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; VECCOPY(co_r, mdm->verts[index].co); } static void meshDM_getVertNo(DerivedMesh *dm, int index, float no_r[3]) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; short *no = mdm->verts[index].no; no_r[0] = no[0]/32767.f; no_r[1] = no[1]/32767.f; no_r[2] = no[2]/32767.f; } static void meshDM_drawVerts(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; int i; glBegin(GL_POINTS); for(i=0; itotvert; i++) { glVertex3fv(mdm->verts[i].co); } glEnd(); } static void meshDM_drawUVEdges(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; int i; if (me->tface) { glBegin(GL_LINES); for (i=0; itotface; i++) { TFace *tf = &me->tface[i]; if (!(tf->flag&TF_HIDE)) { glVertex2fv(tf->uv[0]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[2]); if (!me->mface[i].v4) { glVertex2fv(tf->uv[2]); glVertex2fv(tf->uv[0]); } else { glVertex2fv(tf->uv[2]); glVertex2fv(tf->uv[3]); glVertex2fv(tf->uv[3]); glVertex2fv(tf->uv[0]); } } } glEnd(); } } static void meshDM_drawEdges(DerivedMesh *dm, int drawLooseEdges) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me= mdm->me; MEdge *medge= me->medge; int i; glBegin(GL_LINES); for(i=0; itotedge; i++, medge++) { if ((medge->flag&ME_EDGEDRAW) && (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) { glVertex3fv(mdm->verts[medge->v1].co); glVertex3fv(mdm->verts[medge->v2].co); } } glEnd(); } static void meshDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me= mdm->me; int i; glBegin(GL_LINES); for (i=0; itotedge; i++) { if (!setDrawOptions || setDrawOptions(userData, i)) { glVertex3fv(mdm->verts[me->medge[i].v1].co); glVertex3fv(mdm->verts[me->medge[i].v2].co); } } glEnd(); } static void meshDM_drawLooseEdges(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me= mdm->me; MEdge *medge= me->medge; int i; glBegin(GL_LINES); for (i=0; itotedge; i++, medge++) { if (medge->flag&ME_LOOSEEDGE) { glVertex3fv(mdm->verts[medge->v1].co); glVertex3fv(mdm->verts[medge->v2].co); } } glEnd(); } static void meshDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; MVert *mvert= mdm->verts; MFace *mface= me->mface; float *nors = mdm->nors; int a; int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1; #define PASSVERT(index) { \ if (shademodel==GL_SMOOTH) { \ short *no = mvert[index].no; \ glNormal3sv(no); \ } \ glVertex3fv(mvert[index].co); \ } glBegin(glmode=GL_QUADS); for(a=0; atotface; a++, mface++, nors+=3) { int new_glmode, new_matnr, new_shademodel; new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES; new_matnr = mface->mat_nr+1; new_shademodel = (mface->flag & ME_SMOOTH)?GL_SMOOTH:GL_FLAT; if (new_glmode!=glmode || new_matnr!=matnr || new_shademodel!=shademodel) { glEnd(); drawCurrentMat = setMaterial(matnr=new_matnr); glShadeModel(shademodel=new_shademodel); glBegin(glmode=new_glmode); } if (drawCurrentMat) { if(shademodel==GL_FLAT) glNormal3fv(nors); PASSVERT(mface->v1); PASSVERT(mface->v2); PASSVERT(mface->v3); if (mface->v4) { PASSVERT(mface->v4); } } } glEnd(); glShadeModel(GL_FLAT); #undef PASSVERT } static void meshDM_drawFacesColored(DerivedMesh *dm, int useTwoSide, unsigned char *col1, unsigned char *col2) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me= mdm->me; MFace *mface= me->mface; int a, glmode; unsigned char *cp1, *cp2; cp1= col1; if(col2) { cp2= col2; } else { cp2= NULL; useTwoSide= 0; } /* there's a conflict here... twosided colors versus culling...? */ /* defined by history, only texture faces have culling option */ /* we need that as mesh option builtin, next to double sided lighting */ if(col1 && col2) glEnable(GL_CULL_FACE); glShadeModel(GL_SMOOTH); glBegin(glmode=GL_QUADS); for(a=0; atotface; a++, mface++, cp1+= 16) { int new_glmode= mface->v4?GL_QUADS:GL_TRIANGLES; if (new_glmode!=glmode) { glEnd(); glBegin(glmode= new_glmode); } glColor3ub(cp1[3], cp1[2], cp1[1]); glVertex3fv( mdm->verts[mface->v1].co ); glColor3ub(cp1[7], cp1[6], cp1[5]); glVertex3fv( mdm->verts[mface->v2].co ); glColor3ub(cp1[11], cp1[10], cp1[9]); glVertex3fv( mdm->verts[mface->v3].co ); if(mface->v4) { glColor3ub(cp1[15], cp1[14], cp1[13]); glVertex3fv( mdm->verts[mface->v4].co ); } if(useTwoSide) { glColor3ub(cp2[11], cp2[10], cp2[9]); glVertex3fv( mdm->verts[mface->v3].co ); glColor3ub(cp2[7], cp2[6], cp2[5]); glVertex3fv( mdm->verts[mface->v2].co ); glColor3ub(cp2[3], cp2[2], cp2[1]); glVertex3fv( mdm->verts[mface->v1].co ); if(mface->v4) { glColor3ub(cp2[15], cp2[14], cp2[13]); glVertex3fv( mdm->verts[mface->v4].co ); } } if(col2) cp2+= 16; } glEnd(); glShadeModel(GL_FLAT); glDisable(GL_CULL_FACE); } static void meshDM_drawFacesTex_common(DerivedMesh *dm, int (*drawParams)(TFace *tface, int matnr), int (*drawParamsMapped)(void *userData, int index), void *userData) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; MVert *mvert= mdm->verts; MFace *mface= me->mface; TFace *tface = me->tface; float *nors = mdm->nors; int i; for (i=0; itotface; i++) { MFace *mf= &mface[i]; TFace *tf = tface?&tface[i]:NULL; int flag; unsigned char *cp= NULL; if (drawParams) flag = drawParams(tf, mf->mat_nr); else flag = drawParamsMapped(userData, i); if (flag==0) { continue; } else if (flag==1) { if (mdm->wpaintMCol) { cp= (unsigned char*) &mdm->wpaintMCol[i*4]; } else if (tf) { cp= (unsigned char*) tf->col; } else if (me->mcol) { cp= (unsigned char*) &me->mcol[i*4]; } } if (!(mf->flag&ME_SMOOTH)) { glNormal3fv(&nors[i*3]); } glBegin(mf->v4?GL_QUADS:GL_TRIANGLES); if (tf) glTexCoord2fv(tf->uv[0]); if (cp) glColor3ub(cp[3], cp[2], cp[1]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no); glVertex3fv(mvert[mf->v1].co); if (tf) glTexCoord2fv(tf->uv[1]); if (cp) glColor3ub(cp[7], cp[6], cp[5]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no); glVertex3fv(mvert[mf->v2].co); if (tf) glTexCoord2fv(tf->uv[2]); if (cp) glColor3ub(cp[11], cp[10], cp[9]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no); glVertex3fv(mvert[mf->v3].co); if(mf->v4) { if (tf) glTexCoord2fv(tf->uv[3]); if (cp) glColor3ub(cp[15], cp[14], cp[13]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no); glVertex3fv(mvert[mf->v4].co); } glEnd(); } } static void meshDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tface, int matnr)) { meshDM_drawFacesTex_common(dm, setDrawParams, NULL, NULL); } static void meshDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawParams)(void *userData, int index), void *userData) { meshDM_drawFacesTex_common(dm, NULL, setDrawParams, userData); } static void meshDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; MVert *mvert= mdm->verts; MFace *mface= me->mface; float *nors= mdm->nors; int i; for (i=0; itotface; i++) { MFace *mf= &mface[i]; int drawSmooth = (mf->flag & ME_SMOOTH); if (!setDrawOptions || setDrawOptions(userData, i, &drawSmooth)) { unsigned char *cp = NULL; if (useColors) { if (mdm->wpaintMCol) { cp= (unsigned char*) &mdm->wpaintMCol[i*4]; } else if (me->tface) { cp= (unsigned char*) me->tface[i].col; } else if (me->mcol) { cp= (unsigned char*) &me->mcol[i*4]; } } glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT); glBegin(mf->v4?GL_QUADS:GL_TRIANGLES); if (!drawSmooth) { glNormal3fv(&nors[i*3]); if (cp) glColor3ub(cp[3], cp[2], cp[1]); glVertex3fv(mvert[mf->v1].co); if (cp) glColor3ub(cp[7], cp[6], cp[5]); glVertex3fv(mvert[mf->v2].co); if (cp) glColor3ub(cp[11], cp[10], cp[9]); glVertex3fv(mvert[mf->v3].co); if(mf->v4) { if (cp) glColor3ub(cp[15], cp[14], cp[13]); glVertex3fv(mvert[mf->v4].co); } } else { if (cp) glColor3ub(cp[3], cp[2], cp[1]); glNormal3sv(mvert[mf->v1].no); glVertex3fv(mvert[mf->v1].co); if (cp) glColor3ub(cp[7], cp[6], cp[5]); glNormal3sv(mvert[mf->v2].no); glVertex3fv(mvert[mf->v2].co); if (cp) glColor3ub(cp[11], cp[10], cp[9]); glNormal3sv(mvert[mf->v3].no); glVertex3fv(mvert[mf->v3].co); if(mf->v4) { if (cp) glColor3ub(cp[15], cp[14], cp[13]); glNormal3sv(mvert[mf->v4].no); glVertex3fv(mvert[mf->v4].co); } } glEnd(); } } } static int meshDM_getNumVerts(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; return me->totvert; } static int meshDM_getNumEdges(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; return me->totedge; } static int meshDM_getNumFaces(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; Mesh *me = mdm->me; return me->totface; } void meshDM_getVert(DerivedMesh *dm, int index, MVert *vert_r) { MVert *verts = ((MeshDerivedMesh *)dm)->verts; *vert_r = verts[index]; } void meshDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r) { Mesh *me = ((MeshDerivedMesh *)dm)->me; *edge_r = me->medge[index]; } void meshDM_getFace(DerivedMesh *dm, int index, MFace *face_r) { Mesh *me = ((MeshDerivedMesh *)dm)->me; *face_r = me->mface[index]; } void meshDM_getVertArray(DerivedMesh *dm, MVert *vert_r) { MeshDerivedMesh *mdm = (MeshDerivedMesh *)dm; memcpy(vert_r, mdm->verts, sizeof(*vert_r) * mdm->me->totvert); } void meshDM_getEdgeArray(DerivedMesh *dm, MEdge *edge_r) { MeshDerivedMesh *mdm = (MeshDerivedMesh *)dm; memcpy(edge_r, mdm->me->medge, sizeof(*edge_r) * mdm->me->totedge); } void meshDM_getFaceArray(DerivedMesh *dm, MFace *face_r) { MeshDerivedMesh *mdm = (MeshDerivedMesh *)dm; memcpy(face_r, mdm->me->mface, sizeof(*face_r) * mdm->me->totface); } static void meshDM_release(DerivedMesh *dm) { MeshDerivedMesh *mdm = (MeshDerivedMesh*) dm; DM_release(dm); if (mdm->wpaintMCol) MEM_freeN(mdm->wpaintMCol); if (mdm->freeNors) MEM_freeN(mdm->nors); if (mdm->freeVerts) MEM_freeN(mdm->verts); MEM_freeN(mdm); } static DerivedMesh *getMeshDerivedMesh(Mesh *me, Object *ob, float (*vertCos)[3]) { MeshDerivedMesh *mdm = MEM_callocN(sizeof(*mdm), "mdm"); DM_init(&mdm->dm, me->totvert, me->totedge, me->totface); mdm->dm.getMinMax = meshDM_getMinMax; mdm->dm.convertToDispListMesh = meshDM_convertToDispListMesh; mdm->dm.getNumVerts = meshDM_getNumVerts; mdm->dm.getNumEdges = meshDM_getNumEdges; mdm->dm.getNumFaces = meshDM_getNumFaces; mdm->dm.getVert = meshDM_getVert; mdm->dm.getEdge = meshDM_getEdge; mdm->dm.getFace = meshDM_getFace; mdm->dm.getVertArray = meshDM_getVertArray; mdm->dm.getEdgeArray = meshDM_getEdgeArray; mdm->dm.getFaceArray = meshDM_getFaceArray; mdm->dm.getVertCos = meshDM_getVertCos; mdm->dm.getVertCo = meshDM_getVertCo; mdm->dm.getVertNo = meshDM_getVertNo; mdm->dm.drawVerts = meshDM_drawVerts; mdm->dm.drawUVEdges = meshDM_drawUVEdges; mdm->dm.drawEdges = meshDM_drawEdges; mdm->dm.drawLooseEdges = meshDM_drawLooseEdges; mdm->dm.drawFacesSolid = meshDM_drawFacesSolid; mdm->dm.drawFacesColored = meshDM_drawFacesColored; mdm->dm.drawFacesTex = meshDM_drawFacesTex; mdm->dm.drawMappedFaces = meshDM_drawMappedFaces; mdm->dm.drawMappedFacesTex = meshDM_drawMappedFacesTex; mdm->dm.drawMappedEdges = meshDM_drawMappedEdges; mdm->dm.drawMappedFaces = meshDM_drawMappedFaces; mdm->dm.release = meshDM_release; /* add appropriate data layers (don't copy, just reference) */ if(me->msticky) DM_add_vert_layer(&mdm->dm, LAYERTYPE_MSTICKY, LAYERFLAG_NOFREE, me->msticky); if(me->dvert) DM_add_vert_layer(&mdm->dm, LAYERTYPE_MDEFORMVERT, LAYERFLAG_NOFREE, me->dvert); if(me->tface) DM_add_face_layer(&mdm->dm, LAYERTYPE_TFACE, LAYERFLAG_NOFREE, me->tface); if(me->mcol) DM_add_face_layer(&mdm->dm, LAYERTYPE_MCOL, LAYERFLAG_NOFREE, me->mcol); /* Works in