64 lines
1.5 KiB
CMake
64 lines
1.5 KiB
CMake
# SPDX-FileCopyrightText: 2011 Blender Authors
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#
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# SPDX-License-Identifier: BSD-3-Clause
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# - Find XML2 library
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# Find the native XML2 includes and library
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# This module defines
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# XML2_INCLUDE_DIRS, where to find xml2.h, Set when
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# XML2_INCLUDE_DIR is found.
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# XML2_LIBRARIES, libraries to link against to use XML2.
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# XML2_ROOT_DIR, The base directory to search for XML2.
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# This can also be an environment variable.
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# XML2_FOUND, If false, do not try to use XML2.
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#
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# also defined, but not for general use are
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# XML2_LIBRARY, where to find the XML2 library.
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# If `XML2_ROOT_DIR` was defined in the environment, use it.
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if(DEFINED XML2_ROOT_DIR)
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# Pass.
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elseif(DEFINED ENV{XML2_ROOT_DIR})
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set(XML2_ROOT_DIR $ENV{XML2_ROOT_DIR})
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else()
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set(XML2_ROOT_DIR "")
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endif()
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set(_xml2_SEARCH_DIRS
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${XML2_ROOT_DIR}
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)
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find_path(XML2_INCLUDE_DIR libxml2/libxml/xpath.h
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HINTS
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${_xml2_SEARCH_DIRS}
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PATH_SUFFIXES
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include
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)
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find_library(XML2_LIBRARY
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NAMES
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xml2
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HINTS
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${_xml2_SEARCH_DIRS}
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PATH_SUFFIXES
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lib64 lib
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)
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# handle the QUIETLY and REQUIRED arguments and set XML2_FOUND to TRUE if
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# all listed variables are TRUE
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(XML2 DEFAULT_MSG
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XML2_LIBRARY XML2_INCLUDE_DIR)
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if(XML2_FOUND)
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set(XML2_LIBRARIES ${XML2_LIBRARY})
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set(XML2_INCLUDE_DIRS ${XML2_INCLUDE_DIR})
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endif()
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mark_as_advanced(
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XML2_INCLUDE_DIR
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XML2_LIBRARY
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)
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unset(_xml2_SEARCH_DIRS)
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