conjunction with hack during modifier calc */ if ((G.f & G_WEIGHTPAINT) && ob==(G.scene->basact?G.scene->basact->object:NULL)) { mdm->wpaintMCol = MEM_dupallocN(me->mcol); } mdm->ob = ob; mdm->me = me; mdm->verts = me->mvert; mdm->nors = NULL; mdm->freeNors = 0; mdm->freeVerts = 0; if((ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) && (ob->fluidsimSettings->type & OB_FLUIDSIM_DOMAIN)&& (ob->fluidsimSettings->meshSurface) && (1) && (!give_parteff(ob)) && // doesnt work together with particle systems! (me->totvert == ((Mesh *)(ob->fluidsimSettings->meshSurface))->totvert) ) { // dont recompute for fluidsim mesh, use from readBobjgz // TODO? check for modifiers!? int i; mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors); mdm->freeNors = 1; for (i=0; itotvert; i++) { MVert *mv= &mdm->verts[i]; MVert *fsv; fsv = &ob->fluidsimSettings->meshSurfNormals[i]; VECCOPY(mv->no, fsv->no); //mv->no[0]= 30000; mv->no[1]= mv->no[2]= 0; // DEBUG fixed test normals } } else { // recompute normally if (vertCos) { int i; /* copy the original verts to preserve flag settings; if this is too * costly, must at least use MEM_callocN to clear flags */ mdm->verts = MEM_dupallocN( me->mvert ); for (i=0; itotvert; i++) { VECCOPY(mdm->verts[i].co, vertCos[i]); } mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors); mdm->freeNors = 1; mdm->freeVerts = 1; } else { // XXX this is kinda hacky because we shouldn't really be editing // the mesh here, however, we can't just call mesh_build_faceNormals(ob) // because in the case when a key is applied to a mesh the vertex normals // would never be correctly computed. mesh_calc_normals(mdm->verts, me->totvert, me->mface, me->totface, &mdm->nors); mdm->freeNors = 1; } } // fs TEST return (DerivedMesh*) mdm; } /// typedef struct { DerivedMesh dm; EditMesh *em; float (*vertexCos)[3]; float (*vertexNos)[3]; float (*faceNos)[3]; } EditMeshDerivedMesh; static void emDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditVert *eve; int i; for (i=0,eve= emdm->em->verts.first; eve; i++,eve=eve->next) { if (emdm->vertexCos) { func(userData, i, emdm->vertexCos[i], emdm->vertexNos[i], NULL); } else { func(userData, i, eve->co, eve->no, NULL); } } } static void emDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditEdge *eed; int i; if (emdm->vertexCos) { EditVert *eve, *preveve; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) func(userData, i, emdm->vertexCos[(int) eed->v1->prev], emdm->vertexCos[(int) eed->v2->prev]); for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } else { for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) func(userData, i, eed->v1->co, eed->v2->co); } } static void emDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditEdge *eed; int i; if (emdm->vertexCos) { EditVert *eve, *preveve; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; glBegin(GL_LINES); for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) { if(!setDrawOptions || setDrawOptions(userData, i)) { glVertex3fv(emdm->vertexCos[(int) eed->v1->prev]); glVertex3fv(emdm->vertexCos[(int) eed->v2->prev]); } } glEnd(); for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } else { glBegin(GL_LINES); for(i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) { if(!setDrawOptions || setDrawOptions(userData, i)) { glVertex3fv(eed->v1->co); glVertex3fv(eed->v2->co); } } glEnd(); } } static void emDM_drawEdges(DerivedMesh *dm, int drawLooseEdges) { emDM_drawMappedEdges(dm, NULL, NULL); } static void emDM_drawMappedEdgesInterp(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditEdge *eed; int i; if (emdm->vertexCos) { EditVert *eve, *preveve; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; glBegin(GL_LINES); for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) { if(!setDrawOptions || setDrawOptions(userData, i)) { setDrawInterpOptions(userData, i, 0.0); glVertex3fv(emdm->vertexCos[(int) eed->v1->prev]); setDrawInterpOptions(userData, i, 1.0); glVertex3fv(emdm->vertexCos[(int) eed->v2->prev]); } } glEnd(); for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } else { glBegin(GL_LINES); for (i=0,eed= emdm->em->edges.first; eed; i++,eed= eed->next) { if(!setDrawOptions || setDrawOptions(userData, i)) { setDrawInterpOptions(userData, i, 0.0); glVertex3fv(eed->v1->co); setDrawInterpOptions(userData, i, 1.0); glVertex3fv(eed->v2->co); } } glEnd(); } } static void emDM_drawUVEdges(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditFace *efa; TFace *tf; glBegin(GL_LINES); for(efa= emdm->em->faces.first; efa; efa= efa->next) { tf = CustomData_em_get(&emdm->em->fdata, efa->data, LAYERTYPE_TFACE); if(tf && !(tf->flag&TF_HIDE)) { glVertex2fv(tf->uv[0]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[2]); if (!efa->v4) { glVertex2fv(tf->uv[2]); glVertex2fv(tf->uv[0]); } else { glVertex2fv(tf->uv[2]); glVertex2fv(tf->uv[3]); glVertex2fv(tf->uv[3]); glVertex2fv(tf->uv[0]); } } } glEnd(); } static void emDM__calcFaceCent(EditFace *efa, float cent[3], float (*vertexCos)[3]) { if (vertexCos) { VECCOPY(cent, vertexCos[(int) efa->v1->prev]); VecAddf(cent, cent, vertexCos[(int) efa->v2->prev]); VecAddf(cent, cent, vertexCos[(int) efa->v3->prev]); if (efa->v4) VecAddf(cent, cent, vertexCos[(int) efa->v4->prev]); } else { VECCOPY(cent, efa->v1->co); VecAddf(cent, cent, efa->v2->co); VecAddf(cent, cent, efa->v3->co); if (efa->v4) VecAddf(cent, cent, efa->v4->co); } if (efa->v4) { VecMulf(cent, 0.25f); } else { VecMulf(cent, 0.33333333333f); } } static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditVert *eve, *preveve; EditFace *efa; float cent[3]; int i; if (emdm->vertexCos) { for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; } for(i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) { emDM__calcFaceCent(efa, cent, emdm->vertexCos); func(userData, i, cent, emdm->vertexCos?emdm->faceNos[i]:efa->n); } if (emdm->vertexCos) { for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } } static void emDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditFace *efa; int i; if (emdm->vertexCos) { EditVert *eve, *preveve; for (i=0,eve=emdm->em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) { int drawSmooth = (efa->flag & ME_SMOOTH); if(!setDrawOptions || setDrawOptions(userData, i, &drawSmooth)) { glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT); glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); if (!drawSmooth) { glNormal3fv(emdm->faceNos[i]); glVertex3fv(emdm->vertexCos[(int) efa->v1->prev]); glVertex3fv(emdm->vertexCos[(int) efa->v2->prev]); glVertex3fv(emdm->vertexCos[(int) efa->v3->prev]); if(efa->v4) glVertex3fv(emdm->vertexCos[(int) efa->v4->prev]); } else { glNormal3fv(emdm->vertexNos[(int) efa->v1->prev]); glVertex3fv(emdm->vertexCos[(int) efa->v1->prev]); glNormal3fv(emdm->vertexNos[(int) efa->v2->prev]); glVertex3fv(emdm->vertexCos[(int) efa->v2->prev]); glNormal3fv(emdm->vertexNos[(int) efa->v3->prev]); glVertex3fv(emdm->vertexCos[(int) efa->v3->prev]); if(efa->v4) { glNormal3fv(emdm->vertexNos[(int) efa->v4->prev]); glVertex3fv(emdm->vertexCos[(int) efa->v4->prev]); } } glEnd(); } } for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } else { for (i=0,efa= emdm->em->faces.first; efa; i++,efa= efa->next) { int drawSmooth = (efa->flag & ME_SMOOTH); if(!setDrawOptions || setDrawOptions(userData, i, &drawSmooth)) { glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT); glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); if (!drawSmooth) { glNormal3fv(efa->n); glVertex3fv(efa->v1->co); glVertex3fv(efa->v2->co); glVertex3fv(efa->v3->co); if(efa->v4) glVertex3fv(efa->v4->co); } else { glNormal3fv(efa->v1->no); glVertex3fv(efa->v1->co); glNormal3fv(efa->v2->no); glVertex3fv(efa->v2->co); glNormal3fv(efa->v3->no); glVertex3fv(efa->v3->co); if(efa->v4) { glNormal3fv(efa->v4->no); glVertex3fv(efa->v4->co); } } glEnd(); } } } } static void emDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; EditVert *eve; int i; if (emdm->em->verts.first) { for (i=0,eve= emdm->em->verts.first; eve; i++,eve= eve->next) { if (emdm->vertexCos) { DO_MINMAX(emdm->vertexCos[i], min_r, max_r); } else { DO_MINMAX(eve->co, min_r, max_r); } } } else { min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0; } } static int emDM_getNumVerts(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; return BLI_countlist(&emdm->em->verts); } static int emDM_getNumEdges(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; return BLI_countlist(&emdm->em->edges); } static int emDM_getNumFaces(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; return BLI_countlist(&emdm->em->faces); } void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r) { EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first; int i; for(i = 0; i < index; ++i) ev = ev->next; VECCOPY(vert_r->co, ev->co); vert_r->no[0] = ev->no[0] * 32767.0; vert_r->no[1] = ev->no[1] * 32767.0; vert_r->no[2] = ev->no[2] * 32767.0; /* TODO what to do with vert_r->flag and vert_r->mat_nr? */ vert_r->mat_nr = 0; } void emDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r) { EditMesh *em = ((EditMeshDerivedMesh *)dm)->em; EditEdge *ee = em->edges.first; EditVert *ev, *v1, *v2; int i; for(i = 0; i < index; ++i) ee = ee->next; edge_r->crease = (unsigned char) (ee->crease*255.0f); /* TODO what to do with edge_r->flag? */ edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER; if (ee->seam) edge_r->flag |= ME_SEAM; if (ee->sharp) edge_r->flag |= ME_SHARP; #if 0 /* this needs setup of f2 field */ if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE; #endif /* goddamn, we have to search all verts to find indices */ v1 = ee->v1; v2 = ee->v2; for(i = 0, ev = em->verts.first; v1 || v2; i++, ev = ev->next) { if(ev == v1) { edge_r->v1 = i; v1 = NULL; } if(ev == v2) { edge_r->v2 = i; v2 = NULL; } } } void emDM_getFace(DerivedMesh *dm, int index, MFace *face_r) { EditMesh *em = ((EditMeshDerivedMesh *)dm)->em; EditFace *ef = em->faces.first; EditVert *ev, *v1, *v2, *v3, *v4; int i; for(i = 0; i < index; ++i) ef = ef->next; face_r->mat_nr = ef->mat_nr; face_r->flag = ef->flag; /* goddamn, we have to search all verts to find indices */ v1 = ef->v1; v2 = ef->v2; v3 = ef->v3; v4 = ef->v4; if(!v4) face_r->v4 = 0; for(i = 0, ev = em->verts.first; v1 || v2 || v3 || v4; i++, ev = ev->next) { if(ev == v1) { face_r->v1 = i; v1 = NULL; } if(ev == v2) { face_r->v2 = i; v2 = NULL; } if(ev == v3) { face_r->v3 = i; v3 = NULL; } if(ev == v4) { face_r->v4 = i; v4 = NULL; } } test_index_face(face_r, NULL, NULL, ef->v4?4:3); } void emDM_getVertArray(DerivedMesh *dm, MVert *vert_r) { EditVert *ev = ((EditMeshDerivedMesh *)dm)->em->verts.first; for( ; ev; ev = ev->next, ++vert_r) { VECCOPY(vert_r->co, ev->co); vert_r->no[0] = ev->no[0] * 32767.0; vert_r->no[1] = ev->no[1] * 32767.0; vert_r->no[2] = ev->no[2] * 32767.0; /* TODO what to do with vert_r->flag and vert_r->mat_nr? */ vert_r->mat_nr = 0; vert_r->flag = 0; } } void emDM_getEdgeArray(DerivedMesh *dm, MEdge *edge_r) { EditMesh *em = ((EditMeshDerivedMesh *)dm)->em; EditEdge *ee = em->edges.first; EditVert *ev, *prevev; int i; /* store vert indices in the prev pointer (kind of hacky) */ for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i) ev->prev = (EditVert*) i++; for( ; ee; ee = ee->next, ++edge_r) { edge_r->crease = (unsigned char) (ee->crease*255.0f); /* TODO what to do with edge_r->flag? */ edge_r->flag = ME_EDGEDRAW|ME_EDGERENDER; if (ee->seam) edge_r->flag |= ME_SEAM; if (ee->sharp) edge_r->flag |= ME_SHARP; #if 0 /* this needs setup of f2 field */ if (!ee->f2) edge_r->flag |= ME_LOOSEEDGE; #endif edge_r->v1 = (int)ee->v1->prev; edge_r->v2 = (int)ee->v2->prev; } /* restore prev pointers */ for(prevev = NULL, ev = em->verts.first; ev; prevev = ev, ev = ev->next) ev->prev = prevev; } void emDM_getFaceArray(DerivedMesh *dm, MFace *face_r) { EditMesh *em = ((EditMeshDerivedMesh *)dm)->em; EditFace *ef = em->faces.first; EditVert *ev, *prevev; int i; /* store vert indices in the prev pointer (kind of hacky) */ for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i) ev->prev = (EditVert*) i++; for( ; ef; ef = ef->next, ++face_r) { face_r->mat_nr = ef->mat_nr; face_r->flag = ef->flag; face_r->v1 = (int)ef->v1->prev; face_r->v2 = (int)ef->v2->prev; face_r->v3 = (int)ef->v3->prev; if(ef->v4) face_r->v4 = (int)ef->v4->prev; else face_r->v4 = 0; test_index_face(face_r, NULL, NULL, ef->v4?4:3); } /* restore prev pointers */ for(prevev = NULL, ev = em->verts.first; ev; prevev = ev, ev = ev->next) ev->prev = prevev; } static void emDM_release(DerivedMesh *dm) { EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm; DM_release(dm); if (emdm->vertexCos) { MEM_freeN(emdm->vertexCos); MEM_freeN(emdm->vertexNos); MEM_freeN(emdm->faceNos); } MEM_freeN(emdm); } static DerivedMesh *getEditMeshDerivedMesh(EditMesh *em, Object *ob, float (*vertexCos)[3]) { EditMeshDerivedMesh *emdm = MEM_callocN(sizeof(*emdm), "emdm"); DM_init(&emdm->dm, BLI_countlist(&em->verts), BLI_countlist(&em->edges), BLI_countlist(&em->faces)); emdm->dm.getMinMax = emDM_getMinMax; emdm->dm.getNumVerts = emDM_getNumVerts; emdm->dm.getNumEdges = emDM_getNumEdges; emdm->dm.getNumFaces = emDM_getNumFaces; emdm->dm.getVert = emDM_getVert; emdm->dm.getEdge = emDM_getEdge; emdm->dm.getFace = emDM_getFace; emdm->dm.getVertArray = emDM_getVertArray; emdm->dm.getEdgeArray = emDM_getEdgeArray; emdm->dm.getFaceArray = emDM_getFaceArray; emdm->dm.foreachMappedVert = emDM_foreachMappedVert; emdm->dm.foreachMappedEdge = emDM_foreachMappedEdge; emdm->dm.foreachMappedFaceCenter = emDM_foreachMappedFaceCenter; emdm->dm.drawEdges = emDM_drawEdges; emdm->dm.drawMappedEdges = emDM_drawMappedEdges; emdm->dm.drawMappedEdgesInterp = emDM_drawMappedEdgesInterp; emdm->dm.drawMappedFaces = emDM_drawMappedFaces; emdm->dm.drawUVEdges = emDM_drawUVEdges; emdm->dm.release = emDM_release; emdm->em = em; emdm->vertexCos = vertexCos; if(CustomData_has_layer(&em->vdata, LAYERTYPE_MDEFORMVERT)) { EditVert *eve; int i; DM_add_vert_layer(&emdm->dm, LAYERTYPE_MDEFORMVERT, 0, NULL); for(eve = em->verts.first, i = 0; eve; eve = eve->next, ++i) DM_set_vert_data(&emdm->dm, i, LAYERTYPE_MDEFORMVERT, CustomData_em_get(&em->vdata, eve->data, LAYERTYPE_MDEFORMVERT)); } if(vertexCos) { EditVert *eve, *preveve; EditFace *efa; int totface = BLI_countlist(&em->faces); int i; for (i=0,eve=em->verts.first; eve; eve= eve->next) eve->prev = (EditVert*) i++; emdm->vertexNos = MEM_callocN(sizeof(*emdm->vertexNos)*i, "emdm_vno"); emdm->faceNos = MEM_mallocN(sizeof(*emdm->faceNos)*totface, "emdm_vno"); for(i=0, efa= em->faces.first; efa; i++, efa=efa->next) { float *v1 = vertexCos[(int) efa->v1->prev]; float *v2 = vertexCos[(int) efa->v2->prev]; float *v3 = vertexCos[(int) efa->v3->prev]; float *no = emdm->faceNos[i]; if(efa->v4) { float *v4 = vertexCos[(int) efa->v3->prev]; CalcNormFloat4(v1, v2, v3, v4, no); VecAddf(emdm->vertexNos[(int) efa->v4->prev], emdm->vertexNos[(int) efa->v4->prev], no); } else { CalcNormFloat(v1, v2, v3, no); } VecAddf(emdm->vertexNos[(int) efa->v1->prev], emdm->vertexNos[(int) efa->v1->prev], no); VecAddf(emdm->vertexNos[(int) efa->v2->prev], emdm->vertexNos[(int) efa->v2->prev], no); VecAddf(emdm->vertexNos[(int) efa->v3->prev], emdm->vertexNos[(int) efa->v3->prev], no); } for(i=0, eve= em->verts.first; eve; i++, eve=eve->next) { float *no = emdm->vertexNos[i]; /* following Mesh convention; we use vertex coordinate itself * for normal in this case */ if (Normalise(no)==0.0) { VECCOPY(no, vertexCos[i]); Normalise(no); } } for (preveve=NULL, eve=emdm->em->verts.first; eve; preveve=eve, eve= eve->next) eve->prev = preveve; } return (DerivedMesh*) emdm; } /// typedef struct { DerivedMesh dm; DispListMesh *dlm; } SSDerivedMesh; static void ssDM_foreachMappedVert(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i; int *index = dm->getVertDataArray(dm, LAYERTYPE_ORIGINDEX); for (i=0; itotvert; i++, index++) { MVert *mv = &dlm->mvert[i]; if(*index != ORIGINDEX_NONE) func(userData, *index, mv->co, NULL, mv->no); } } static void ssDM_foreachMappedEdge(DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i; int *index = dm->getEdgeDataArray(dm, LAYERTYPE_ORIGINDEX); for (i=0; itotedge; i++, index++) { MEdge *med = &dlm->medge[i]; if(*index != ORIGINDEX_NONE) func(userData, *index, dlm->mvert[med->v1].co, dlm->mvert[med->v2].co); } } static void ssDM_drawMappedEdges(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i; int *index = dm->getEdgeDataArray(dm, LAYERTYPE_ORIGINDEX); glBegin(GL_LINES); for(i=0; itotedge; i++, index++) { MEdge *med = &dlm->medge[i]; if(*index != ORIGINDEX_NONE && (!setDrawOptions || setDrawOptions(userData, *index))) { glVertex3fv(dlm->mvert[med->v1].co); glVertex3fv(dlm->mvert[med->v2].co); } } glEnd(); } static void ssDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no), void *userData) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i; int *index = dm->getFaceDataArray(dm, LAYERTYPE_ORIGINDEX); for (i=0; itotface; i++, index++) { MFace *mf = &dlm->mface[i]; if(*index != ORIGINDEX_NONE) { float cent[3]; float no[3]; VECCOPY(cent, dlm->mvert[mf->v1].co); VecAddf(cent, cent, dlm->mvert[mf->v2].co); VecAddf(cent, cent, dlm->mvert[mf->v3].co); if (mf->v4) { CalcNormFloat4(dlm->mvert[mf->v1].co, dlm->mvert[mf->v2].co, dlm->mvert[mf->v3].co, dlm->mvert[mf->v4].co, no); VecAddf(cent, cent, dlm->mvert[mf->v4].co); VecMulf(cent, 0.25f); } else { CalcNormFloat(dlm->mvert[mf->v1].co, dlm->mvert[mf->v2].co, dlm->mvert[mf->v3].co, no); VecMulf(cent, 0.33333333333f); } func(userData, *index, cent, no); } } } static void ssDM_drawVerts(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; MVert *mvert= dlm->mvert; int i; bglBegin(GL_POINTS); for (i=0; itotvert; i++) { bglVertex3fv(mvert[i].co); } bglEnd(); } static void ssDM_drawUVEdges(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i; if (dlm->tface) { glBegin(GL_LINES); for (i=0; itotface; i++) { TFace *tf = &dlm->tface[i]; if (!(tf->flag&TF_HIDE)) { glVertex2fv(tf->uv[0]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[2]); if (!dlm->mface[i].v4) { glVertex2fv(tf->uv[2]); glVertex2fv(tf->uv[0]); } else { glVertex2fv(tf->uv[2]); glVertex2fv(tf->uv[3]); glVertex2fv(tf->uv[3]); glVertex2fv(tf->uv[0]); } } } glEnd(); } } static void ssDM_drawLooseEdges(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; MVert *mvert = dlm->mvert; MEdge *medge= dlm->medge; int i; glBegin(GL_LINES); for (i=0; itotedge; i++, medge++) { if (medge->flag&ME_LOOSEEDGE) { glVertex3fv(mvert[medge->v1].co); glVertex3fv(mvert[medge->v2].co); } } glEnd(); } static void ssDM_drawEdges(DerivedMesh *dm, int drawLooseEdges) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; MVert *mvert= dlm->mvert; MEdge *medge= dlm->medge; int i; glBegin(GL_LINES); for (i=0; itotedge; i++, medge++) { if ((medge->flag&ME_EDGEDRAW) && (drawLooseEdges || !(medge->flag&ME_LOOSEEDGE))) { glVertex3fv(mvert[medge->v1].co); glVertex3fv(mvert[medge->v2].co); } } glEnd(); } static void ssDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; float *nors = dlm->nors; int glmode=-1, shademodel=-1, matnr=-1, drawCurrentMat=1; int i; #define PASSVERT(ind) { \ if (shademodel==GL_SMOOTH) \ glNormal3sv(dlm->mvert[(ind)].no); \ glVertex3fv(dlm->mvert[(ind)].co); \ } glBegin(glmode=GL_QUADS); for (i=0; itotface; i++) { MFace *mf= &dlm->mface[i]; int new_glmode = mf->v4?GL_QUADS:GL_TRIANGLES; int new_shademodel = (mf->flag&ME_SMOOTH)?GL_SMOOTH:GL_FLAT; int new_matnr = mf->mat_nr+1; if(new_glmode!=glmode || new_shademodel!=shademodel || new_matnr!=matnr) { glEnd(); drawCurrentMat = setMaterial(matnr=new_matnr); glShadeModel(shademodel=new_shademodel); glBegin(glmode=new_glmode); } if (drawCurrentMat) { if (shademodel==GL_FLAT) glNormal3fv(&nors[i*3]); PASSVERT(mf->v1); PASSVERT(mf->v2); PASSVERT(mf->v3); if (mf->v4) PASSVERT(mf->v4); } } glEnd(); #undef PASSVERT } static void ssDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *vcols1, unsigned char *vcols2) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; int i, lmode; glShadeModel(GL_SMOOTH); if (vcols2) { glEnable(GL_CULL_FACE); } else { useTwoSided = 0; } #define PASSVERT(vidx, fidx) { \ unsigned char *col= &colbase[fidx*4]; \ glColor3ub(col[3], col[2], col[1]); \ glVertex3fv(dlm->mvert[(vidx)].co); \ } glBegin(lmode= GL_QUADS); for (i=0; itotface; i++) { MFace *mf= &dlm->mface[i]; int nmode= mf->v4?GL_QUADS:GL_TRIANGLES; unsigned char *colbase= &vcols1[i*16]; if (nmode!=lmode) { glEnd(); glBegin(lmode= nmode); } PASSVERT(mf->v1, 0); PASSVERT(mf->v2, 1); PASSVERT(mf->v3, 2); if (mf->v4) PASSVERT(mf->v4, 3); if (useTwoSided) { unsigned char *colbase= &vcols2[i*16]; if (mf->v4) PASSVERT(mf->v4, 3); PASSVERT(mf->v3, 2); PASSVERT(mf->v2, 1); PASSVERT(mf->v1, 0); } } glEnd(); if (vcols2) glDisable(GL_CULL_FACE); #undef PASSVERT } static void ssDM_drawFacesTex_common(DerivedMesh *dm, int (*drawParams)(TFace *tface, int matnr), int (*drawParamsMapped)(void *userData, int index), void *userData) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; MVert *mvert= dlm->mvert; MFace *mface= dlm->mface; TFace *tface = dlm->tface; float *nors = dlm->nors; int a; int *index = dm->getFaceDataArray(dm, LAYERTYPE_ORIGINDEX); for (a=0; atotface; a++, index++) { MFace *mf= &mface[a]; TFace *tf = tface?&tface[a]:NULL; int flag = 0; unsigned char *cp= NULL; if (drawParams) { flag = drawParams(tf, mf->mat_nr); } else { if(*index != ORIGINDEX_NONE) flag = drawParamsMapped(userData, *index); } if (flag==0) { continue; } else if (flag==1) { if (tf) { cp= (unsigned char*) tf->col; } else if (dlm->mcol) { cp= (unsigned char*) &dlm->mcol[a*4]; } } if (!(mf->flag&ME_SMOOTH)) { glNormal3fv(&nors[a*3]); } glBegin(mf->v4?GL_QUADS:GL_TRIANGLES); if (tf) glTexCoord2fv(tf->uv[0]); if (cp) glColor3ub(cp[3], cp[2], cp[1]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v1].no); glVertex3fv((mvert+mf->v1)->co); if (tf) glTexCoord2fv(tf->uv[1]); if (cp) glColor3ub(cp[7], cp[6], cp[5]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v2].no); glVertex3fv((mvert+mf->v2)->co); if (tf) glTexCoord2fv(tf->uv[2]); if (cp) glColor3ub(cp[11], cp[10], cp[9]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v3].no); glVertex3fv((mvert+mf->v3)->co); if(mf->v4) { if (tf) glTexCoord2fv(tf->uv[3]); if (cp) glColor3ub(cp[15], cp[14], cp[13]); if (mf->flag&ME_SMOOTH) glNormal3sv(mvert[mf->v4].no); glVertex3fv((mvert+mf->v4)->co); } glEnd(); } } static void ssDM_drawFacesTex(DerivedMesh *dm, int (*setDrawParams)(TFace *tface, int matnr)) { ssDM_drawFacesTex_common(dm, setDrawParams, NULL, NULL); } static void ssDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawParams)(void *userData, int index), void *userData) { ssDM_drawFacesTex_common(dm, NULL, setDrawParams, userData); } static void ssDM_drawMappedFaces(DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DispListMesh *dlm = ssdm->dlm; MVert *mvert= dlm->mvert; MFace *mface= dlm->mface; float *nors = dlm->nors; int i; int *index = dm->getFaceDataArray(dm, LAYERTYPE_ORIGINDEX); for (i=0; itotface; i++, index++) { MFace *mf = &mface[i]; int drawSmooth = (mf->flag & ME_SMOOTH); if(*index != ORIGINDEX_NONE && (!setDrawOptions || setDrawOptions(userData, *index, &drawSmooth))) { unsigned char *cp = NULL; if (useColors) { if (dlm->tface) { cp= (unsigned char*) dlm->tface[i].col; } else if (dlm->mcol) { cp= (unsigned char*) &dlm->mcol[i*4]; } } glShadeModel(drawSmooth?GL_SMOOTH:GL_FLAT); glBegin(mf->v4?GL_QUADS:GL_TRIANGLES); if (!drawSmooth) { glNormal3fv(&nors[i*3]); if (cp) glColor3ub(cp[3], cp[2], cp[1]); glVertex3fv(mvert[mf->v1].co); if (cp) glColor3ub(cp[7], cp[6], cp[5]); glVertex3fv(mvert[mf->v2].co); if (cp) glColor3ub(cp[11], cp[10], cp[9]); glVertex3fv(mvert[mf->v3].co); if(mf->v4) { if (cp) glColor3ub(cp[15], cp[14], cp[13]); glVertex3fv(mvert[mf->v4].co); } } else { if (cp) glColor3ub(cp[3], cp[2], cp[1]); glNormal3sv(mvert[mf->v1].no); glVertex3fv(mvert[mf->v1].co); if (cp) glColor3ub(cp[7], cp[6], cp[5]); glNormal3sv(mvert[mf->v2].no); glVertex3fv(mvert[mf->v2].co); if (cp) glColor3ub(cp[11], cp[10], cp[9]); glNormal3sv(mvert[mf->v3].no); glVertex3fv(mvert[mf->v3].co); if(mf->v4) { if (cp) glColor3ub(cp[15], cp[14], cp[13]); glNormal3sv(mvert[mf->v4].no); glVertex3fv(mvert[mf->v4].co); } } glEnd(); } } } static void ssDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; int i; if (ssdm->dlm->totvert) { for (i=0; idlm->totvert; i++) { DO_MINMAX(ssdm->dlm->mvert[i].co, min_r, max_r); } } else { min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0; } } static void ssDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3]) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; int i; for (i=0; idlm->totvert; i++) { cos_r[i][0] = ssdm->dlm->mvert[i].co[0]; cos_r[i][1] = ssdm->dlm->mvert[i].co[1]; cos_r[i][2] = ssdm->dlm->mvert[i].co[2]; } } static int ssDM_getNumVerts(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; return ssdm->dlm->totvert; } static int ssDM_getNumEdges(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; return ssdm->dlm->totedge; } static int ssDM_getNumFaces(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; return ssdm->dlm->totface; } void ssDM_getVert(DerivedMesh *dm, int index, MVert *vert_r) { *vert_r = ((SSDerivedMesh *)dm)->dlm->mvert[index]; } void ssDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r) { *edge_r = ((SSDerivedMesh *)dm)->dlm->medge[index]; } void ssDM_getFace(DerivedMesh *dm, int index, MFace *face_r) { *face_r = ((SSDerivedMesh *)dm)->dlm->mface[index]; } void ssDM_getVertArray(DerivedMesh *dm, MVert *vert_r) { SSDerivedMesh *ssdm = (SSDerivedMesh *)dm; memcpy(vert_r, ssdm->dlm->mvert, sizeof(*vert_r) * ssdm->dlm->totvert); } void ssDM_getEdgeArray(DerivedMesh *dm, MEdge *edge_r) { SSDerivedMesh *ssdm = (SSDerivedMesh *)dm; memcpy(edge_r, ssdm->dlm->medge, sizeof(*edge_r) * ssdm->dlm->totedge); } void ssDM_getFaceArray(DerivedMesh *dm, MFace *face_r) { SSDerivedMesh *ssdm = (SSDerivedMesh *)dm; memcpy(face_r, ssdm->dlm->mface, sizeof(*face_r) * ssdm->dlm->totface); } static DispListMesh *ssDM_convertToDispListMesh(DerivedMesh *dm, int allowShared) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; if (allowShared) { return displistmesh_copyShared(ssdm->dlm); } else { return displistmesh_copy(ssdm->dlm); } } static void ssDM_release(DerivedMesh *dm) { SSDerivedMesh *ssdm = (SSDerivedMesh*) dm; DM_release(dm); displistmesh_free(ssdm->dlm); MEM_freeN(dm); } DerivedMesh *derivedmesh_from_displistmesh(DispListMesh *dlm, float (*vertexCos)[3]) { SSDerivedMesh *ssdm = MEM_callocN(sizeof(*ssdm), "ssdm"); DM_init(&ssdm->dm, dlm->totvert, dlm->totedge, dlm->totface); ssdm->dm.getMinMax = ssDM_getMinMax; ssdm->dm.getNumVerts = ssDM_getNumVerts; ssdm->dm.getNumEdges = ssDM_getNumEdges; ssdm->dm.getNumFaces = ssDM_getNumFaces; ssdm->dm.getVert = ssDM_getVert; ssdm->dm.getEdge = ssDM_getEdge; ssdm->dm.getFace = ssDM_getFace; ssdm->dm.getVertArray = ssDM_getVertArray; ssdm->dm.getEdgeArray = ssDM_getEdgeArray; ssdm->dm.getFaceArray = ssDM_getFaceArray; ssdm->dm.convertToDispListMesh = ssDM_convertToDispListMesh; ssdm->dm.getVertCos = ssDM_getVertCos; ssdm->dm.drawVerts = ssDM_drawVerts; ssdm->dm.drawUVEdges = ssDM_drawUVEdges; ssdm->dm.drawEdges = ssDM_drawEdges; ssdm->dm.drawLooseEdges = ssDM_drawLooseEdges; ssdm->dm.drawFacesSolid = ssDM_drawFacesSolid; ssdm->dm.drawFacesColored = ssDM_drawFacesColored; ssdm->dm.drawFacesTex = ssDM_drawFacesTex; ssdm->dm.drawMappedFaces = ssDM_drawMappedFaces; ssdm->dm.drawMappedFacesTex = ssDM_drawMappedFacesTex; /* EM functions */ ssdm->dm.foreachMappedVert = ssDM_foreachMappedVert; ssdm->dm.foreachMappedEdge = ssDM_foreachMappedEdge; ssdm->dm.foreachMappedFaceCenter = ssDM_foreachMappedFaceCenter; ssdm->dm.drawMappedEdges = ssDM_drawMappedEdges; ssdm->dm.drawMappedEdgesInterp = NULL; // no way to implement this one ssdm->dm.release = ssDM_release; ssdm->dlm = dlm; if (vertexCos) { int i; for (i=0; itotvert; i++) { VECCOPY(dlm->mvert[i].co, vertexCos[i]); } if (dlm->nors && !dlm->dontFreeNors) { MEM_freeN(dlm->nors); dlm->nors = 0; } mesh_calc_normals(dlm->mvert, dlm->totvert, dlm->mface, dlm->totface, &dlm->nors); } return (DerivedMesh*) ssdm; } #ifdef WITH_VERSE /* verse derived mesh */ typedef struct { struct DerivedMesh dm; struct VNode *vnode; struct VLayer *vertex_layer; struct VLayer *polygon_layer; float (*verts)[3]; } VDerivedMesh; /* this function set up border points of verse mesh bounding box */ static void vDM_getMinMax(DerivedMesh *dm, float min_r[3], float max_r[3]) { VDerivedMesh *vdm = (VDerivedMesh*)dm; struct VerseVert *vvert; if(!vdm->vertex_layer) return; vvert = (VerseVert*)vdm->vertex_layer->dl.lb.first; if(vdm->vertex_layer->dl.da.count > 0) { while(vvert) { DO_MINMAX(vdm->verts ? vvert->cos : vvert->co, min_r, max_r); vvert = vvert->next; } } else { min_r[0] = min_r[1] = min_r[2] = max_r[0] = max_r[1] = max_r[2] = 0.0; } } /* this function return number of vertexes in vertex layer */ static int vDM_getNumVerts(DerivedMesh *dm) { VDerivedMesh *vdm = (VDerivedMesh*)dm; if(!vdm->vertex_layer) return 0; else return vdm->vertex_layer->dl.da.count; } /* this function return number of 'fake' edges */ static int vDM_getNumEdges(DerivedMesh *dm) { return 0; } /* this function returns number of polygons in polygon layer */ static int vDM_getNumFaces(DerivedMesh *dm) { VDerivedMesh *vdm = (VDerivedMesh*)dm; if(!vdm->polygon_layer) return 0; else return vdm->polygon_layer->dl.da.count; } /* this function doesn't return vertex with index of access array, * but it return 'indexth' vertex of dynamic list */ void vDM_getVert(DerivedMesh *dm, int index, MVert *vert_r) { VerseVert *vvert = ((VDerivedMesh*)dm)->vertex_layer->dl.lb.first; int i; for(i=0 ; inext; if(vvert) { VECCOPY(vert_r->co, vvert->co); vert_r->no[0] = vvert->no[0] * 32767.0; vert_r->no[1] = vvert->no[1] * 32767.0; vert_r->no[2] = vvert->no[2] * 32767.0; /* TODO what to do with vert_r->flag and vert_r->mat_nr? */ vert_r->mat_nr = 0; vert_r->flag = 0; } } /* dummy function, because verse mesh doesn't store edges */ void vDM_getEdge(DerivedMesh *dm, int index, MEdge *edge_r) { edge_r->flag = 0; edge_r->crease = 0; edge_r->v1 = 0; edge_r->v2 = 0; } /* this function doesn't return face with index of access array, * but it returns 'indexth' vertex of dynamic list */ void vDM_getFace(DerivedMesh *dm, int index, MFace *face_r) { struct VerseFace *vface = ((VDerivedMesh*)dm)->polygon_layer->dl.lb.first; struct VerseVert *vvert = ((VDerivedMesh*)dm)->vertex_layer->dl.lb.first; struct VerseVert *vvert0, *vvert1, *vvert2, *vvert3; int i; for(i = 0; i < index; ++i) vface = vface->next; face_r->mat_nr = 0; face_r->flag = 0; /* goddamn, we have to search all verts to find indices */ vvert0 = vface->vvert0; vvert1 = vface->vvert1; vvert2 = vface->vvert2; vvert3 = vface->vvert3; if(!vvert3) face_r->v4 = 0; for(i = 0; vvert0 || vvert1 || vvert2 || vvert3; i++, vvert = vvert->next) { if(vvert == vvert0) { face_r->v1 = i; vvert0 = NULL; } if(vvert == vvert1) { face_r->v2 = i; vvert1 = NULL; } if(vvert == vvert2) { face_r->v3 = i; vvert2 = NULL; } if(vvert == vvert3) { face_r->v4 = i; vvert3 = NULL; } } test_index_face(face_r, NULL, NULL, vface->vvert3?4:3); } /* fill array of mvert */ void vDM_getVertArray(DerivedMesh *dm, MVert *vert_r) { VerseVert *vvert = ((VDerivedMesh *)dm)->vertex_layer->dl.lb.first; for( ; vvert; vvert = vvert->next, ++vert_r) { VECCOPY(vert_r->co, vvert->co); vert_r->no[0] = vvert->no[0] * 32767.0; vert_r->no[1] = vvert->no[1] * 32767.0; vert_r->no[2] = vvert->no[2] * 32767.0; vert_r->mat_nr = 0; vert_r->flag = 0; } } /* dummy function, edges arent supported in verse mesh */ void vDM_getEdgeArray(DerivedMesh *dm, MEdge *edge_r) { } /* fill array of mfaces */ void vDM_getFaceArray(DerivedMesh *dm, MFace *face_r) { VerseFace *vface = ((VDerivedMesh*)dm)->polygon_layer->dl.lb.first; VerseVert *vvert = ((VDerivedMesh*)dm)->vertex_layer->dl.lb.first; int i; /* store vert indices in the prev pointer (kind of hacky) */ for(i = 0; vvert; vvert = vvert->next, ++i) vvert->tmp.index = i; for( ; vface; vface = vface->next, ++face_r) { face_r->mat_nr = 0; face_r->flag = 0; face_r->v1 = vface->vvert0->tmp.index; face_r->v2 = vface->vvert1->tmp.index; face_r->v3 = vface->vvert2->tmp.index; if(vface->vvert3) face_r->v4 = vface->vvert3->tmp.index; else face_r->v4 = 0; test_index_face(face_r, NULL, NULL, vface->vvert3?4:3); } } /* create diplist mesh from verse mesh */ static DispListMesh* vDM_convertToDispListMesh(DerivedMesh *dm, int allowShared) { VDerivedMesh *vdm = (VDerivedMesh*)dm; DispListMesh *dlm = MEM_callocN(sizeof(*dlm), "dlm"); struct VerseVert *vvert; struct VerseFace *vface; struct MVert *mvert=NULL; struct MFace *mface=NULL; float *norms; unsigned int i; EdgeHash *edges; if(!vdm->vertex_layer || !vdm->polygon_layer) { dlm->totvert = 0; dlm->totedge = 0; dlm->totface = 0; dlm->dontFreeVerts = dlm->dontFreeOther = dlm->dontFreeNors = 0; return dlm; }; /* number of vertexes, edges and faces */ dlm->totvert = vdm->vertex_layer->dl.da.count; dlm->totface = vdm->polygon_layer->dl.da.count; /* create dynamic array of mverts */ mvert = (MVert*)MEM_mallocN(sizeof(MVert)*dlm->totvert, "dlm verts"); dlm->mvert = mvert; vvert = (VerseVert*)vdm->vertex_layer->dl.lb.first; i = 0; while(vvert) { VECCOPY(mvert->co, vdm->verts ? vvert->cos : vvert->co); VECCOPY(mvert->no, vvert->no); mvert->mat_nr = 0; mvert->flag = 0; vvert->tmp.index = i++; mvert++; vvert = vvert->next; } edges = BLI_edgehash_new(); /* create dynamic array of faces */ mface = (MFace*)MEM_mallocN(sizeof(MFace)*dlm->totface, "dlm faces"); dlm->mface = mface; vface = (VerseFace*)vdm->polygon_layer->dl.lb.first; i = 0; while(vface) { mface->v1 = vface->vvert0->tmp.index; mface->v2 = vface->vvert1->tmp.index; mface->v3 = vface->vvert2->tmp.index; if(!BLI_edgehash_haskey(edges, mface->v1, mface->v2)) BLI_edgehash_insert(edges, mface->v1, mface->v2, NULL); if(!BLI_edgehash_haskey(edges, mface->v2, mface->v3)) BLI_edgehash_insert(edges, mface->v2, mface->v3, NULL); if(vface->vvert3) { mface->v4 = vface->vvert3->tmp.index; if(!BLI_edgehash_haskey(edges, mface->v3, mface->v4)) BLI_edgehash_insert(edges, mface->v3, mface->v4, NULL); if(!BLI_edgehash_haskey(edges, mface->v4, mface->v1)) BLI_edgehash_insert(edges, mface->v4, mface->v1, NULL); } else { mface->v4 = 0; if(!BLI_edgehash_haskey(edges, mface->v3, mface->v1)) BLI_edgehash_insert(edges, mface->v3, mface->v1, NULL); } mface->pad = 0; mface->mat_nr = 0; mface->flag = 0; mface->edcode = 0; test_index_face(mface, NULL, NULL, vface->vvert3?4:3); mface++; vface = vface->next; } dlm->totedge = BLI_edgehash_size(edges); if(dlm->totedge) { EdgeHashIterator *i; MEdge *medge = dlm->medge = (MEdge *)MEM_mallocN(sizeof(MEdge)*dlm->totedge, "mesh_from_verse edge"); for(i = BLI_edgehashIterator_new(edges); !BLI_edgehashIterator_isDone(i); BLI_edgehashIterator_step(i), ++medge) { BLI_edgehashIterator_getKey(i, (int*)&medge->v1, (int*)&medge->v2); medge->crease = medge->pad = medge->flag = 0; } BLI_edgehashIterator_free(i); } BLI_edgehash_free(edges, NULL); /* textures and verex colors aren't supported yet */ dlm->tface = NULL; dlm->mcol = NULL; /* faces normals */ norms = (float*)MEM_mallocN(sizeof(float)*3*dlm->totface, "dlm norms"); dlm->nors = norms; vface = (VerseFace*)vdm->polygon_layer->dl.lb.first; while(vface){ VECCOPY(norms, vface->no); norms += 3; vface = vface->next; } /* free everything, nothing is shared */ dlm->dontFreeVerts = dlm->dontFreeOther = dlm->dontFreeNors = 0; return dlm; } /* return coordination of vertex with index ... I suppose, that it will * be very hard to do, becuase there can be holes in access array */ static void vDM_getVertCo(DerivedMesh *dm, int index, float co_r[3]) { VDerivedMesh *vdm = (VDerivedMesh*)dm; struct VerseVert *vvert = NULL; if(!vdm->vertex_layer) return; vvert = BLI_dlist_find_link(&(vdm->vertex_layer->dl), index); if(vvert) { VECCOPY(co_r, vdm->verts ? vvert->cos : vvert->co); } else { co_r[0] = co_r[1] = co_r[2] = 0.0; } } /* return array of vertex coordiantions */ static void vDM_getVertCos(DerivedMesh *dm, float (*cos_r)[3]) { VDerivedMesh *vdm = (VDerivedMesh*)dm; struct VerseVert *vvert; int i = 0; if(!vdm->vertex_layer) return; vvert = vdm->vertex_layer->dl.lb.first; while(vvert) { VECCOPY(cos_r[i], vdm->verts ? vvert->cos : vvert->co); i++; vvert = vvert->next; } } /* return normal of vertex with index ... again, it will be hard to * implemente, because access array */ static void vDM_getVertNo(DerivedMesh *dm, int index, float no_r[3]) { VDerivedMesh *vdm = (VDerivedMesh*)dm; struct VerseVert *vvert = NULL; if(!vdm->vertex_layer) return; vvert = BLI_dlist_find_link(&(vdm->vertex_layer->dl), index); if(vvert) { VECCOPY(no_r, vvert->no); } else { no_r[0] = no_r[1] = no_r[2] = 0.0; } } /* draw all VerseVertexes */ static void vDM_drawVerts(DerivedMesh *dm) { VDerivedMesh *vdm = (VDerivedMesh*)dm; struct VerseVert *vvert; if(!vdm->vertex_layer) return; vvert = vdm->vertex_layer->dl.lb.first; bglBegin(GL_POINTS); while(vvert) { bglVertex3fv(vdm->verts ? vvert->cos : vvert->co); vvert = vvert->next; } bglEnd(); } /* draw all edges of VerseFaces ... it isn't optimal, because verse * specification doesn't support edges :-( ... bother eskil ;-) * ... some edges (most of edges) are drawn twice */ static void vDM_drawEdges(DerivedMesh *dm, int drawLooseEdges) { VDerivedMesh *vdm = (VDerivedMesh*)dm; struct VerseFace *vface; if(!vdm->polygon_layer) return; vface = vdm->polygon_layer->dl.lb.first; while(vface) { glBegin(GL_LINE_LOOP); glVertex3fv(vdm->verts ? vface->vvert0->cos : vface->vvert0->co); glVertex3fv(vdm->verts ? vface->vvert1->cos : vface->vvert1->co); glVertex3fv(vdm->verts ? vface->vvert2->cos : vface->vvert2->co); if(vface->vvert3) glVertex3fv(vdm->verts ? vface->vvert3->cos : vface->vvert3->co); glEnd(); vface = vface->next; } } /* verse spec doesn't support edges ... loose edges can't exist */ void vDM_drawLooseEdges(DerivedMesh *dm) { } /* draw uv edges, not supported yet */ static void vDM_drawUVEdges(DerivedMesh *dm) { } /* draw all VerseFaces */ static void vDM_drawFacesSolid(DerivedMesh *dm, int (*setMaterial)(int)) { VDerivedMesh *vdm = (VDerivedMesh*)dm; struct VerseFace *vface; if(!vdm->polygon_layer) return; vface = vdm->polygon_layer->dl.lb.first; while(vface) { /* if((vface->smooth) && (vface->smooth->value)){ glShadeModel(GL_SMOOTH); glBegin(vface->vvert3?GL_QUADS:GL_TRIANGLES); glNormal3fv(vface->vvert0->no); glVertex3fv(vdm->verts ? vface->vvert0->cos : vface->vvert0->co); glNormal3fv(vface->vvert1->no); glVertex3fv(vdm->verts ? vface->vvert1->cos : vface->vvert1->co); glNormal3fv(vface->vvert2->no); glVertex3fv(vdm->verts ? vface->vvert2->cos : vface->vvert2->co); if(vface->vvert3){ glNormal3fv(vface->vvert3->no); glVertex3fv(vdm->verts ? vface->vvert3->cos : vface->vvert3->co); } glEnd(); } else { */ glShadeModel(GL_FLAT); glBegin(vface->vvert3?GL_QUADS:GL_TRIANGLES); glNormal3fv(vface->no); glVertex3fv(vdm->verts ? vface->vvert0->cos : vface->vvert0->co); glVertex3fv(vdm->verts ? vface->vvert1->cos : vface->vvert1->co); glVertex3fv(vdm->verts ? vface->vvert2->cos : vface->vvert2->co); if(vface->vvert3) glVertex3fv(vdm->verts ? vface->vvert3->cos : vface->vvert3->co); glEnd(); /* } */ vface = vface->next; } glShadeModel(GL_FLAT); } /* thsi function should draw mesh with mapped texture, but it isn't supported yet */ static void vDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(struct TFace *tface, int matnr)) { VDerivedMesh *vdm = (VDerivedMesh*)dm; struct VerseFace *vface; if(!vdm->polygon_layer) return; vface = vdm->polygon_layer->dl.lb.first; while(vface) { glBegin(vface->vvert3?GL_QUADS:GL_TRIANGLES); glVertex3fv(vdm->verts ? vface->vvert0->cos : vface->vvert0->co); glVertex3fv(vdm->verts ? vface->vvert1->cos : vface->vvert1->co); glVertex3fv(vdm->verts ? vface->vvert2->cos : vface->vvert2->co); if(vface->vvert3) glVertex3fv(vdm->verts ? vface->vvert3->cos : vface->vvert3->co); glEnd(); vface = vface->next; } } /* this function should draw mesh with colored faces (weight paint, vertex * colors, etc.), but it isn't supported yet */ static void vDM_drawFacesColored(DerivedMesh *dm, int useTwoSided, unsigned char *col1, unsigned char *col2) { VDerivedMesh *vdm = (VDerivedMesh*)dm; struct VerseFace *vface; if(!vdm->polygon_layer) return; vface = vdm->polygon_layer->dl.lb.first; while(vface) { glBegin(vface->vvert3?GL_QUADS:GL_TRIANGLES); glVertex3fv(vdm->verts ? vface->vvert0->cos : vface->vvert0->co); glVertex3fv(vdm->verts ? vface->vvert1->cos : vface->vvert1->co); glVertex3fv(vdm->verts ? vface->vvert2->cos : vface->vvert2->co); if(vface->vvert3) glVertex3fv(vdm->verts ? vface->vvert3->cos : vface->vvert3->co); glEnd(); vface = vface->next; } } /**/ static void vDM_foreachMappedVert( DerivedMesh *dm, void (*func)(void *userData, int index, float *co, float *no_f, short *no_s), void *userData) { } /**/ static void vDM_foreachMappedEdge( DerivedMesh *dm, void (*func)(void *userData, int index, float *v0co, float *v1co), void *userData) { } /**/ static void vDM_foreachMappedFaceCenter( DerivedMesh *dm, void (*func)(void *userData, int index, float *cent, float *no), void *userData) { } /**/ static void vDM_drawMappedFacesTex( DerivedMesh *dm, int (*setDrawParams)(void *userData, int index), void *userData) { } /**/ static void vDM_drawMappedFaces( DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index, int *drawSmooth_r), void *userData, int useColors) { } /**/ static void vDM_drawMappedEdges( DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void *userData) { } /**/ static void vDM_drawMappedEdgesInterp( DerivedMesh *dm, int (*setDrawOptions)(void *userData, int index), void (*setDrawInterpOptions)(void *userData, int index, float t), void *userData) { } /* free all DerivedMesh data */ static void vDM_release(DerivedMesh *dm) { VDerivedMesh *vdm = (VDerivedMesh*)dm; DM_release(dm); if(vdm->verts) MEM_freeN(vdm->verts); MEM_freeN(vdm); } /* create derived mesh from verse mesh ... it is used in object mode, when some other client can * change shared data and want to see this changes in real time too */ DerivedMesh *derivedmesh_from_versemesh(VNode *vnode, float (*vertexCos)[3]) { VDerivedMesh *vdm = MEM_callocN(sizeof(*vdm), "vdm"); struct VerseVert *vvert; vdm->vnode = vnode; vdm->vertex_layer = find_verse_layer_type((VGeomData*)vnode->data, VERTEX_LAYER); vdm->polygon_layer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER); if(vdm->vertex_layer && vdm->polygon_layer) DM_init(&vdm->dm, vdm->vertex_layer->dl.da.count, 0, vdm->polygon_layer->dl.da.count); else DM_init(&vdm->dm, 0, 0, 0); vdm->dm.getMinMax = vDM_getMinMax; vdm->dm.getNumVerts = vDM_getNumVerts; vdm->dm.getNumEdges = vDM_getNumEdges; vdm->dm.getNumFaces = vDM_getNumFaces; vdm->dm.getVert = vDM_getVert; vdm->dm.getEdge = vDM_getEdge; vdm->dm.getFace = vDM_getFace; vdm->dm.getVertArray = vDM_getVertArray; vdm->dm.getEdgeArray = vDM_getEdgeArray; vdm->dm.getFaceArray = vDM_getFaceArray; vdm->dm.foreachMappedVert = vDM_foreachMappedVert; vdm->dm.foreachMappedEdge = vDM_foreachMappedEdge; vdm->dm.foreachMappedFaceCenter = vDM_foreachMappedFaceCenter; vdm->dm.convertToDispListMesh = vDM_convertToDispListMesh; vdm->dm.getVertCos = vDM_getVertCos; vdm->dm.getVertCo = vDM_getVertCo; vdm->dm.getVertNo = vDM_getVertNo; vdm->dm.drawVerts = vDM_drawVerts; vdm->dm.drawEdges = vDM_drawEdges; vdm->dm.drawLooseEdges = vDM_drawLooseEdges; vdm->dm.drawUVEdges = vDM_drawUVEdges; vdm->dm.drawFacesSolid = vDM_drawFacesSolid; vdm->dm.drawFacesTex = vDM_drawFacesTex; vdm->dm.drawFacesColored = vDM_drawFacesColored; vdm->dm.drawMappedFacesTex = vDM_drawMappedFacesTex; vdm->dm.drawMappedFaces = vDM_drawMappedFaces; vdm->dm.drawMappedEdges = vDM_drawMappedEdges; vdm->dm.drawMappedEdgesInterp = vDM_drawMappedEdgesInterp; vdm->dm.release = vDM_release; if(vdm->vertex_layer) { if(vertexCos) { int i; vdm->verts = MEM_mallocN(sizeof(float)*3*vdm->vertex_layer->dl.da.count, "verse mod vertexes"); vvert = vdm->vertex_layer->dl.lb.first; for(i=0; ivertex_layer->dl.da.count && vvert; i++, vvert = vvert->next) { VECCOPY(vdm->verts[i], vertexCos[i]); vvert->cos = vdm->verts[i]; } } else { vdm->verts = NULL; vvert = vdm->vertex_layer->dl.lb.first; while(vvert) { vvert->cos = NULL; vvert = vvert->next; } } } return (DerivedMesh*) vdm; } #endif /***/ DerivedMesh *mesh_create_derived_for_modifier(Object *ob, ModifierData *md) { Mesh *me = ob->data; ModifierTypeInfo *mti = modifierType_getInfo(md->type); DerivedMesh *dm; if (!(md->mode&eModifierMode_Realtime)) return NULL; if (mti->isDisabled && mti->isDisabled(md)) return NULL; if (mti->type==eModifierTypeType_OnlyDeform) { int numVerts; float (*deformedVerts)[3] = mesh_getVertexCos(me, &numVerts); mti->deformVerts(md, ob, NULL, deformedVerts, numVerts); #ifdef WITH_VERSE if(me->vnode) dm = derivedmesh_from_versemesh(me->vnode, deformedVerts); else dm = getMeshDerivedMesh(me, ob, deformedVerts); #else dm = getMeshDerivedMesh(me, ob, deformedVerts); #endif MEM_freeN(deformedVerts); } else { DerivedMesh *tdm = getMeshDerivedMesh(me, ob, NULL); dm = mti->applyModifier(md, ob, tdm, 0, 0); if(tdm != dm) tdm->release(tdm); } return dm; } static void mesh_calc_modifiers(Object *ob, float (*inputVertexCos)[3], DerivedMesh **deform_r, DerivedMesh **final_r, int useRenderParams, int useDeform, int needMapping) { Mesh *me = ob->data; ModifierData *md = modifiers_getVirtualModifierList(ob); float (*deformedVerts)[3] = NULL; DerivedMesh *dm; int numVerts = me->totvert; int fluidsimMeshUsed = 0; int required_mode; modifiers_clearErrors(ob); if(deform_r) *deform_r = NULL; *final_r = NULL; /* replace original mesh by fluidsim surface mesh for fluidsim * domain objects */ if((G.obedit!=ob) && !needMapping) { if((ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) && (1) && (!give_parteff(ob)) ) { // doesnt work together with particle systems! if(ob->fluidsimSettings->type & OB_FLUIDSIM_DOMAIN) { loadFluidsimMesh(ob,useRenderParams); fluidsimMeshUsed = 1; /* might have changed... */ me = ob->data; numVerts = me->totvert; } } } if(useRenderParams) required_mode = eModifierMode_Render; else required_mode = eModifierMode_Realtime; if(useDeform) { if(do_ob_key(ob)) /* shape key makes deform verts */ deformedVerts = mesh_getVertexCos(me, &numVerts); /* Apply all leading deforming modifiers */ for(; md; md = md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); if((md->mode & required_mode) != required_mode) continue; if(mti->isDisabled && mti->isDisabled(md)) continue; if(mti->type == eModifierTypeType_OnlyDeform) { if(!deformedVerts) deformedVerts = mesh_getVertexCos(me, &numVerts); mti->deformVerts(md, ob, NULL, deformedVerts, numVerts); } else { break; } } /* Result of all leading deforming modifiers is cached for * places that wish to use the original mesh but with deformed * coordinates (vpaint, etc.) */ if (deform_r) { #ifdef WITH_VERSE if(me->vnode) *deform_r = derivedmesh_from_versemesh(me->vnode, deformedVerts); else { *deform_r = CDDM_from_mesh(me); if(deformedVerts) { CDDM_apply_vert_coords(*deform_r, deformedVerts); CDDM_calc_normals(*deform_r); } } #else *deform_r = CDDM_from_mesh(me); if(deformedVerts) { CDDM_apply_vert_coords(*deform_r, deformedVerts); CDDM_calc_normals(*deform_r); } #endif } } else { if(!fluidsimMeshUsed) { /* default behaviour for meshes */ deformedVerts = inputVertexCos; } else { /* the fluid sim mesh might have more vertices than the original * one, so inputVertexCos shouldnt be used */ deformedVerts = mesh_getVertexCos(me, &numVerts); } } /* Now apply all remaining modifiers. If useDeform is off then skip * OnlyDeform ones. */ dm = NULL; #ifdef WITH_VERSE /* hack to make sure modifiers don't try to use mesh data from a verse * node */ if(me->vnode) dm = derivedmesh_from_versemesh(me->vnode, deformedVerts); #endif for(; md; md = md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); if((md->mode & required_mode) != required_mode) continue; if(mti->type == eModifierTypeType_OnlyDeform && !useDeform) continue; if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) { modifier_setError(md, "Internal error, modifier requires " "original data (bad stack position)."); continue; } if(mti->isDisabled && mti->isDisabled(md)) continue; if(needMapping && !modifier_supportsMapping(md)) continue; /* How to apply modifier depends on (a) what we already have as * a result of previous modifiers (could be a DerivedMesh or just * deformed vertices) and (b) what type the modifier is. */ if(mti->type == eModifierTypeType_OnlyDeform) { /* No existing verts to deform, need to build them. */ if(!deformedVerts) { if(dm) { /* Deforming a derived mesh, read the vertex locations * out of the mesh and deform them. Once done with this * run of deformers verts will be written back. */ numVerts = dm->getNumVerts(dm); deformedVerts = MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv"); dm->getVertCos(dm, deformedVerts); } else { deformedVerts = mesh_getVertexCos(me, &numVerts); } } mti->deformVerts(md, ob, dm, deformedVerts, numVerts); } else { DerivedMesh *ndm; /* apply vertex coordinates or build a DerivedMesh as necessary */ if(dm) { if(deformedVerts) { DerivedMesh *tdm = CDDM_copy(dm); dm->release(dm); dm = tdm; CDDM_apply_vert_coords(dm, deformedVerts); CDDM_calc_normals(dm); } } else { dm = CDDM_from_mesh(me); if(deformedVerts) { CDDM_apply_vert_coords(dm, deformedVerts); CDDM_calc_normals(dm); } } ndm = mti->applyModifier(md, ob, dm, useRenderParams, !inputVertexCos); if(ndm) { /* if the modifier returned a new dm, release the old one */ if(dm && dm != ndm) dm->release(dm); dm = ndm; if(deformedVerts) { if(deformedVerts != inputVertexCos) MEM_freeN(deformedVerts); deformedVerts = NULL; } } } } /* Yay, we are done. If we have a DerivedMesh and deformed vertices * need to apply these back onto the DerivedMesh. If we have no * DerivedMesh then we need to build one. */ if(dm && deformedVerts) { *final_r = CDDM_copy(dm); dm->release(dm); CDDM_apply_vert_coords(*final_r, deformedVerts); CDDM_calc_normals(*final_r); } else if(dm) { *final_r = dm; } else { #ifdef WITH_VERSE if(me->vnode) *final_r = derivedmesh_from_versemesh(me->vnode, deformedVerts); else { *final_r = CDDM_from_mesh(me); if(deformedVerts) { CDDM_apply_vert_coords(*final_r, deformedVerts); CDDM_calc_normals(*final_r); } } #else *final_r = CDDM_from_mesh(me); if(deformedVerts) { CDDM_apply_vert_coords(*final_r, deformedVerts); CDDM_calc_normals(*final_r); } #endif } if(deformedVerts && deformedVerts != inputVertexCos) MEM_freeN(deformedVerts); /* restore mesh in any case */ if(fluidsimMeshUsed) ob->data = ob->fluidsimSettings->orgMesh; } static float (*editmesh_getVertexCos(EditMesh *em, int *numVerts_r))[3] { int i, numVerts = *numVerts_r = BLI_countlist(&em->verts); float (*cos)[3]; EditVert *eve; cos = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos"); for (i=0,eve=em->verts.first; inext) { VECCOPY(cos[i], eve->co); } return cos; } static void editmesh_calc_modifiers(DerivedMesh **cage_r, DerivedMesh **final_r) { Object *ob = G.obedit; EditMesh *em = G.editMesh; ModifierData *md; float (*deformedVerts)[3] = NULL; DerivedMesh *dm; int i, numVerts = 0, cageIndex = modifiers_getCageIndex(ob, NULL); int required_mode = eModifierMode_Realtime | eModifierMode_Editmode; modifiers_clearErrors(ob); if(cage_r && cageIndex == -1) { *cage_r = getEditMeshDerivedMesh(em, ob, NULL); } dm = NULL; for(i = 0, md = ob->modifiers.first; md; i++, md = md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); if((md->mode & required_mode) != required_mode) continue; if((mti->flags & eModifierTypeFlag_RequiresOriginalData) && dm) { modifier_setError(md, "Internal error, modifier requires" "original data (bad stack position)."); continue; } if(mti->isDisabled && mti->isDisabled(md)) continue; if(!(mti->flags & eModifierTypeFlag_SupportsEditmode)) continue; /* How to apply modifier depends on (a) what we already have as * a result of previous modifiers (could be a DerivedMesh or just * deformed vertices) and (b) what type the modifier is. */ if(mti->type == eModifierTypeType_OnlyDeform) { /* No existing verts to deform, need to build them. */ if(!deformedVerts) { if(dm) { /* Deforming a derived mesh, read the vertex locations * out of the mesh and deform them. Once done with this * run of deformers verts will be written back. */ numVerts = dm->getNumVerts(dm); deformedVerts = MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv"); dm->getVertCos(dm, deformedVerts); } else { deformedVerts = editmesh_getVertexCos(em, &numVerts); } } mti->deformVertsEM(md, ob, em, dm, deformedVerts, numVerts); } else { DerivedMesh *ndm; /* apply vertex coordinates or build a DerivedMesh as necessary */ if(dm) { if(deformedVerts) { DerivedMesh *tdm = CDDM_copy(dm); if(!(cage_r && dm == *cage_r)) dm->release(dm); dm = tdm; CDDM_apply_vert_coords(dm, deformedVerts); CDDM_calc_normals(dm); } else if(cage_r && dm == *cage_r) { /* dm may be changed by this modifier, so we need to copy it */ dm = CDDM_copy(dm); } } else { dm = CDDM_from_editmesh(em, ob->data); if(deformedVerts) { CDDM_apply_vert_coords(dm, deformedVerts); CDDM_calc_normals(dm); } } ndm = mti->applyModifierEM(md, ob, em, dm); if (ndm) { if(dm && dm != ndm) dm->release(dm); dm = ndm; if (deformedVerts) { MEM_freeN(deformedVerts); deformedVerts = NULL; } } } if(cage_r && i == cageIndex) { if(dm && deformedVerts) { *cage_r = CDDM_copy(dm); CDDM_apply_vert_coords(*cage_r, deformedVerts); } else if(dm) { *cage_r = dm; } else { *cage_r = getEditMeshDerivedMesh(em, ob, deformedVerts ? MEM_dupallocN(deformedVerts) : NULL); } } } /* Yay, we are done. If we have a DerivedMesh and deformed vertices need * to apply these back onto the DerivedMesh. If we have no DerivedMesh * then we need to build one. */ if(dm && deformedVerts) { *final_r = CDDM_copy(dm); if(!(cage_r && dm == *cage_r)) dm->release(dm); CDDM_apply_vert_coords(*final_r, deformedVerts); CDDM_calc_normals(*final_r); MEM_freeN(deformedVerts); } else if (dm) { *final_r = dm; } else { *final_r = getEditMeshDerivedMesh(em, ob, deformedVerts); } } /***/ /* Something of a hack, at the moment deal with weightpaint * by tucking into colors during modifier eval, only in * wpaint mode. Works ok but need to make sure recalc * happens on enter/exit wpaint. */ void weight_to_rgb(float input, float *fr, float *fg, float *fb) { float blend; blend= ((input/2.0f)+0.5f); if (input<=0.25f){ // blue->cyan *fr= 0.0f; *fg= blend*input*4.0f; *fb= blend; } else if (input<=0.50f){ // cyan->green *fr= 0.0f; *fg= blend; *fb= blend*(1.0f-((input-0.25f)*4.0f)); } else if (input<=0.75){ // green->yellow *fr= blend * ((input-0.50f)*4.0f); *fg= blend; *fb= 0.0f; } else if (input<=1.0){ // yellow->red *fr= blend; *fg= blend * (1.0f-((input-0.75f)*4.0f)); *fb= 0.0f; } } static void calc_weightpaint_vert_color(Object *ob, int vert, unsigned char *col) { Mesh *me = ob->data; float fr, fg, fb, input = 0.0f; int i; if (me->dvert) { for (i=0; idvert[vert].totweight; i++) if (me->dvert[vert].dw[i].def_nr==ob->actdef-1) input+=me->dvert[vert].dw[i].weight; } CLAMP(input, 0.0f, 1.0f); weight_to_rgb(input, &fr, &fg, &fb); col[3] = (unsigned char)(fr * 255.0f); col[2] = (unsigned char)(fg * 255.0f); col[1] = (unsigned char)(fb * 255.0f); col[0] = 255; } static unsigned char *calc_weightpaint_colors(Object *ob) { Mesh *me = ob->data; MFace *mf = me->mface; unsigned char *wtcol; int i; wtcol = MEM_callocN (sizeof (unsigned char) * me->totface*4*4, "weightmap"); memset(wtcol, 0x55, sizeof (unsigned char) * me->totface*4*4); for (i=0; itotface; i++, mf++){ calc_weightpaint_vert_color(ob, mf->v1, &wtcol[(i*4 + 0)*4]); calc_weightpaint_vert_color(ob, mf->v2, &wtcol[(i*4 + 1)*4]); calc_weightpaint_vert_color(ob, mf->v3, &wtcol[(i*4 + 2)*4]); if (mf->v4) calc_weightpaint_vert_color(ob, mf->v4, &wtcol[(i*4 + 3)*4]); } return wtcol; } static void clear_mesh_caches(Object *ob) { Mesh *me= ob->data; /* also serves as signal to remake texspace */ if (me->bb) { MEM_freeN(me->bb); me->bb = NULL; } freedisplist(&ob->disp); if (ob->derivedFinal) { ob->derivedFinal->release(ob->derivedFinal); ob->derivedFinal= NULL; } if (ob->derivedDeform) { ob->derivedDeform->release(ob->derivedDeform); ob->derivedDeform= NULL; } } static void mesh_build_data(Object *ob) { Mesh *me = ob->data; float min[3], max[3]; clear_mesh_caches(ob); if(ob!=G.obedit) { Object *obact = G.scene->basact?G.scene->basact->object:NULL; int editing = (G.f & (G_FACESELECT|G_WEIGHTPAINT|G_VERTEXPAINT|G_TEXTUREPAINT)); int needMapping = editing && (ob==obact); if( (G.f & G_WEIGHTPAINT) && ob==obact ) { MCol *mcol = me->mcol; TFace *tface = me->tface; me->mcol = (MCol*) calc_weightpaint_colors(ob); if(me->tface) { me->tface = MEM_dupallocN(me->tface); mcol_to_tface(me, 1); } mesh_calc_modifiers(ob, NULL, &ob->derivedDeform, &ob->derivedFinal, 0, 1, needMapping); if(me->mcol) MEM_freeN(me->mcol); if(me->tface) MEM_freeN(me->tface); me->mcol = mcol; me->tface = tface; } else { mesh_calc_modifiers(ob, NULL, &ob->derivedDeform, &ob->derivedFinal, 0, 1, needMapping); } INIT_MINMAX(min, max); ob->derivedFinal->getMinMax(ob->derivedFinal, min, max); boundbox_set_from_min_max(mesh_get_bb(ob->data), min, max); } } static void editmesh_build_data(void) { float min[3], max[3]; EditMesh *em = G.editMesh; clear_mesh_caches(G.obedit); if (em->derivedFinal) { if (em->derivedFinal!=em->derivedCage) { em->derivedFinal->release(em->derivedFinal); } em->derivedFinal = NULL; } if (em->derivedCage) { em->derivedCage->release(em->derivedCage); em->derivedCage = NULL; } editmesh_calc_modifiers(&em->derivedCage, &em->derivedFinal); INIT_MINMAX(min, max); em->derivedFinal->getMinMax(em->derivedFinal, min, max); boundbox_set_from_min_max(mesh_get_bb(G.obedit->data), min, max); } void makeDispListMesh(Object *ob) { if (ob==G.obedit) { editmesh_build_data(); } else { PartEff *paf= give_parteff(ob); mesh_build_data(ob); if(paf) { if((paf->flag & PAF_STATIC) || (ob->recalc & OB_RECALC_TIME)==0) build_particle_system(ob); } } } /***/ DerivedMesh *mesh_get_derived_final(Object *ob, int *needsFree_r) { if (!ob->derivedFinal) { mesh_build_data(ob); } *needsFree_r = 0; return ob->derivedFinal; } DerivedMesh *mesh_get_derived_deform(Object *ob, int *needsFree_r) { if (!ob->derivedDeform) { mesh_build_data(ob); } *needsFree_r = 0; return ob->derivedDeform; } DerivedMesh *mesh_create_derived_render(Object *ob) { DerivedMesh *final; Mesh *m= get_mesh(ob); unsigned i; /* Goto the pin level for multires */ if(m->mr) { m->mr->newlvl= m->mr->pinlvl; multires_set_level(ob,m); } mesh_calc_modifiers(ob, NULL, NULL, &final, 1, 1, 0); /* Propagate the changes to render level - fails if mesh topology changed */ if(m->mr) { if(final->getNumVerts(final) == m->totvert && final->getNumFaces(final) == m->totface) { for(i=0; itotvert; ++i) memcpy(&m->mvert[i], CustomData_get(&final->vertData, i, LAYERTYPE_MVERT), sizeof(MVert)); final->release(final); m->mr->newlvl= m->mr->renderlvl; multires_set_level(ob,m); final= getMeshDerivedMesh(m,ob,NULL); } } return final; } DerivedMesh *mesh_create_derived_view(Object *ob) { DerivedMesh *final; mesh_calc_modifiers(ob, NULL, NULL, &final, 0, 1, 0); return final; } DerivedMesh *mesh_create_derived_no_deform(Object *ob, float (*vertCos)[3]) { DerivedMesh *final; mesh_calc_modifiers(ob, vertCos, NULL, &final, 0, 0, 0); return final; } DerivedMesh *mesh_create_derived_no_deform_render(Object *ob, float (*vertCos)[3]) { DerivedMesh *final; mesh_calc_modifiers(ob, vertCos, NULL, &final, 1, 0, 0); return final; } /***/ DerivedMesh *editmesh_get_derived_cage_and_final(DerivedMesh **final_r, int *cageNeedsFree_r, int *finalNeedsFree_r) { *cageNeedsFree_r = *finalNeedsFree_r = 0; if (!G.editMesh->derivedCage) editmesh_build_data(); *final_r = G.editMesh->derivedFinal; return G.editMesh->derivedCage; } DerivedMesh *editmesh_get_derived_cage(int *needsFree_r) { *needsFree_r = 0; if (!G.editMesh->derivedCage) editmesh_build_data(); return G.editMesh->derivedCage; } DerivedMesh *editmesh_get_derived_base(void) { return getEditMeshDerivedMesh(G.editMesh, G.obedit, NULL); } /* ********* For those who don't grasp derived stuff! (ton) :) *************** */ static void make_vertexcosnos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s) { float *vec = userData; vec+= 6*index; /* check if we've been here before (normal should not be 0) */ if(vec[3] || vec[4] || vec[5]) return; VECCOPY(vec, co); vec+= 3; if(no_f) { VECCOPY(vec, no_f); } else { VECCOPY(vec, no_s); } } /* always returns original amount me->totvert of vertices and normals, but fully deformed and subsurfered */ /* this is needed for all code using vertexgroups (no subsurf support) */ /* it stores the normals as floats, but they can still be scaled as shorts (32767 = unit) */ /* in use now by vertex/weight paint and particle generating */ float *mesh_get_mapped_verts_nors(Object *ob) { Mesh *me= ob->data; DerivedMesh *dm; float *vertexcosnos; int needsFree; /* lets prevent crashing... */ if(ob->type!=OB_MESH || me->totvert==0) return NULL; dm= mesh_get_derived_final(ob, &needsFree); vertexcosnos= MEM_callocN(6*sizeof(float)*me->totvert, "vertexcosnos map"); if(dm->foreachMappedVert) { dm->foreachMappedVert(dm, make_vertexcosnos__mapFunc, vertexcosnos); } else { float *fp= vertexcosnos; int a; for(a=0; a< me->totvert; a++, fp+=6) { dm->getVertCo(dm, a, fp); dm->getVertNo(dm, a, fp+3); } } if (needsFree) dm->release(dm); return vertexcosnos; } /* ************************* fluidsim bobj file handling **************************** */ #ifndef DISABLE_ELBEEM #ifdef WIN32 #ifndef snprintf #define snprintf _snprintf #endif #endif /* write .bobj.gz file for a mesh object */ void writeBobjgz(char *filename, struct Object *ob, int useGlobalCoords, int append, float time) { char debugStrBuffer[256]; int wri,i,j; float wrf; gzFile gzf; DispListMesh *dlm = NULL; DerivedMesh *dm; float vec[3]; float rotmat[3][3]; MFace *mface = NULL; //if(append)return; // DEBUG if(!ob->data || (ob->type!=OB_MESH)) { snprintf(debugStrBuffer,256,"Writing GZ_BOBJ Invalid object %s ...\n", ob->id.name); elbeemDebugOut(debugStrBuffer); return; } if((ob->size[0]<0.0) || (ob->size[0]<0.0) || (ob->size[0]<0.0) ) { snprintf(debugStrBuffer,256,"\nfluidSim::writeBobjgz:: Warning object %s has negative scaling - check triangle ordering...?\n\n", ob->id.name); elbeemDebugOut(debugStrBuffer); } snprintf(debugStrBuffer,256,"Writing GZ_BOBJ '%s' ... ",filename); elbeemDebugOut(debugStrBuffer); if(append) gzf = gzopen(filename, "a+b9"); else gzf = gzopen(filename, "wb9"); if (!gzf) { snprintf(debugStrBuffer,256,"writeBobjgz::error - Unable to open file for writing '%s'\n", filename); elbeemDebugOut(debugStrBuffer); return; } dm = mesh_create_derived_render(ob); //dm = mesh_create_derived_no_deform(ob,NULL); dlm = dm->convertToDispListMesh(dm, 1); mface = dlm->mface; // write time value for appended anim mesh if(append) { gzwrite(gzf, &time, sizeof(time)); } // continue with verts/norms if(sizeof(wri)!=4) { snprintf(debugStrBuffer,256,"Writing GZ_BOBJ, Invalid int size %d...\n", wri); elbeemDebugOut(debugStrBuffer); return; } // paranoia check wri = dlm->totvert; gzwrite(gzf, &wri, sizeof(wri)); for(i=0; imvert[i].co); if(useGlobalCoords) { Mat4MulVecfl(ob->obmat, vec); } for(j=0; j<3; j++) { wrf = vec[j]; gzwrite(gzf, &wrf, sizeof( wrf )); } } // should be the same as Vertices.size wri = dlm->totvert; gzwrite(gzf, &wri, sizeof(wri)); EulToMat3(ob->rot, rotmat); for(i=0; imvert[i].no); Normalise(vec); if(useGlobalCoords) { Mat3MulVecfl(rotmat, vec); } for(j=0; j<3; j++) { wrf = vec[j]; gzwrite(gzf, &wrf, sizeof( wrf )); } } // append only writes verts&norms if(!append) { //float side1[3],side2[3],norm1[3],norm2[3]; //float inpf; // compute no. of triangles wri = 0; for(i=0; itotface; i++) { wri++; if(mface[i].v4) { wri++; } } gzwrite(gzf, &wri, sizeof(wri)); for(i=0; itotface; i++) { int face[4]; face[0] = mface[i].v1; face[1] = mface[i].v2; face[2] = mface[i].v3; face[3] = mface[i].v4; //snprintf(debugStrBuffer,256,"F %s %d = %d,%d,%d,%d \n",ob->id.name, i, face[0],face[1],face[2],face[3] ); elbeemDebugOut(debugStrBuffer); //VecSubf(side1, dlm->mvert[face[1]].co,dlm->mvert[face[0]].co); //VecSubf(side2, dlm->mvert[face[2]].co,dlm->mvert[face[0]].co); //Crossf(norm1,side1,side2); gzwrite(gzf, &(face[0]), sizeof( face[0] )); gzwrite(gzf, &(face[1]), sizeof( face[1] )); gzwrite(gzf, &(face[2]), sizeof( face[2] )); if(face[3]) { //VecSubf(side1, dlm->mvert[face[2]].co,dlm->mvert[face[0]].co); //VecSubf(side2, dlm->mvert[face[3]].co,dlm->mvert[face[0]].co); //Crossf(norm2,side1,side2); //inpf = Inpf(norm1,norm2); //if(inpf>0.) { gzwrite(gzf, &(face[0]), sizeof( face[0] )); gzwrite(gzf, &(face[2]), sizeof( face[2] )); gzwrite(gzf, &(face[3]), sizeof( face[3] )); //} else { //gzwrite(gzf, &(face[0]), sizeof( face[0] )); //gzwrite(gzf, &(face[3]), sizeof( face[3] )); //gzwrite(gzf, &(face[2]), sizeof( face[2] )); //} } // quad } } snprintf(debugStrBuffer,256,"Done. #Vertices: %d, #Triangles: %d\n", dlm->totvert, dlm->totface ); elbeemDebugOut(debugStrBuffer); gzclose( gzf ); if(dlm) displistmesh_free(dlm); dm->release(dm); } void initElbeemMesh(struct Object *ob, int *numVertices, float **vertices, int *numTriangles, int **triangles, int useGlobalCoords) { DispListMesh *dlm = NULL; DerivedMesh *dm = NULL; MFace *mface = NULL; int countTris=0, i; float *verts; int *tris; dm = mesh_create_derived_render(ob); //dm = mesh_create_derived_no_deform(ob,NULL); if(!dm) { *numVertices = *numTriangles = 0; *triangles=NULL; *vertices=NULL; } dlm = dm->convertToDispListMesh(dm, 1); if(!dlm) { dm->release(dm); *numVertices = *numTriangles = 0; *triangles=NULL; *vertices=NULL; } mface = dlm->mface; *numVertices = dlm->totvert; verts = MEM_callocN( dlm->totvert*3*sizeof(float), "elbeemmesh_vertices"); for(i=0; itotvert; i++) { VECCOPY( &verts[i*3], dlm->mvert[i].co); if(useGlobalCoords) { Mat4MulVecfl(ob->obmat, &verts[i*3]); } } *vertices = verts; for(i=0; itotface; i++) { countTris++; if(mface[i].v4) { countTris++; } } *numTriangles = countTris; tris = MEM_callocN( countTris*3*sizeof(int), "elbeemmesh_triangles"); countTris = 0; for(i=0; itotface; i++) { int face[4]; face[0] = mface[i].v1; face[1] = mface[i].v2; face[2] = mface[i].v3; face[3] = mface[i].v4; tris[countTris*3+0] = face[0]; tris[countTris*3+1] = face[1]; tris[countTris*3+2] = face[2]; countTris++; if(face[3]) { tris[countTris*3+0] = face[0]; tris[countTris*3+1] = face[2]; tris[countTris*3+2] = face[3]; countTris++; } } *triangles = tris; if(dlm) displistmesh_free(dlm); dm->release(dm); } /* read .bobj.gz file into a fluidsimDerivedMesh struct */ Mesh* readBobjgz(char *filename, Mesh *orgmesh, float* bbstart, float *bbsize) //, fluidsimDerivedMesh *fsdm) { int wri,i,j; char debugStrBuffer[256]; float wrf; Mesh *newmesh; const int debugBobjRead = 1; // init data from old mesh (materials,flags) MFace *origMFace = &((MFace*) orgmesh->mface)[0]; int mat_nr = -1; int flag = -1; MFace *fsface = NULL; int gotBytes; gzFile gzf; if(!orgmesh) return NULL; if(!origMFace) return NULL; mat_nr = origMFace->mat_nr; flag = origMFace->flag; // similar to copy_mesh newmesh = MEM_dupallocN(orgmesh); newmesh->mat= orgmesh->mat; newmesh->mvert= NULL; newmesh->medge= NULL; newmesh->mface= NULL; newmesh->tface= NULL; newmesh->dface= NULL; newmesh->dvert = NULL; newmesh->mcol= NULL; newmesh->msticky= NULL; newmesh->texcomesh= NULL; newmesh->key= NULL; newmesh->totface = 0; newmesh->totvert = 0; newmesh->totedge = 0; newmesh->medge = NULL; snprintf(debugStrBuffer,256,"Reading '%s' GZ_BOBJ... ",filename); elbeemDebugOut(debugStrBuffer); gzf = gzopen(filename, "rb"); // gzf = fopen(filename, "rb"); // debug: fread(b,c,1,a) = gzread(a,b,c) if (!gzf) { //snprintf(debugStrBuffer,256,"readBobjgz::error - Unable to open file for reading '%s'\n", filename); // DEBUG MEM_freeN(newmesh); return NULL; } //if(sizeof(wri)!=4) { snprintf(debugStrBuffer,256,"Reading GZ_BOBJ, Invalid int size %d...\n", wri); return NULL; } // paranoia check gotBytes = gzread(gzf, &wri, sizeof(wri)); newmesh->totvert = wri; newmesh->mvert = MEM_callocN(sizeof(MVert)*newmesh->totvert, "fluidsimDerivedMesh_bobjvertices"); if(debugBobjRead){ snprintf(debugStrBuffer,256,"#vertices %d ", newmesh->totvert); elbeemDebugOut(debugStrBuffer); } //DEBUG for(i=0; itotvert;i++) { //if(debugBobjRead) snprintf(debugStrBuffer,256,"V %d = ",i); for(j=0; j<3; j++) { gotBytes = gzread(gzf, &wrf, sizeof( wrf )); newmesh->mvert[i].co[j] = wrf; //if(debugBobjRead) snprintf(debugStrBuffer,256,"%25.20f ", wrf); } //if(debugBobjRead) snprintf(debugStrBuffer,256,"\n"); } // should be the same as Vertices.size gotBytes = gzread(gzf, &wri, sizeof(wri)); if(wri != newmesh->totvert) { // complain #vertices has to be equal to #normals, reset&abort MEM_freeN(newmesh->mvert); MEM_freeN(newmesh); snprintf(debugStrBuffer,256,"Reading GZ_BOBJ, #normals=%d, #vertices=%d, aborting...\n", wri,newmesh->totvert ); return NULL; } for(i=0; itotvert;i++) { for(j=0; j<3; j++) { gotBytes = gzread(gzf, &wrf, sizeof( wrf )); newmesh->mvert[i].no[j] = (short)(wrf*32767.0f); //newmesh->mvert[i].no[j] = 0.5; // DEBUG tst } //fprintf(stderr," DEBDPCN nm%d, %d = %d,%d,%d \n", //(int)(newmesh->mvert), i, newmesh->mvert[i].no[0], newmesh->mvert[i].no[1], newmesh->mvert[i].no[2]); } //fprintf(stderr," DPCN 0 = %d,%d,%d \n", newmesh->mvert[0].no[0], newmesh->mvert[0].no[1], newmesh->mvert[0].no[2]); /* compute no. of triangles */ gotBytes = gzread(gzf, &wri, sizeof(wri)); newmesh->totface = wri; newmesh->mface = MEM_callocN(sizeof(MFace)*newmesh->totface, "fluidsimDerivedMesh_bobjfaces"); if(debugBobjRead){ snprintf(debugStrBuffer,256,"#faces %d ", newmesh->totface); elbeemDebugOut(debugStrBuffer); } //DEBUG fsface = newmesh->mface; for(i=0; itotface; i++) { int face[4]; gotBytes = gzread(gzf, &(face[0]), sizeof( face[0] )); gotBytes = gzread(gzf, &(face[1]), sizeof( face[1] )); gotBytes = gzread(gzf, &(face[2]), sizeof( face[2] )); face[3] = 0; fsface[i].v1 = face[0]; fsface[i].v2 = face[1]; fsface[i].v3 = face[2]; fsface[i].v4 = face[3]; } // correct triangles with v3==0 for blender, cycle verts for(i=0; itotface; i++) { if(!fsface[i].v3) { int temp = fsface[i].v1; fsface[i].v1 = fsface[i].v2; fsface[i].v2 = fsface[i].v3; fsface[i].v3 = temp; } } gzclose( gzf ); for(i=0;itotface;i++) { fsface[i].mat_nr = mat_nr; fsface[i].flag = flag; fsface[i].edcode = ME_V1V2 | ME_V2V3 | ME_V3V1; //snprintf(debugStrBuffer,256,"%d : %d,%d,%d\n", i,fsface[i].mat_nr, fsface[i].flag, fsface[i].edcode ); } snprintf(debugStrBuffer,256," (%d,%d) done\n", newmesh->totvert,newmesh->totface); elbeemDebugOut(debugStrBuffer); //DEBUG return newmesh; } /* read zipped fluidsim velocities into the co's of the fluidsimsettings normals struct */ void readVelgz(char *filename, Object *srcob) { char debugStrBuffer[256]; int wri, i, j; float wrf; gzFile gzf; MVert *vverts = srcob->fluidsimSettings->meshSurfNormals; int len = strlen(filename); Mesh *mesh = srcob->data; // mesh and vverts have to be valid from loading... // clean up in any case for(i=0; itotvert;i++) { for(j=0; j<3; j++) { vverts[i].co[j] = 0.; } } if(srcob->fluidsimSettings->domainNovecgen>0) return; if(len<7) { //printf("readVelgz Eror: invalid filename '%s'\n",filename); // DEBUG return; } // .bobj.gz , correct filename // 87654321 filename[len-6] = 'v'; filename[len-5] = 'e'; filename[len-4] = 'l'; snprintf(debugStrBuffer,256,"Reading '%s' GZ_VEL... ",filename); elbeemDebugOut(debugStrBuffer); gzf = gzopen(filename, "rb"); if (!gzf) { //printf("readVelgz Eror: unable to open file '%s'\n",filename); // DEBUG return; } gzread(gzf, &wri, sizeof( wri )); if(wri != mesh->totvert) { //printf("readVelgz Eror: invalid no. of velocities %d vs. %d aborting.\n" ,wri ,mesh->totvert ); // DEBUG return; } for(i=0; itotvert;i++) { for(j=0; j<3; j++) { gzread(gzf, &wrf, sizeof( wrf )); vverts[i].co[j] = wrf; } //if(i<20) fprintf(stderr, "GZ_VELload %d = %f,%f,%f \n",i,vverts[i].co[0],vverts[i].co[1],vverts[i].co[2]); // DEBUG } gzclose(gzf); } /* ***************************** fluidsim derived mesh ***************************** */ /* check which file to load, and replace old mesh of the object with it */ /* this replacement is undone at the end of mesh_calc_modifiers */ void loadFluidsimMesh(Object *srcob, int useRenderParams) { Mesh *mesh = NULL; float *bbStart = NULL, *bbSize = NULL; float lastBB[3]; int displaymode = 0; int curFrame = G.scene->r.cfra - 1 /*G.scene->r.sfra*/; /* start with 0 at start frame */ char targetDir[FILE_MAXFILE+FILE_MAXDIR], targetFile[FILE_MAXFILE+FILE_MAXDIR]; char debugStrBuffer[256]; //snprintf(debugStrBuffer,256,"loadFluidsimMesh call (obid '%s', rp %d)\n", srcob->id.name, useRenderParams); // debug if((!srcob)||(!srcob->fluidsimSettings)) { snprintf(debugStrBuffer,256,"DEBUG - Invalid loadFluidsimMesh call, rp %d, dm %d)\n", useRenderParams, displaymode); // debug elbeemDebugOut(debugStrBuffer); // debug return; } // make sure the original mesh data pointer is stored if(!srcob->fluidsimSettings->orgMesh) { srcob->fluidsimSettings->orgMesh = srcob->data; } // free old mesh, if there is one (todo, check if it's still valid?) if(srcob->fluidsimSettings->meshSurface) { Mesh *freeFsMesh = srcob->fluidsimSettings->meshSurface; // similar to free_mesh(...) , but no things like unlink... if(freeFsMesh->mvert){ MEM_freeN(freeFsMesh->mvert); freeFsMesh->mvert=NULL; } if(freeFsMesh->medge){ MEM_freeN(freeFsMesh->medge); freeFsMesh->medge=NULL; } if(freeFsMesh->mface){ MEM_freeN(freeFsMesh->mface); freeFsMesh->mface=NULL; } MEM_freeN(freeFsMesh); if(srcob->data == srcob->fluidsimSettings->meshSurface) srcob->data = srcob->fluidsimSettings->orgMesh; srcob->fluidsimSettings->meshSurface = NULL; if(srcob->fluidsimSettings->meshSurfNormals) MEM_freeN(srcob->fluidsimSettings->meshSurfNormals); srcob->fluidsimSettings->meshSurfNormals = NULL; } // init bounding box bbStart = srcob->fluidsimSettings->bbStart; bbSize = srcob->fluidsimSettings->bbSize; lastBB[0] = bbSize[0]; // TEST lastBB[1] = bbSize[1]; lastBB[2] = bbSize[2]; fluidsimGetAxisAlignedBB(srcob->fluidsimSettings->orgMesh, srcob->obmat, bbStart, bbSize, &srcob->fluidsimSettings->meshBB); // check free fsmesh... TODO if(!useRenderParams) { displaymode = srcob->fluidsimSettings->guiDisplayMode; } else { displaymode = srcob->fluidsimSettings->renderDisplayMode; } snprintf(debugStrBuffer,256,"loadFluidsimMesh call (obid '%s', rp %d, dm %d), curFra=%d, sFra=%d #=%d \n", srcob->id.name, useRenderParams, displaymode, G.scene->r.cfra, G.scene->r.sfra, curFrame ); // debug elbeemDebugOut(debugStrBuffer); // debug strncpy(targetDir, srcob->fluidsimSettings->surfdataPath, FILE_MAXDIR); // use preview or final mesh? if(displaymode==1) { // just display original object srcob->data = srcob->fluidsimSettings->orgMesh; return; } else if(displaymode==2) { strcat(targetDir,"fluidsurface_preview_#"); } else { // 3 strcat(targetDir,"fluidsurface_final_#"); } BLI_convertstringcode(targetDir, G.sce, curFrame); // fixed #frame-no strcpy(targetFile,targetDir); strcat(targetFile, ".bobj.gz"); snprintf(debugStrBuffer,256,"loadFluidsimMesh call (obid '%s', rp %d, dm %d) '%s' \n", srcob->id.name, useRenderParams, displaymode, targetFile); // debug elbeemDebugOut(debugStrBuffer); // debug if(displaymode!=2) { // dont add bounding box for final mesh = readBobjgz(targetFile, srcob->fluidsimSettings->orgMesh ,NULL,NULL); } else { mesh = readBobjgz(targetFile, srcob->fluidsimSettings->orgMesh, bbSize,bbSize ); } if(!mesh) { // switch, abort background rendering when fluidsim mesh is missing const char *strEnvName2 = "BLENDER_ELBEEMBOBJABORT"; // from blendercall.cpp if(G.background==1) { if(getenv(strEnvName2)) { int elevel = atoi(getenv(strEnvName2)); if(elevel>0) { printf("Env. var %s set, fluid sim mesh '%s' not found, aborting render...\n",strEnvName2, targetFile); exit(1); } } } // display org. object upon failure srcob->data = srcob->fluidsimSettings->orgMesh; return; } if((mesh)&&(mesh->totvert>0)) { make_edges(mesh, 0); // 0 = make all edges draw } srcob->fluidsimSettings->meshSurface = mesh; srcob->data = mesh; srcob->fluidsimSettings->meshSurfNormals = MEM_dupallocN(mesh->mvert); // load vertex velocities, if they exist... // TODO? use generate flag as loading flag as well? // warning, needs original .bobj.gz mesh loading filename if(displaymode==3) { readVelgz(targetFile, srcob); } else { // no data for preview, only clear... int i,j; for(i=0; itotvert;i++) { for(j=0; j<3; j++) { srcob->fluidsimSettings->meshSurfNormals[i].co[j] = 0.; }} } //fprintf(stderr,"LOADFLM DEBXHCH fs=%d 3:%d,%d,%d \n", (int)mesh, ((Mesh *)(srcob->fluidsimSettings->meshSurface))->mvert[3].no[0], ((Mesh *)(srcob->fluidsimSettings->meshSurface))->mvert[3].no[1], ((Mesh *)(srcob->fluidsimSettings->meshSurface))->mvert[3].no[2]); return; } /* helper function */ /* init axis aligned BB for mesh object */ void fluidsimGetAxisAlignedBB(struct Mesh *mesh, float obmat[][4], /*RET*/ float start[3], /*RET*/ float size[3], /*RET*/ struct Mesh **bbmesh ) { float bbsx=0.0, bbsy=0.0, bbsz=0.0; float bbex=1.0, bbey=1.0, bbez=1.0; int i; float vec[3]; VECCOPY(vec, mesh->mvert[0].co); Mat4MulVecfl(obmat, vec); bbsx = vec[0]; bbsy = vec[1]; bbsz = vec[2]; bbex = vec[0]; bbey = vec[1]; bbez = vec[2]; for(i=1; itotvert;i++) { VECCOPY(vec, mesh->mvert[i].co); Mat4MulVecfl(obmat, vec); if(vec[0] < bbsx){ bbsx= vec[0]; } if(vec[1] < bbsy){ bbsy= vec[1]; } if(vec[2] < bbsz){ bbsz= vec[2]; } if(vec[0] > bbex){ bbex= vec[0]; } if(vec[1] > bbey){ bbey= vec[1]; } if(vec[2] > bbez){ bbez= vec[2]; } } // return values... if(start) { start[0] = bbsx; start[1] = bbsy; start[2] = bbsz; } if(size) { size[0] = bbex-bbsx; size[1] = bbey-bbsy; size[2] = bbez-bbsz; } // init bounding box mesh? if(bbmesh) { int i,j; Mesh *newmesh = NULL; if(!(*bbmesh)) { newmesh = MEM_callocN(sizeof(Mesh), "fluidsimGetAxisAlignedBB_meshbb"); } else { newmesh = *bbmesh; } newmesh->totvert = 8; if(!newmesh->mvert) newmesh->mvert = MEM_callocN(sizeof(MVert)*newmesh->totvert, "fluidsimBBMesh_bobjvertices"); for(i=0; i<8; i++) { for(j=0; j<3; j++) newmesh->mvert[i].co[j] = start[j]; } newmesh->totface = 6; if(!newmesh->mface) newmesh->mface = MEM_callocN(sizeof(MFace)*newmesh->totface, "fluidsimBBMesh_bobjfaces"); *bbmesh = newmesh; } } #else // DISABLE_ELBEEM /* dummy for mesh_calc_modifiers */ void loadFluidsimMesh(Object *srcob, int useRenderParams) { } #endif // DISABLE_ELBEEM